Sneak Preview: New PWI Weapons

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  1. #51
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    these weapons are rank9

  2. #52

  3. #53
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    very nice, you have slightly more gfx working than me.


    how did you manage to fix all of the elementid: 200s and 210s?
    surely not manually?

  4. #54
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    210 GFXELEMENTID isn't working, so I just deleted it. I've made a gfx language for NotePad++, and fix all effects manualy. On the 1st day i was making a list of all using effects. On the 2nd day I was making a list of all textures of used effects, and fixing effects. On the 3rd day I was testing all effects one by one, and then fixing not worked effects. And on the 4th day (today) I was fixing ecm files (I also made a ecm language for a NotePad++), and testing weapons.
    4 days of manual fixing and I got almost maximum working effects.

  5. #55
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    very very nice.
    thats alot of manual fixing!

    did you have problems with anything except the elementid: 200s then?

    i have found ronnys or eistigers editors can fix everything else.

  6. #56
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    No, it's thery simple to fix. I fix effects to MOXTVersion 58. But there was 1 problem, in chinese developers. They made a few bugs in effects, and that was a reson of not working effects, or crushing client.
    Last edited by Du100; 18-08-10 at 06:46 PM.

  7. #57
    Nerd-IO Romulan is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by PWReadyGO View Post
    Could use the new weapons, I could not fix some of the effects as shown in the video below.

    YouTube - Novas Armas - Ready Games Online

    Ronny. I used your sMODfix v1.0c and it just fixed a piece of gfx. How you managed to fix the others?
    OMG xD you lags like hell on your video !

  8. #58
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by Du100 View Post
    No, it's thery simple to fix. I fix effects to MOXTVersion 58. But there was 1 problem, in chinese developers. They made a few bugs in effects, and that was a reson of not working effects, or crushing client.
    very interesting.

    is there ever any chance of you sharing which fields need to be edited or changed?

    i have spoken to eistiger about it and he explained the gfxelementid:200 is perfectly supported, you just have to leave/remove the right things, and most editors get it wrong.

  9. #59
  10. #60
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by rbb138 View Post
    is there ever any chance of you sharing which fields need to be edited or changed?
    Find them your self. It's very easy, but not for sharing. You just need to compare working variant, and non working variant.

  11. #61
    Grand Master ronny1982 is offline
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    Re: Sneak Preview: New PWI Weapons

    i never get those gfx200 blocks to work, so here is a tutorial how some of these blocks can be replaced

    my base setup: i've fixed all 19***.gfx files in advance with sMODfix and re-order option activated
    (** and all ecm's are also fixed with sMODfix)

    • this is our example, the initial blade
    • first open the gfx file you want to fix
    • now go to the gfx200 block that don't work
    • gfx200 blocks are some kind of parent container that contains child gfx in a seperate file
    • in the gfx200 block look for "GfxPath:" this is a child gfx file
    • open the child gfx file
    • now lets see what happen when we replace the gfx200 block by all blocks from it child file (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
    • nice, effekt is now working but scale/position is wrong because the parent transformation are not applied because the childs are now no longer childs of gfx200
    • to fix the the scale/position you have to multiply the parent(gfx200) scale with the each child block scale and also add parent(gfx200) position to each child block position, same with direction...
    • when you're done the blade now got an glowing eye
    • i'm sure you're to lazy to do all this recalculation, so i've a tool which do the math for you
    • on the left textbox enter the text of the gfx200 block
    • in the center textbox enter all blocks from the gfx200 child file (only the blocks not the whole file!)
    • now click the button and the right textbox will be filled with the child blocks with re-calculated scale/position/direction
    • copy the content of the right textbox and return to your editor
    • replace the gfx200 block with the copied and re-calculated child blocks (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
    • try this for all other gfx200 blocks in the file
    • save the file, add them to the pck and check it out ingame...



    Oh and don't waste your time with manual fixing, i'll start adding such a feaure with gfx200 replace to sMODfix when i'm back from vacation next week...
    Attached Files Attached Files
    Last edited by ronny1982; 19-08-10 at 12:53 PM.

  12. #62
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    what i want to know is why did they add a full set of these weapons, but they only use like 8 of them ingame? 1 per class.

    and i remember being told smodfix deletes too much from a gfx file?
    also something about filter:1, ill have to ask around a bit.


    what would really really help is if somebody could share a working gfxelementid:200 at any version.

    then we have something to go by, i cant find any.

