As described in the Daggers to Claws thread, you can do the same for spheres an declare them as glaives...
here are the values to replace in elements.data
Field 1: 25333 -> 292
Field 2: 25720 -> 339
Field 13: 4 -> 255
Don't be dissapointed, if the sphere don't appear in the game, here is the developement part. All spheres uses the new *.stck model architecture. I've tried to bypass the stck files by modifying the smd file (this will also bypass all GFX). In game you see now the sphere without any GFX, but it has an strange behaviour: The sphere moves equidistant to the camera position and not to the character. Also there is an inverse rotation when rotating the camera...
Seems this positioning error is caused by the bon file. I stopped at this point, cause i don't want to get in deeper touch with this, but i figured out the the CombineActs in ecm file seems to be linked to the bones in bon file...
Maybe someone of you with deeper knowledge will take a look into this, so here is my modded smd file for the GM·Nine Platforms of Lotus that bypasses all stck files
I'll reply later with another solution where we leave the model disabled but add custom glowing spheres instead...


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