Is it possible to give the items a translucent look (like a ghost)??
Is it possible to give the items a translucent look (like a ghost)??
yes, you should open the .dds skin in photoshop with the .dds nvidia plugin.
then you should view the alpha layers, and add one with partial transparency.
this will give the object a translucent skin and effect (like that of a ghost). there is already a ghost pet in the game using this exact effect.
and how can I view *. DDS for armor and weapons .. I've tried to view the file but can not find surfaces.pck
This Surfaces \ 图标 \ 男 物品 \ 轩辕 战甲. DDS
It's an example of DDS for armor Chariot Protectorate ☆ ☆ ☆
Last edited by Kenji_Noh; 24-05-10 at 04:17 PM.
There is a thread here on dds tools. One of them should be a dds thumbnail viewer from Nvidia. It works well. I think it is in the pack on the first post.
http://forum.ragezone.com/f452/dds-edit-tools-659472/
I use dds converter to convert to a png then edit in gimp before converting back to dds.
ok.. thank's drakaer i wil try it
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Edit :drakaer not .. I could not find the file surfaces, could you mention where the location ..? because after I Unpacking surfaces.pck I can not find where the location of the file
Last edited by Kenji_Noh; 24-05-10 at 04:42 PM.
When you unpack with pwpack a folder called nameofpck.files.pck is created. The files are in there.
The textures for the weapons and armor I would think would be with the models of the items in the models.pck not in surfaces.
It should be something similar but i havent checked.
Its models.files.pck/models/weapons(or weapon)/something/something/weapon/textures
one of the somethings is probably the weapon type or something idk because I havent translated.
eg
C:\pwpack\models.pck.files\models\weapons\人物\刀剑\15品单刀\textures\r_15品单刀.dds
i think am doin something wrong cause everytime i try to save i get the error sayin too-many alpha data....
can u give me a step by step instruction
thanks
What programs are you using?
Here is how I would do it.
I extract the models.pck with pwpack.
I find the model I want to change the graphics of.
I then look in the textures folder in the model folder and find the dds.
I then run DDS Converter 2 and convert the dds to png.
Open the png in gimp.
Change the graphics like the color or whatever.
Save the png. Gimp may ask you to export it. I just leave the options as the default.
Convert the png back to dds using DDS Converter 2.
Repack the models.pck with pwpack
Copy to your client.
Test your new graphics.
I havent modified weapons yet but thats how I have been changing the textures of my tiger and fox.
am using photoshop..so gimp makes the dds texture transparent??
---------- Post added at 02:52 PM ---------- Previous post was at 02:43 PM ----------
i was just experimenting n if u save in dtxi arpg format it seems that the gray areas in the alpha channel becomes sort of transparent......bt will it b supported by prefect world files??
The dds should have transparencies in it. Try checking what type of dds you save it as. I think it needs to be dxt3 or something. dxt1 wont work.
Are you importing the dds directly into photoshop or converting it to another format first?
Last edited by Drakaer; 27-05-10 at 04:54 PM.
ill try ur method first thing tomorrow
thanks
finally figured it out data about partial transparency is not within the alpha layer in .dds files its in the .ecm files a filed called DestBlend: the lesser the number on that field more the transparency.....