Team adjust xp

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  1. #1
    Account Upgraded | Title Enabled! lotus55 is offline
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    Apr 2010 Join Date
    251Posts

    Team adjust xp

    [TEAM_ADJUST]
    teamexp0 = 1.0
    teamsp0 = 1.0
    teamexp1 = 1.0
    teamsp1 = 1.0
    teamexp2 = 1.2
    teamsp2 = 1.2
    teamexp3 = 1.3
    teamsp3 = 1.3
    teamexp4 = 1.4
    teamsp4 = 1.4
    teamexp5 = 1.5
    teamsp5 = 1.5
    teamexp6 = 1.6
    teamsp6 = 1.6
    teamexp7 = 1.7
    teamsp7 = 1.7
    teamexp8 = 1.8
    teamsp8 = 1.8
    teamexp9 = 1.9
    teamsp9 = 1.9
    teamexp10 = 2.0
    teamsp10 = 2.0

    Anyone know how? I wish there was a reduction in group mode.


  2. #2
    3D Illusionist Drakaer is offline
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    Apr 2010 Join Date
    In My Own WorldLocation
    946Posts

    Re: Team adjust xp

    Not quite sure what you are trying to ask here.

    To me that is a ratio of how the xp is divided depending on the level difference.
    eg teamxp0 = 1.0, The xp when the level difference is 0 is a ratio of 1:1 so everyone gets the same xp.

    Anyway I could be wrong but that is my understanding of it.

  3. #3
    Black Magic Development das7002 is offline
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    Apr 2010 Join Date
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    2,188Posts

    Re: Team adjust xp

    Change the numbers and watch what happens, thats how I figure most things out (eventually)

  4. #4
    [B]aSH nofxpunkerbrian is offline
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    Apr 2009 Join Date
    1,151Posts

    Re: Team adjust xp

    Trial and error ftw ^^

  5. #5
    Enthusiast Kripter is offline
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    May 2010 Join Date
    34Posts

    Re: Team adjust xp

    i agree here lol xD "failure is the path to succes"

  6. #6
    Omega 343 is offline
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    Oct 2009 Join Date
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    5,514Posts

    Re: Team adjust xp

    Quote Originally Posted by nofxpunkerbrian View Post
    Trial and error ftw ^^
    I agree! You can learn a LOT through trial and error (just remember to take good notes ;)

    that and you don't look like a total dumbass for asking something that is easily attained through trial and error (as some things are so simple to figure out using this method) ;)

    ---------- Post added at 07:31 PM ---------- Previous post was at 07:30 PM ----------

    oh that and of course don't forget the comparison method. (or using something existing as a 'base' and create your own from it; then compare the two). example: I attained all of my chapel mods without asking for help (once I got the instance itself working); and using a comparison method for all of the other billions of existing types of things I wanted to add/modify ;)

    ps) don't forget to thank Ronny for all his awesome tools! if it weren't for all of these tools things would be much more difficult, if not impossible ! So again... THANK YOU RONNY!
    Last edited by 343; 16-10-10 at 02:33 AM.



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