.t2bk file structure

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  1. #1
    uint is best int. Swoosh91 is offline
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    .t2bk file structure

    Hey guys,

    does anyone have a clue about the structure of the .t2bk files in maps/world/ ?

    Thanks for help.


  2. #2
    Robb rbb138 is offline
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    Re: .t2bk file structure

    yes they contain various height maps which are stored in zlib compression.

    I believe it was 4 maps, one of which is basically a clientside version of the serverside .hmap file. Ronny's sMapTool can convert them into .hmap files.

  3. #3
    uint is best int. Swoosh91 is offline
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    Re: .t2bk file structure

    Thanks a bunch! This topic can be closed, I got what I need now :)


    Cheers

  4. #4
    Robb rbb138 is offline
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    Re: .t2bk file structure

    you can read the structure of any file here,
    http://forum.ragezone.com/f694/perfe...ucture-660210/

  5. #5
    Omega 343 is offline
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    Re: .t2bk file structure

    ...and you can close topics you started yourself ;)

  6. #6
    SON OF MARFEL hrace009 is offline
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    Re: .t2bk file structure

    Quote Originally Posted by Swoosh91 View Post
    Hey guys,

    does anyone have a clue about the structure of the .t2bk files in maps/world/ ?

    Thanks for help.
    hey Swosh... nice Farm Bot, i realy enjoy it at my official PW INDONESIA

    hope you can make it more better

  7. #7
    uint is best int. Swoosh91 is offline
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    Re: .t2bk file structure

    Glad you liked it, but this isn't a place to discuss that :)


    Edit : 343, I cannot find how to close it? Could you please do so?

    Thanks.

    Cheers
    Last edited by Swoosh91; 30-07-11 at 08:46 PM.

  8. #8
    3D Illusionist Drakaer is offline
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    Re: .t2bk file structure

    Edit your post. Go advanced. Down the bottom right before save is close this thread after posting. This should work.

  9. #9
    Omega 343 is offline
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    Re: .t2bk file structure

    When you very first come into the thread, look for 'thread tools' at the very top ;)



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