wallhack, flyhack, jumphack

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  1. #26
    Robb rbb138 is offline
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    Re: wallhack, flyhack, jumphack

    theres no solution.
    nobodys going to sell you anythere here, dont be lazy.

  2. #27
    New porn: share'N'leach ivanaivana is offline
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    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by vixio_dv View Post
    i have done with my protector, but sure this not secure, easy to bypass.



    agree, i'm still trying to learn gacd, i'm sure with thats can block any illegal proggrams
    There is 100% secure fix for that shared in pwdev forum. This is it.
    1st you need use that guide to make changes in gs and in elementclient, makin em different from "standart" ones. So only yours elementclien can log in your server.
    2nd you need to make quests, which teleport gamers from "restricted" areas.
    3rd you need to pack your datas and elemenclient with ****** *********, to make useless replacin tasks.
    so they just need to find software, which unpacks from ****** ********* files - this will be harder for buggers. cos if you use standart elementclient, they just can use their own client. but if your gs and elementclient different in packet-leveled side, they must use only your elementclient.
    Last edited by 343; 20-06-11 at 12:46 AM.

  3. #28

    Re: wallhack, flyhack, jumphack

    There is or there is no solution for this?
    If a server has this problem, he will have to go bankrupt??

    ---------- Post added at 05:54 AM ---------- Previous post was at 05:35 AM ----------

    Quote Originally Posted by ivanaivana View Post
    There is 100% secure fix for that shared in pwdev forum. This is it.
    1st you need use that guide to make changes in gs and in elementclient, makin em different from "standart" ones. So only yours elementclien can log in your server.
    2nd you need to make quests, which teleport gamers from "restricted" areas.
    3rd you need to pack your datas and elemenclient with ****** *********, to make useless replacin tasks.
    so they just need to find software, which unpacks from ****** ********* files - this will be harder for buggers. cos if you use standart elementclient, they just can use their own client. but if your gs and elementclient different in packet-leveled side, they must use only your elementclient.
    Thanks for responding.
    The wallhack disconnects the server when the character arrives in a restricted area?
    Or have any specific area?

    If in any restricted area that wallhack disconnects the server so it will be very difficult to add teleport around the map
    Last edited by 343; 20-06-11 at 12:47 AM.

  4. #29
    Don't Ask About Tideborn vixio_dv is offline
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    Re: wallhack, flyhack, jumphack

    you need to change offset, all bot and wallhack will not work, this old thread xD
    Last edited by vixio_dv; 27-05-11 at 11:06 AM.

  5. #30
    Nerd-IO Romulan is offline
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    Re: wallhack, flyhack, jumphack

    region.clt can do the same work for teleporting players outside the restricted area and it's more easier... then pack it to your elementclient.exe with ****** ********* or *******.
    Last edited by 343; 19-06-11 at 11:16 PM.

  6. #31
    Don't Ask About Tideborn vixio_dv is offline
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    Re: wallhack, flyhack, jumphack

    change gs.conf for restricted area

  7. #32
    New porn: share'N'leach ivanaivana is offline
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    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by vixio_dv View Post
    change gs.conf for restricted area
    This for bounds. For cube of fate wont work)

    About offsets - You are right. But without bindin your elementclient to your changed gs buggers just can replace client)

  8. #33
    Don't Ask About Tideborn vixio_dv is offline
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    Re: wallhack, flyhack, jumphack

    i have multiple protection on my server now, auto kill illegal proggrams, change offset, and hide elementclient version.. i never open cube of fate, so i don't know xD

  9. #34

    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by Romulan View Post
    region.clt can do the same work for teleporting players outside the restricted area and it's more easier... then pack it to your elementclient.exe with ****** ********* or *******.
    How to create this teleport?

    ---------- Post added at 12:33 AM ---------- Previous post was at 12:28 AM ----------

    Quote Originally Posted by Zorno View Post
    You could include this program to your exe. Dunno how but there are some methods for that im sure. Its just a invisible timer that checks for autoit, wpe and Nessus and if it see a process of one of those, it ends elementclient.
    Included all other files of debug folder just for fun
    I bet it will be found, thats why you should use serverside protection
    Includes processkiller within element.exe with ******* but did not work.

    ---------- Post added at 12:48 AM ---------- Previous post was at 12:33 AM ----------

    Quote Originally Posted by ivanaivana View Post
    There is 100% secure fix for that shared in pwdev forum. This is it.
    1st you need use that guide to make changes in gs and in elementclient, makin em different from "standart" ones. So only yours elementclien can log in your server.
    2nd you need to make quests, which teleport gamers from "restricted" areas.
    3rd you need to pack your datas and elemenclient with ****** *********, to make useless replacin tasks.
    so they just need to find software, which unpacks from ****** ********* files - this will be harder for buggers. cos if you use standart elementclient, they just can use their own client. but if your gs and elementclient different in packet-leveled side, they must use only your elementclient.
    I tried to do in the elementclient ronny but the version of element they use it in the forum is different from the version of ronny.

    Some numbers do not exist within the element of ronny. I would find that the figures relating to them, but I'm not the patience for it ¬ ¬

    But thank you all for trying to help
    Last edited by 343; 20-06-11 at 12:48 AM.