  13. #63
    Grand Master ronny1982 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by rbb138 View Post
    what i want to know is why did they add a full set of these weapons, but they only use like 8 of them ingame? 1 per class.

    and i remember being told smodfix deletes too much from a gfx file?
    also something about filter:1, ill have to ask around a bit.


    what would really really help is if somebody could share a working gfxelementid:200 at any version.

    then we have something to go by, i cant find any.

    i don't think sMODfix removes to much, it fixes things like silk perfume and mammoth mounts automatically, the parameter replacement is based on the gfx and ecm files from PWI 1.4.2 v283 which are <= 1.3.6 that are a lot of reference files. If you don't remove some parameter and the gfx is working don't mean that this parameter is really used, i.e. hNumber x wNumber -> dwColor these parameters are garbage but if you want you can let it stay in your file...

    CN 1.3.6 hold exactly 2 files that contain gfx200 blocks, these blocks looks similar to the output of sMODfix...
    To locate the files, open the CN 1.3.6 gfx folder in sMODfix, enter the parameter "GFXELEMENTID: 200" and click "CT FILTER" this will filter the given filelist with only files that contain "GFXELEMENTID: 200"
    Attached Files Attached Files
    Last edited by ronny1982; 19-08-10 at 03:14 PM.

  14. #64
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by ronny1982 View Post
    i never get those gfx200 blocks to work, so here is a tutorial how some of these blocks can be replaced

    my base setup: i've fixed all 19***.gfx files in advance with sMODfix and re-order option activated
    (** and all ecm's are also fixed with sMODfix)

    • this is our example, the initial blade
    • first open the gfx file you want to fix
    • now go to the gfx200 block that don't work
    • gfx200 blocks are some kind of parent container that contains child gfx in a seperate file
    • in the gfx200 block look for "GfxPath:" this is a child gfx file
    • open the child gfx file
    • now lets see what happen when we replace the gfx200 block by all blocks from it child file (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
    • nice, effekt is now working but scale/position is wrong because the parent transformation are not applied because the childs are now no longer childs of gfx200
    • to fix the the scale/position you have to multiply the parent(gfx200) scale with the each child block scale and also add parent(gfx200) position to each child block position, same with direction...
    • when you're done the blade now got an glowing eye
    • i'm sure you're to lazy to do all this recalculation, so i've a tool which do the math for you
    • on the left textbox enter the text of the gfx200 block
    • in the center textbox enter all blocks from the gfx200 child file (only the blocks not the whole file!)
    • now click the button and the right textbox will be filled with the child blocks with re-calculated scale/position/direction
    • copy the content of the right textbox and return to your editor
    • replace the gfx200 block with the copied and re-calculated child blocks (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
    • try this for all other gfx200 blocks in the file
    • save the file, add them to the pck and check it out ingame...



    Oh and don't waste your time with manual fixing, i'll start adding such a feaure with gfx200 replace to sMODfix when i'm back from vacation next week...

    Nice Ronny.

  15. #65
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    we can actually get dwcolor working you know, its supported in annother id.

  16. #66
    Grand Master ronny1982 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by rbb138 View Post
    we can actually get dwcolor working you know, its supported in annother id.

    what makes you believe that it's working? Do you have an example gfx that shows the graphical difference with and without dwColor

  17. #67
    Robb rbb138 is offline
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    Re: Sneak Preview: New PWI Weapons

    you can use simple searching tools such as windows grep to find them....

