Yes. I see this to.
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jesus christ some of these gfx files are 69kb with 20 id: 200s (id 200 = link to annother gfx file, hardest thing to fix)
i can only get the magic ones working.....
this is too much to fix by hand.
i'm still waiting ronny realease gfx fixed :thumbup:
an easy way to fix the gfx of the elementid: 200 is to place the gfx path into the .ecm instead, this worked for fists but for others the direction is changed in the gfx and im sure sure how to do that in the ecm.
also whats the 4th direction number for?
also i cant work out how to calculate the yaw/pitch/roll numbers from x/y/z/? coords...
i now got them all with some gfx except bow/crossbow/slingshot/daggers/poleaxe.
i never got working fix gfx. i have try ronny guide, but still cannot. lol :lol:
these weapons are rank9
And that's how i fixed this weapons:
http://s53.radikal.ru/i141/1008/11/899c4d822d72.jpg
http://i062.radikal.ru/1008/88/22245bf41e08.jpg
http://s16.radikal.ru/i190/1008/59/3e72e7952a5f.jpg
http://i076.radikal.ru/1008/1a/a5fe9274e024.jpg
http://s49.radikal.ru/i125/1008/d6/56ca873a838e.jpg
http://s43.radikal.ru/i101/1008/fe/98fddafc22a4.jpg
http://s43.radikal.ru/i102/1008/19/3f16709ca1f2.jpg
http://i056.radikal.ru/1008/d0/b2b3f9093e04.jpg
http://s005.radikal.ru/i212/1008/ce/1bf8dc68d0c6.jpg
http://s49.radikal.ru/i125/1008/c3/a411a0947bd1.jpg
http://s44.radikal.ru/i104/1008/74/bbe84291bc66.jpg
http://s55.radikal.ru/i147/1008/32/1b25efdaebf9.jpg
http://s58.radikal.ru/i162/1008/a2/82c709cf7679.jpg
http://s40.radikal.ru/i087/1008/95/6d7e8187701f.jpg
http://s52.radikal.ru/i135/1008/55/1ac9b2a8309a.jpg
http://s53.radikal.ru/i139/1008/5d/63700593d20c.jpg
http://i074.radikal.ru/1008/04/ef22edd54d56.jpg
http://s52.radikal.ru/i137/1008/d0/6d7a32311920.jpg
http://s40.radikal.ru/i087/1008/fb/0a8dbc53d4e5.jpg
http://s006.radikal.ru/i215/1008/4b/4e9c88e3652e.jpg
very nice, you have slightly more gfx working than me.
how did you manage to fix all of the elementid: 200s and 210s?
surely not manually?
210 GFXELEMENTID isn't working, so I just deleted it. I've made a gfx language for NotePad++, and fix all effects manualy. On the 1st day i was making a list of all using effects. On the 2nd day I was making a list of all textures of used effects, and fixing effects. On the 3rd day I was testing all effects one by one, and then fixing not worked effects. And on the 4th day (today) I was fixing ecm files (I also made a ecm language for a NotePad++), and testing weapons.
4 days of manual fixing and I got almost maximum working effects.
very very nice.
thats alot of manual fixing!
did you have problems with anything except the elementid: 200s then?
i have found ronnys or eistigers editors can fix everything else.
No, it's thery simple to fix. I fix effects to MOXTVersion 58. But there was 1 problem, in chinese developers. They made a few bugs in effects, and that was a reson of not working effects, or crushing client.
very interesting.
is there ever any chance of you sharing which fields need to be edited or changed?
i have spoken to eistiger about it and he explained the gfxelementid:200 is perfectly supported, you just have to leave/remove the right things, and most editors get it wrong.