  10. #35
    Nerd-IO Romulan is offline
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    Re: wallhack, flyhack, jumphack

    Code:
    [trans]
    1  205  0 //teleport from map tag 205 to map tag 1
    -298.000000, 290.000000, -95.000000 //from (map tag 205)
    5.000000, 5.000000, 2.000000 //size of the teleportation area, square 5x5 with a height of 2
    1285.000000, 220.000000, 1139.000000 //destination (map tag 1)
    Here is sample. Hope you got it and know how it works.
    Last edited by Romulan; 28-05-11 at 06:05 AM.

  11. #36

    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by Romulan View Post
    Code:
    [trans]
    1  205  0 //teleport from map tag 205 to map tag 1
    -298.000000, 290.000000, -95.000000 //from (map tag 205)
    5.000000, 5.000000, 2.000000 //size of the teleportation area, square 5x5 with a height of 2
    1285.000000, 220.000000, 1139.000000 //destination (map tag 1)
    Here is sample. Hope you got it and know how it works.
    Right. Do you use any editor to create these teleporters?

  12. #37
    Nerd-IO Romulan is offline
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    Re: wallhack, flyhack, jumphack

    Just open region.clt with Notepad++ then convert with sMAPtool for server side.

  13. #38

    Re: wallhack, flyhack, jumphack

    Thanks, I'll try to do.

  14. #39
    Apprentice Ptdk is offline
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    Re: wallhack, flyhack, jumphack

    i red that using stuff like {SmartAssembly} makes CE not be able to hook on elementclient. i dont know why or how or anything thou

    also if u want a process scanner, than build it into ur launcher, and if they close launcher make it close elementclient.exe or the connection.

  15. #40
    Nerd-IO Romulan is offline
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    Re: wallhack, flyhack, jumphack

    Just use ****** *********... It's easy and very powerful. But its still client protection only...
    Last edited by 343; 19-06-11 at 11:20 PM.

  16. #41
    uint is best int. Swoosh91 is offline
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    Re: wallhack, flyhack, jumphack

    ****** ********* is only useful if you can add critical sections to executable, like VM and on the fly decryption. Added to that, ****** doesnt protect against memory manipulation through Readprocessmemory and virtualallocex().

    Edit : Smartassembly only protects .NET stuff. The approach is correct, but since fly/jump/wall hack are done in ram, no standalone protector will help you much. And its easy to mod CE so that its kernel driver isnt detected anymore. If you write a custom jump/fly hack, then it will be very hard detecting it. You could ofc hook writeprocessmemory and see if 2. parameter is directed at the dynamic jump count address in ram (Base + character struct (20h) + Some_offset , havent checked). Also, you could check sendpacket function. Place jmp on send call, check ebp +8h. If its outside 00400000, you know someone is hooking it. This is a nice way to stop most bots.

    Cheers
    Last edited by 343; 19-06-11 at 11:21 PM.

  17. #42
    Proficient Member Du100 is offline
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    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by Swoosh91 View Post
    ****** ********* is only useful if you can add critical sections to executable, like VM and on the fly decryption. Added to that, ****** doesnt protect against memory manipulation through Readprocessmemory and virtualallocex().

    Edit : Smartassembly only protects .NET stuff. The approach is correct, but since fly/jump/wall hack are done in ram, no standalone protector will help you much. And its easy to mod CE so that its kernel driver isnt detected anymore. If you write a custom jump/fly hack, then it will be very hard detecting it. You could ofc hook writeprocessmemory and see if 2. parameter is directed at the dynamic jump count address in ram (Base + character struct (20h) + Some_offset , havent checked). Also, you could check sendpacket function. Place jmp on send call, check ebp +8h. If its outside 00400000, you know someone is hooking it. This is a nice way to stop most bots.

    Cheers
    ****** will protect you from 99% of cheaters. Most of people can't even make jump hack in CE.
    Last edited by 343; 19-06-11 at 11:22 PM.

  18. #43
    uint is best int. Swoosh91 is offline
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    Re: wallhack, flyhack, jumphack

    Quote Originally Posted by Du100 View Post
    ****** will protect you from 99% of cheaters. Most of people can't even make jump hack in CE.
    Which is quite sad, but nevertheless. CE isnt the only tool there is, and coding your own Jumphack is a matter of 6 lines code in a timer or loop.

    What I wanted to say is that as long as protections dont hook api calls (which ****** does only for its own address space, it doesnt monitor handles globally), it wont be able to kill off custom cheats.

    But hey, maybe im wrong, just my two cents...

    Cheers
    Last edited by 343; 19-06-11 at 11:23 PM.

  19. #44
    Apprentice Banzok is offline
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    Re: wallhack, flyhack, jumphack

    Wall hack,
    well that one is simple, just edit out those Walls/buildings,
    or build forunaces in the way of them... thats what i did for the 1k Wall hack.

  20. #45
    Apprentice kafetao187 is offline
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    Re: wallhack, flyhack, jumphack

    ****** will protect you from 99% of cheaters. Most of people can't even make jump hack in CE.
    how to protect my elementclient with the ****** *********?

    you could help me?
    Last edited by 343; 19-06-11 at 11:23 PM.



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