npcgen.data Genesis

Page 1 of 2 12 LastLast
Results 1 to 25 of 28
  1. #1
    Novice Duke MoRoZ is offline
    MemberRank
    Apr 2011 Join Date
    Южно-СахLocation
    3Posts

    sad npcgen.data Genesis

    Guys who are not hard, anyone can give npsgen.data with filled locations Genesis...


  2. #2
    Nerd-IO Romulan is offline
    MemberRank
    Feb 2009 Join Date
    BelgiumLocation
    3,333Posts

    Re: npcgen.data Genesis

    Leecher Only one post...

  3. #3
    Novice Duke MoRoZ is offline
    MemberRank
    Apr 2011 Join Date
    Южно-СахLocation
    3Posts

    Re: npcgen.data Genesis

    Very funny ... I only asked for the aid of, and you start to laugh

  4. #4
    Proficient Member michae5k is offline
    MemberRank
    Jan 2009 Join Date
    LondonLocation
    177Posts

    Re: npcgen.data Genesis

    Lol I believe Ronny will be releasing it for free once he is done playing genesis. in the mean time either wait or spend afew hours modifying your own. :)

  5. #5
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    Here you go Genesis area with 460 mobs 132 npcs 197 mines, no more than a fast generated which needs some adjustments by hand but even better than be scammed...
    Attached Files Attached Files

  6. #6
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    Some sidenotes (was late as i posted last)

    This npcgen contains ONLY Genesis area - why? Coz i won't merge it with my live npcgen which have to many customisation to fit other servers.
    The npcgen is just an ALPHA which means all NPC, MOBS and MINES that have to be ALWAYS on the map are in place.
    - NPCs aren't adjusted in directions they are all spawned facing 0 0
    - NPCs may be stucked in buildings or other textures because they aren't spawned as free3d and need to get the correct adjusted Y value to not fly in the air
    - MOBs that are spawned by AiPolicy aren't included

    Guess that's all to say if anyone is willed to fix it an reupload it i'm willed to merge it with any npcgen.data relased on ragezone you wish

  7. #7
    Novice Duke MoRoZ is offline
    MemberRank
    Apr 2011 Join Date
    Южно-СахLocation
    3Posts

    Re: npcgen.data Genesis

    It would be good...

  8. #8

    Re: npcgen.data Genesis

    Quote Originally Posted by [D@nte] View Post
    Guess that's all to say if anyone is willed to fix it an reupload it i'm willed to merge it with any npcgen.data relased on ragezone you wish
    How can I merge your npcgen with mine?

  9. #9
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    Upload both .data and send me link

  10. #10

    Re: npcgen.data Genesis

    ok i see
    Last edited by avalanche3; 14-10-11 at 10:01 AM.

  11. #11
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    The intend of generating this npcgen was that the community fixxes it and gives a fully fixxed version back to the community...

    If my intend would have been to merge my unfixxed npcgen with any other i would ve done so...

  12. #12
    Member Kyomizero is offline
    MemberRank
    Jun 2011 Join Date
    52Posts

    Re: npcgen.data Genesis

    What I want to know is where you got the actual NPCs and monsters for the Genesis area. Also asking if guys aren't hard is probably not the best way to start a sentence Duke :)

  13. #13
    Black Magic Development das7002 is offline
    MemberRank
    Apr 2010 Join Date
    EarthLocation
    2,188Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by Kyomizero View Post
    What I want to know is where you got the actual NPCs and monsters for the Genesis area.
    From PWI.

  14. #14
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by das7002 View Post
    From PWI.
    Erm...
    Depends on what you define as "From PWI" infact i've an data crawler that gets the required information from pwdatabase, that is although the reason why mobs spawned by AI etc are missing sometimes.

  15. #15

    Re: npcgen.data Genesis

    Quote Originally Posted by [D@nte] View Post
    Erm...
    Depends on what you define as "From PWI" infact i've an data crawler that gets the required information from pwdatabase, that is although the reason why mobs spawned by AI etc are missing sometimes.
    Nice but please tell how to merge it because we could use your npcgen and customize for our needs. I spent 2 hours trying to merge it with 010 Hexedit but failed :/

  16. #16
    Proficient Member CULOBG is offline
    MemberRank
    Mar 2011 Join Date
    187Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by [D@nte] View Post
    Erm...
    Depends on what you define as "From PWI" infact i've an data crawler that gets the required information from pwdatabase, that is although the reason why mobs spawned by AI etc are missing sometimes.
    tnx for sharing but u know if u tell also how to merge the 2 npcgen would also be easier for us to see where to fix....

