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TASKS.DATA -- Team member requirements

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So now that I figured out my problem with re-enabling requiring a squad for TT in squad mode, I would like to change this thread into an inquiry about what exactly are the 'conditions' or 'variables' for all team member settings/fields in tasks.data, for example: so one could create their own quest from scratch with team member requirements.

---- Original post below ----

So in working toward my goal to 'mimick' 'official' PW as relatively closely as possible I went to re-enable team member requirements (i'm using PWD) and I am apparently doing something wrong because my new tasks.data will not work with the server.

I was wondering if anyone had the specific information for the team member requirements section of the TT quests (that were removed) for squad mode so I could re-enable this :\

---------- Post added at 08:53 AM ---------- Previous post was at 08:49 AM ----------

First time I tried, I just 'did it'

when that didn't work I tried using the same info for team member requirements from my old archive of (when I had and used) the MY version. That doesn't work as well :\
 
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Just Eistiger.
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Re: TT -- squad mode

Hey :)

Why not graping an old tasks.data (maybe 1.3.6 or 1.3.1) and compare with urs? :) Just check for the Quests and u see the difference :) For example i never deleted my team member requirements :) So if u having problems tell me and i upload my tasks.data
 
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Re: TT -- squad mode

that's what I did from my old 'MY' version.

I am not entirely a novice when it comes to editing tasks.data, so that's what has me pretty stumped.

I went to the proper quests (there's at least 9) and added:

Min level | Max level | ? | ? | ? | min# | max# | Quest
0 0 0 -1 0 3 5 9089

even tried

Min level | Max level | ? | ? | ? | min# | max# | Quest
1 150 0 -1 0 3 5 9089

I tried leaving the "team members unknown" alone (null) and I even tried copy/paste from my old 'MY' version :\

this is what has me pretty lost ...
 
Just Eistiger.
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Re: TT -- squad mode

For example:

ID 9056

Team Members on Errands Tab:

1 150 0 -1 0 3 5 9089

Team members Requirements in DEV Section

Code:
00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-01-01-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-01-00-00-61-45-00-00-00-00-00
 
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Re: TT -- squad mode

to be specific, I modified the following quests:

9047
9048
9049
9051
9052
9053
9054
9055
9056

and even tried putting the team member requirements on: (like it was in 'MY' version)[and tried without it on these]

9066
9067
9068
9069
9071
9072

---------- Post added at 10:06 AM ---------- Previous post was at 09:46 AM ----------

For example:

ID 9056

Team Members on Errands Tab:

1 150 0 -1 0 3 5 9089

Team members Requirements in DEV Section

Code:
00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-01-01-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-01-00-00-61-45-00-00-00-00-00

bingo, I think we have my problem located! Excuse my bad memory, I totally forgot there was a 'team members' secion in the "DEV" tab too

//facepalm

I will test with this, and post up when done modifying and testing.

Thanks!

---------- Post added at 10:40 AM ---------- Previous post was at 10:06 AM ----------

yep this solved it, thanks for reminding me about that field in the DEV tab!

---------- Post added at 10:43 AM ---------- Previous post was at 10:40 AM ----------

Now... my question is, What are the 'variables' or 'conditions' for:

Team members unknown -- within "ERRANDS" tab, and
Team member requirements -- within "DEV" tab

for example if I was creating my own quest from scratch and wanted to include team requirements ???
 
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No I pulled a 'copy/paste' from my old (archived/stored) 'MY' version of private server that I first started working with. The squad requirement was never removed on that one, so I merely opened it and copy pasted all the info over from old to new (PWD) to reactivate the squad requirement.

Which if I remember right I did go through each and every one just in case any were different, but if I do remember right (at least for the TT quests) the 'Team member' section in the DEV tab were all the same. [So anyone else looking to do this can just grab {'copy'} the team member section from dev tab from quest 9047 and just paste it to all applicable quests]
 
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Sorry about necroing an older thread, but I really didn't feel it was needed to start a new thread since what's needed is covered here....

My questions are these:
1.If in the dev section, they are all set to 0's, will the errands squad settings still be applicable?

2.Anyone know how to decode the dev section numbers? What I mean is, what set of numbers represent the amount needed in the squad?

3. Basically what I am trying to accomplish is not to have the squad of 6 needed for VoR, and change it, to perhaps, a squad of 4 or less. If I set the numbers in the dev section to all 0's and then set the errands section to say, a squad of 2 lvl 80's +, will that accomplish my goal?

Again, sorry for the necro, but this seems to be the only thread that is covering the topic, and instead of starting a new thread and cluttering up the forum will a redundant line of thought, I took the liberty to revive this one. Thanks in advanced for any help, I am slowly understanding tasks and how they inter-work themselves into the game, but it's a slow process. :p
 
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i wasted like 14h to configure valley of reciprocity modification up to 110+ with team and lvl restriction for the end i was kinda angry and tried but succes, but im sure i changed nothing in dev section
 
Newbie Spellweaver
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Ok How do I modify a quest to allow the kill required to count for all members of a team. I have made several new quests and the kills are only counting for the member of the team who has agro from the mobs. I want to make them count for all team members. But I can't find anything different in the new quests, from other quests were the kills count for the whole team. Any suggestions? Thanks.
 
Nerd-IO
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Ok How do I modify a quest to allow the kill required to count for all members of a team. I have made several new quests and the kills are only counting for the member of the team who has agro from the mobs. I want to make them count for all team members. But I can't find anything different in the new quests, from other quests were the kills count for the whole team. Any suggestions? Thanks.

While searching something else I found this thread. Yeah it's old like 2 weeks but I dunno if you found your answer since. So here you are http://forum.ragezone.com/f452/tasks-quest-group-concern-740070/#post6259111 ^^
 
Initiate Mage
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Unfortunately, I can't seem to resolve this for 1.5.1

I've removed the team members in errands tab and set the dev tab to all 0's but it's still requiring the same criteria.

Additionally, I located the npc but I can't seem to find where the dialogue box to adjust the writing and criteria for below is located:

Must be Level xx
Started by Squad Leader
Requires 4 players

I'm looking to open this down to 2 players
 
Elite Diviner
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Unfortunately, I can't seem to resolve this for 1.5.1

I've removed the team members in errands tab and set the dev tab to all 0's but it's still requiring the same criteria.

Additionally, I located the npc but I can't seem to find where the dialogue box to adjust the writing and criteria for below is located:

Must be Level xx
Started by Squad Leader
Requires 4 players

I'm looking to open this down to 2 players


you must edit quest requirements in tasks.data with task editor for main quest as well as all subquests in the quest chain if it has chained quests.
 
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