Object creation, program.

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  1. #1
    Apprentice kingker is offline
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    Aug 2010 Join Date
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    sad Object creation, program.

    Ok so i been looking through the forums for a bit looking for a you guessed it, a Object creation program, or somone with a base knowlage on how to do such an what is required to do so.
    i have a small knowlage of how to create certain things but for pwi's format of things is a bit diffrent for my blood.

    So im looking for a Program that i cant create the items in.

    a scripting agent or guide.

    an a simple good, luck thnkas to every one in advance ^.


  2. #2
    Valued Member Exodus is offline
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    Re: Object creation, program.

    There's no program that just lets you 'create' new items and weapons etc.
    You can use sELedit to clone existing items and turn them into custom items.
    Don't know of any other ways.

  3. #3
    3D Illusionist Drakaer is offline
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    Re: Object creation, program.

    You can use sEledit to change the properties of items as stated above.

    However if you want to change the physical look of objects then you can use blender with .ski import/export scripts to change the model and image editing software like GIMP or Photoshop to edit the skin. As for editing animations its a bit difficult currently.

  4. #4
    cats addicted Zorno is offline
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    Re: Object creation, program.

    Quote Originally Posted by Drakaer View Post
    ...As for editing animations its a bit difficult currently.
    Whats the format of the animations ? Im too lazy to check mahself ( or better i dont want to break mah files )

  5. #5
    3D Illusionist Drakaer is offline
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    Re: Object creation, program.

    Quote Originally Posted by Zorno View Post
    Whats the format of the animations ? Im too lazy to check mahself ( or better i dont want to break mah files )
    The animations are stored in the *.bon file.

    It is in the following format
    Header
    -Part01
    -Coordinates
    -X
    -Y
    -Z
    -Coordinates
    -X
    -Y
    -Z
    ...
    -Animation 01
    -Coordinates
    -X
    -Y
    -Z
    -Coordinates
    -X
    -Y
    -Z
    ...
    gfx animation 01
    -Coordinates
    -X
    -Y
    -Z
    -Coordinates
    -X
    -Y
    -Z
    ...


    If you are interested you should have a look a few of them via rbb's bon binary template.
    You can find it here
    Perfect World PW-Emu • View topic - Models structure (ski, smd, ...)

  6. #6
    Apprentice kingker is offline
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    Re: Object creation, program.

    Ahh Blender verusful program, ok ill take look into the formats for that an what it takes to be done, most of the time i just use zbrush an such an photoshop for textures but i think this shall be pretty fun to look into.

  7. #7
    Account Upgraded | Title Enabled! ronny1982 is offline
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    Re: Object creation, program.

    Model Structures for HexEdit Free

    Supporterd versions:

    • Model Description .smd (v5, v6, v8)
      • contains pathes to the seperated files
      • contains animation blocks with start_sample and end_sample (stored in bon file or in seperated stck files)
    • Skeleton Bones .bon (v5, v6)
      • contains bones + properties
      • contains animation samples (position + quaternions) for each bone for all animation (directly concateneted, splited by start-end sample from .smd animation blocks)
      • contains hooks (for gfx / other models i.e. player) & hook matrices
    • Skin Mesh .ski (v8, v9)
      • contains textures
      • contains material properties
      • contains vertices & polygons
    • Seperated Bone Animation .stck (v1)
      • belongs to .bon file but was outsourced since .bon v6 to make editing of single animations easier
      • contains animation samples (positions and quaternions) for each bone for a single animation
    Attached Files Attached Files
    Last edited by ronny1982; 26-08-10 at 08:15 PM.



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