.ski files

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  1. #16
    3D Illusionist Drakaer is offline
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    Re: .ski files

    Blender 2.5+ uses an addon system instead so you cant just place the scripts in the scripts directory.

    I believe you need to write it as addon.
    Dev:2.5/Py/Scripts/Guidelines/Addons - BlenderWiki

    Hopefully someone can fix can these for blender 2.5

    Also for Blender 2.49b try using python 2.6
    I don't think blender 2.49b is fully compatible with 2.7
    I could be wrong though.

    Do what das says below
    Last edited by Drakaer; 27-06-11 at 08:29 AM.

  2. #17
    Black Magic Development das7002 is offline
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    Re: .ski files

    Quote Originally Posted by McVinster View Post
    I now have no folders in the Blender directory, so I think I did something horribly wrong. I will try with the latest versions of Blender again, because it seems there are two folders called scripts...

    EDIT: The latest version of Blender is not playing ball, but I tried 2.4.9b and it worked to get the script into Blender right away!
    BUT, there's always a but... I get a python script error when I try to Import something.

    Thanks Das and CULOBG for your help so far.
    Eh I think the issue is that the latest version uses Python 3 but that script is for Python 2.

    Get rid of all python and blender installs on your computer. Instal Python 2.6.2 then install Blender 249.2 (aka 2.4.9b) and the console window that comes up on start should say it found Python
    Code:
    Compiled with Python version 2.6.2.
    Checking for installed Python... got it!
    After that I know it works fine as I've edited skis before in blender and have yet to update it since then

  3. #18
    Member McVinster is offline
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    Re: .ski files

    I got it working by doing what you said, but just before you posted it xD

    Now I have to learn Blender, so it's a few weeks staring at a Wikibook for me now.

    Thanks everyone for all the help it'll be invaluable once I get the hang of it, as I have grand plans for custom content, and who knows, perhaps you'll see it around some day here. :P

  4. #19
    Black Magic Development das7002 is offline
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    Re: .ski files

    Quote Originally Posted by McVinster View Post
    I got it working by doing what you said, but just before you posted it xD

    Now I have to learn Blender, so it's a few weeks staring at a Wikibook for me now.

    Thanks everyone for all the help it'll be invaluable once I get the hang of it, as I have grand plans for custom content, and who knows, perhaps you'll see it around some day here. :P
    Wikibooks is great for learning blender but try and find some Youtube videos after reading it a bit and playing with blender. Blender does have a rather scary looking interface at first but once you learn it you truly will love it (and it really does help to watch someone else do something as a lot of times words don't translate well to actions)

  5. #20
    Apprentice Dean Jordanov is offline
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    Re: .ski files

    Hi I noticed that the problem with importing .ski files apears only when u try importing head fashion (hair). Is there any fix or new version for the importer? I hope someone still visiting this section.
    ther error is:
    ----
    .list index out of range
    -----
    here is some debug info
    ----
    vertex_count: 308
    index_count(num_faces*3): 1104
    Warning: BoneGroup 28 not found in Bones!
    Warning: BoneGroup 28 not found in Bones!
    Warning: BoneGroup 28 not found in Bones!

    this last message repears around 100 times

  6. #21
    Omega 343 is offline
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    Re: .ski files

    People do still visit this section (v136 is actually my favorite version), sadly this is not an area of expertise for myself, so hopefully someone else can/will chime in

  7. #22
    uint is best int. Swoosh91 is offline
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    Re: .ski files

    The hair file structure probably changed? I don't know, never messed with it. Maybe you can adjust the python script to handle the new format additions.

  8. #23
    Apprentice Dean Jordanov is offline
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    Re: .ski files

    Quote Originally Posted by Swoosh91 View Post
    The hair file structure probably changed? I don't know, never messed with it. Maybe you can adjust the python script to handle the new format additions.
    Im glad to see some activity. Actually the PWModelViewer-0.3 shows those exact files fine. Can u point me to another more active developers thread? Im not a programmer myself but if there is a ski-file description somewhere i can try to fix the python script.

  9. #24
    Apprentice Dean Jordanov is offline
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    Re: .ski files

    Im glad to see some activity. Actually the PWModelViewer-0.3 shows those exact files fine. Can u point me to another more active developers thread? Im not a programmer myself but if there is a ski-file description somewhere i can try to fix the python script.

  10. #25
    uint is best int. Swoosh91 is offline
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    Re: .ski files

    Not sure if there is any public file struct avaliable. Check out the python one, then compare file with hex editor, you should notice differences or anomalies.

    Sorry, I don't care about clientside graphics, I never looked at any of those.

  11. #26
    Apprentice Dean Jordanov is offline
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    Re: .ski files

    tnx alot, ill try. but maybe will be easier for me to use 3dripper only for the hair.



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