Yea, I'm pretty sure this is impossible. You're talking about going to an entirely separate map upon death & release. Save point works, but as we know that's only in the scenario of a 'relog'. What you were hoping to do was: say a player character was in an instance (for example: Nightscream Island) and died, you want them to go back to the world map when they hit 'release' -- instead of back to the same map they died in --- I'm pretty sure this is simply not possible. The programmers did not make this an 'option'.
Eh... it works for instances... Die in an instance hit release and you end up somewhere in the world map except for Frost...
12-06-11
343
Re: problem with edit spam point in map
Quote:
Originally Posted by das7002
Eh... it works for instances... Die in an instance hit release and you end up somewhere in the world map except for Frost...
Hmm, I must just have a bad memory then -- I don't ever remember this happening to me, not even on PWi =\
I know save point works, but that is unrelated to death and only works to 'save that users "point"' when they log off/disconnect -- so that when they log back in, they are wherever their last 'saved point' is. If there is no 'save point' specified for a map they will log back in exactly where they left off. If there is a save point for a map that's the 'point' that's saved for them -- so that they log back in at that location...(opposed to where they actually logged off/disconnected at)
---------- Post added at 03:41 AM ---------- Previous post was at 03:30 AM ----------
Which map is like this -- I wanna go testin'/experimenting :)
12-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by 343
Yea, I'm pretty sure this is impossible. You're talking about going to an entirely separate map upon death & release. Save point works, but as we know that's only in the scenario of a 'relog'. What you were hoping to do was: say a player character was in an instance (for example: Nightscream Island) and died, you want them to go back to the world map when they hit 'release' -- instead of back to the same map they died in --- I'm pretty sure this is simply not possible. The programmers did not make this an 'option'.
yep 343 that's what i mean
iam sure there's something i dont do
but still cant find what's the wrong
i edit the precinct.clt then convert it to precinct.sev then put precinct.sev in server side
but this wont work lol
sure there's something also must i do
still trying -.-
edit:save point works in jd
12-06-11
Romulan
Re: problem with edit spam point in map
Quote:
Originally Posted by 343
]Which map is like this -- I wanna go testin'/experimenting :)
Most of PW maps have this and it's controlled by precinct.clt try what I've said about the precinct.clt of any fb19 by example you will see that it's works for PW.
13-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Romulan
Most of PW maps have this and it's controlled by precinct.clt try what I've said about the precinct.clt of any fb19 by example you will see that it's works for PW.
i see all the work in precinct.clt
but nth work for me ^^
13-06-11
Du100
Re: problem with edit spam point in map
First try to change existing resp point. Then try to play with values, and understand what they mean. After that try to make copy of any resp point. And after all try to make your own.
13-06-11
saxz
Re: problem with edit spam point in map
Quote:
Originally Posted by Du100
First try to change existing resp point. Then try to play with values, and understand what they mean. After that try to make copy of any resp point. And after all try to make your own.
1561 5 0 0 1 1 60 1 "1" 0 //the number that I've put in "" is the maptag
-696.291992, 218.964996, -1178.810059 //Is the respawn point when you click "go to town".
If still doesn't work then Idk what it could be... Maybe hardcoded?
Don't forget to convert Precinct.clt to Precinct.sev for server side.
Hint: sMAPtool from ronny1982
Ok (how I don't know, but) I initially totally missed this post X.X @.@
You're very close, but you're off (I just tested on PWi)
Here is an excerpt from A06 (the one I tested/verified on PWi) [corrected]