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Account Upgraded | Title Enabled!
Team adjust xp
[TEAM_ADJUST]
teamexp0 = 1.0
teamsp0 = 1.0
teamexp1 = 1.0
teamsp1 = 1.0
teamexp2 = 1.2
teamsp2 = 1.2
teamexp3 = 1.3
teamsp3 = 1.3
teamexp4 = 1.4
teamsp4 = 1.4
teamexp5 = 1.5
teamsp5 = 1.5
teamexp6 = 1.6
teamsp6 = 1.6
teamexp7 = 1.7
teamsp7 = 1.7
teamexp8 = 1.8
teamsp8 = 1.8
teamexp9 = 1.9
teamsp9 = 1.9
teamexp10 = 2.0
teamsp10 = 2.0
Anyone know how? I wish there was a reduction in group mode.
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3D Illusionist
Re: Team adjust xp
Not quite sure what you are trying to ask here.
To me that is a ratio of how the xp is divided depending on the level difference.
eg teamxp0 = 1.0, The xp when the level difference is 0 is a ratio of 1:1 so everyone gets the same xp.
Anyway I could be wrong but that is my understanding of it.
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Black Magic Development
Re: Team adjust xp
Change the numbers and watch what happens, thats how I figure most things out (eventually)
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[B]aSH
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Enthusiast
Re: Team adjust xp
i agree here lol xD "failure is the path to succes"
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Omega
Re: Team adjust xp

Originally Posted by
nofxpunkerbrian
Trial and error ftw ^^
I agree! You can learn a LOT through trial and error (just remember to take good notes ;)
that and you don't look like a total dumbass for asking something that is easily attained through trial and error (as some things are so simple to figure out using this method) ;)
---------- Post added at 07:31 PM ---------- Previous post was at 07:30 PM ----------
oh that and of course don't forget the comparison method. (or using something existing as a 'base' and create your own from it; then compare the two). example: I attained all of my chapel mods without asking for help (once I got the instance itself working); and using a comparison method for all of the other billions of existing types of things I wanted to add/modify ;)
ps) don't forget to thank Ronny for all his awesome tools! if it weren't for all of these tools things would be much more difficult, if not impossible ! So again... THANK YOU RONNY!
Last edited by 343; 16-10-10 at 02:33 AM.