  17. #17
    Member Kyomizero is offline
    MemberRank
    Jun 2011 Join Date
    52Posts

    Re: npcgen.data Genesis

    You could just try opening the two files, your npcgen and the new genesis npcgen, and merge them yourselves. Just a thought. Regardless the npcgen is useless if you don't have the data from the new genesis files. That's what I was getting at earlier. You may know where to put everything but how did you get the genesis models, elements info, etc?

  18. #18

    Re: npcgen.data Genesis

    Quote Originally Posted by CULOBG View Post
    tnx for sharing but u know if u tell also how to merge the 2 npcgen would also be easier for us to see where to fix....
    many people know but they don't want to tell -.- just like with increasing level cap...

  19. #19
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    As i already said:

    I will only merge a fixed genesis npcgen to any desired base npcgen.

    Dunno where your problem is to do smth for the comm. just fix it and reupload it and everything is fine. Ah btw yeah lol i forgot fixxing a merged npcgen with 10k objects is much easier than fixing one with 1k objects -.-

  20. #20

    Re: npcgen.data Genesis

    hopefully I will fix it this weekend

  21. #21

    Re: npcgen.data Genesis

    OK so i fixed it... All NPCs are in right places, right directions and heights.
    About mobs.. there isn't much to fix as they move anyway. If i added spread to them they would spawn in textures (stones, tress etc.). And adding such huge movemap would suck.
    But the most important thing is that 90% of new mobs don't attack at all. I suppose it is CombineActName and BaseActName issue.. I will try to fix it.

    so merge it now pls
    Last edited by avalanche3; 14-10-11 at 10:02 AM.

  22. #22
    Account Upgraded | Title Enabled! michel100 is offline
    MemberRank
    Oct 2010 Join Date
    The NetherlandsLocation
    208Posts

    Re: npcgen.data Genesis

    [D@nte] can you maybe make one of these base npcgen's for the tideborn area aswell?

  23. #23
    Proficient Member CULOBG is offline
    MemberRank
    Mar 2011 Join Date
    187Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by michel100 View Post
    [D@nte] can you maybe make one of these base npcgen's for the tideborn area aswell?
    If u mean npcgen with world + tideborn one there is already realesed on forum just look for it

  24. #24
    Account Upgraded | Title Enabled! michel100 is offline
    MemberRank
    Oct 2010 Join Date
    The NetherlandsLocation
    208Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by CULOBG View Post
    If u mean npcgen with world + tideborn one there is already realesed on forum just look for it
    LOL I'm aware of that but the one released already is total crap it only has about 60% of tideborn area filled with mobs/npc's ... oh and also it hasn't got any resources. So that's why I asked or Dante could make a base npcgen for the tideborn area cause I was thinking about trying to make a 99% perfect npcgen =p

  25. #25
    Account Upgraded | Title Enabled! [D@nte] is offline
    MemberRank
    Apr 2010 Join Date
    249Posts

    Re: npcgen.data Genesis

    Quote Originally Posted by michel100 View Post
    LOL I'm aware of that but the one released already is total crap it only has about 60% of tideborn area filled with mobs/npc's ... oh and also it hasn't got any resources. So that's why I asked or Dante could make a base npcgen for the tideborn area cause I was thinking about trying to make a 99% perfect npcgen =p
    I can do so if you wish, but I'll need a 'clean' base npcgen for it (giev link) - I don't like to choose one by my own coz it would by my fault if it isn't a clean one (like the one avalanche3 posted)

    Even if I wouldn't call my npcgens perfect (spawntimes aren't adjusted (bosses), ressource aren't organized in groups, ai spawned objects are missing) they are as off-like (PWI) as possible imo, not like the TB npcgen i found here a while ago where every mob had a respawn of 1s and the mobs have spawned totally randomly...

    @avalanche3
    I'll finish your data when i'm back home, I would ve done yday eve already but as you can see on my answer in Bash's thread i had heavy problems with ragezone throwing 500's all the time...



Page 1 of 2 12 LastLast

Advertisement