    Code:
    GFXELEMENTID: 124
    Name: Unnamed3
    SrcBlend: 5
    DestBlend: 2
    RepeatCount: 1
    RepeatDelay: 0
    TexFile: 纹理\通透.dds
    BindEle: 
    ZEnable: 1
    MatchGrnd: 0
    GroundHeight: 0
    TexRow: 1
    TexCol: 1
    TexInterval: 50
    Priority: 4
    IsDummy: 0
    DummyEle: 
    Warp: 0
    TileMode: 1
    TexSpeed: 0.300000
    TexSpeed: 0.300000
    UReverse: 0
    VReverse: 0
    UVExchg: 0
    RenderLayer: 0
    NoDownSample: 0
    wNumber: 8
    hNumber: 4
    -0.400292 0.123913 -0.689449
    dwColor: ffffff
    -0.326642 0.203023 -0.773963
    dwColor: ffffff
    -0.250000 0.306979 -0.937915
    dwColor: ffffff
    -0.101153 0.344879 -0.877115
    dwColor: ffffff
    0.061727 0.320945 -0.982836
    dwColor: ffffff
    0.236307 0.281072 -0.940151
    dwColor: ffffff
    0.327373 0.201141 -0.747359
    dwColor: ffffff
    0.375000 0.180498 -0.819979
    dwColor: ffffff
    -0.387165 0.108216 -0.684032
    dwColor: ffffff
    -0.312894 0.128668 -0.765098
    dwColor: 78ffffff
    -0.217603 0.140607 -0.864169
    dwColor: ffffffff
    -0.101153 0.168591 -0.959376
    dwColor: ffffffff
    0.061727 0.168591 -1.007748
    dwColor: ffffffff
    0.240299 0.152182 -0.875478
    dwColor: ffffffff
    0.280784 0.144274 -0.830513
    dwColor: 78ffffff
    0.407539 0.106874 -0.701684
    dwColor: ffffff
    -0.387165 0.104708 -0.671745
    dwColor: ffffff
    -0.326642 0.046275 -0.773963
    dwColor: 78ffffff
    -0.223020 0.000000 -0.937915
    dwColor: ffffffff
    -0.101153 0.000000 -1.007748
    dwColor: ffffffff
    0.061727 0.000000 -1.007748
    dwColor: ffffffff
    0.240299 0.009442 -0.911097
    dwColor: ffffffff
    0.334947 0.064249 -0.780639
    dwColor: 78ffffff
    0.367020 0.048037 -0.848476
    dwColor: ffffff
    -0.344810 0.065339 -0.708263
    dwColor: ffffff
    -0.315350 -0.016909 -0.852504
    dwColor: ffffff
    -0.178580 -0.079189 -0.919010
    dwColor: ffffff
    -0.025214 -0.121000 -0.853500
    dwColor: ffffff
    0.068085 -0.142984 -0.963989
    dwColor: ffffff
    0.285360 -0.050640 -0.920896
    dwColor: ffffff
    0.338843 -0.003188 -0.754724
    dwColor: ffffff
    0.309233 0.023080 -0.733563
    dwColor: ffffff
    fGridSize: 0.500000
    fZOffset: 0.000000
    StartTime: 0
    KEYPOINTCOUNT: 1
    InterpolateMode: 0
    TimeSpan: -1
    Position: 0.000000, 0.000000, 0.000000
    Color: -922746881
    Scale: 1.000000
    Direction: 0.000000, 0.000000, 0.000000, 1.000000
    Rad_2D: 0.000000
    CtrlMethodCount: 0
    havnt verified this as working, but thats the general idea.

  18. #68
    Grand Master ronny1982 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by rbb138 View Post
    you can use simple searching tools such as windows grep to find them....

    havnt verified this as working, but thats the general idea.

    ah ok i thought you have a same gfx that looks different with dwColor and without dwColor...
    than i'll not look into this and trust my parameter conversation list, like i said none of the PWI 1.4.2 v283 gfx files with version <= v58 has this dwColor, so i'm really sure it was introduced later...
    Last edited by ronny1982; 21-08-10 at 04:31 PM.

  19. #69
    Don't Ask About Tideborn vixio_dv is offline
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    Re: Sneak Preview: New PWI Weapons

    how to fix GFXELEMENTID: 210?

  20. #70
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by vixio_dv View Post
    how to fix GFXELEMENTID: 210?
    Just delete it.

  21. #71
    Don't Ask About Tideborn vixio_dv is offline
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    Re: Sneak Preview: New PWI Weapons

    人物\通用\飞行\巨灵鸟_鸟观.gfx

    thats file all used gfxelementid : 210, than we never get work this gfx?

  22. #72
    Elite Member Du100 is offline
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    Re: Sneak Preview: New PWI Weapons

    Quote Originally Posted by vixio_dv View Post
    人物\通用\飞行\巨灵鸟_鸟观.gfx

    thats file all used gfxelementid : 210, than we never get work this gfx?
    That's right.

  23. #73
    Don't Ask About Tideborn vixio_dv is offline
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    Re: Sneak Preview: New PWI Weapons

    when i get working GFXELEMENTID: 200, AF.log always show

    [18:49:00.468] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
    [18:49:00.468] AFileImage::Can not open file [Gfx\] from disk!
    [18:49:00.468] AFileImage::Open(), Can not init the file image!
    [18:49:03.656] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
    [18:49:03.656] AFileImage::Can not open file [Gfx\] from disk!
    [18:49:03.656] AFileImage::Open(), Can not init the file image!

    i have check all texture. but still like thats, it will not show if GFXELEMENTID: 200 not fixed, anyone know where is problem?

  24. #74
    Grand Master ronny1982 is offline
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    Re: Sneak Preview: New PWI Weapons

    Here is my C19 GFX Pack
    *Powered by sMODfix v2.0 Developer Alpha

    • the left dagger has some gfx blocks with wrong position
    • check "人物\通用\武器\武器效果\19品匕首_基础右.gfx" and fix the blocks manual (as far as you know whats the correct position)
    • the affected blocks in the files are block 5 (Name: Child_Block_4) and following


    Gallery
    Attached Files Attached Files
    Last edited by ronny1982; 23-08-10 at 11:57 PM.

  25. #75
    Don't Ask About Tideborn vixio_dv is offline
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    Re: Sneak Preview: New PWI Weapons

    ronny.. what for *.smd options?



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