I cannot enter the inside hall of twilight templt, I managed to enter Aria of down, when selecting the single mode or team mode. But then unable to inside the twilight. Any idea whats the name of the inside map? Which map is it?
I cannot enter the inside hall of twilight templt, I managed to enter Aria of down, when selecting the single mode or team mode. But then unable to inside the twilight. Any idea whats the name of the inside map? Which map is it?
you should at least note what server release you're using...
- is tt map running (is31)?
- do you have ultimate substances to enter single mode?
- do you have enough squad members of correct level for squad mode?
- do you have you gm creature builders to start/stop the npc generators (instead of doing this by quests)?
http://dl.dropbox.com/u/1178264/maps/a31sev.7z
Replace the region and precinct server side with those and it works, tada, the teleport points were off slightly on the server side... a simple convert from client to server region and precicnt and it works fine
seems newer pwi removed two teleport areas from TT...
as statet above: use an older region file for client and server (i've added an older region to PWD)
I still cannot enter the inside area of TT after replacing those two files on server. Anyway yeah my TT map is is31
Last edited by hafeez27; 06-11-10 at 10:29 AM.
a31.7z
Im like 99% sure that will work with it *doesn't remember why I made that, just have it there and looks like it is useful*
Aw I accidentaly replaced the world precinct.sev and region.sev with the one u gave causing some errors, cannot enter dungeons. Anyone that can give me the original world precinct and region server side? (the one that from ronny's guide)![]()
Last edited by hafeez27; 06-11-10 at 10:59 AM.
Yeah it works now using the files that u gave for the client and server side. Thank you das!
---------- Post added at 10:37 AM ---------- Previous post was at 10:18 AM ----------
Hmm the mobs inside TT are standing below the ground.. wew
Last edited by hafeez27; 06-11-10 at 02:06 PM.
In the standard assembly map is31 already have and it working.
put this in /PWServer/gamed/config/
http://forum.ragezone.com/attachment...ground-a31.zip
now mobs wont be below floor ;) :)
Last edited by 343; 07-11-10 at 10:29 PM.
what it is; is mobs ignore LITMODELS unlike player models. Replace with my heightmap above and you'll be fine :D
That is mostly because the server itself is unaware of the client litmodels which is why the old "hack" of dropping the floor really low in jungle ruins to run right to the end worked, server doesn't check if the location character is at is truly valid (but I believe they fixed in a recent patch in pwi when they added all that insane rubberbanding)
Guys, pls help. It doesn't work for me. My mobs still somewhere on the roof. Using server and client side of 343's release (http://forum.ragezone.com/f694/compl...ackage-736572/). Please, anybody can upload really fixed both server and client's full a31 maps? Thanks a lot.
You are breaking rules:
1. You necro an old thread
2. You don't give enought detail (like: wich mobs are affected, wich part of the TT, ...)
3. You probably didn't searched correctly after the fix on the forum...
1. Really sorry for this, but i couldn't find any new thread with such a problem
2. No any more details i have. All TT's mobs in all parts of. They are staying higher than npcgen.data coords
3. Maybe u r right. I found some threads and uploaded files for a31 maps, but they all not working for me.