Weapon "Proc" Rates

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  1. #1
    Novice pwiplayer is offline
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    Mar 2012 Join Date
    3Posts

    Weapon "Proc" Rates

    Hello All,

    I was wondering if any of you are familiar with the rates at which weapons proc. I have been trying to figure out these rates and maybe were to locate them to edit them. I can tell certain ones like God of Frenzy on the few items that have it are around 20% and the less advanced version of Sacrificial Strike is around 15%. Anyone have any ideas on the list of these rates and where I can find them?


  2. #2

    Re: Weapon "Proc" Rates

    Sacrifical Strike and Rip ~15%-18%
    Rest ~8%
    Purge, Seal, Determination ~5%

    (telling from my 3 years BM experience, nobody could actually check their real proc rates) ;)

    Can't tell about advanced versions or other recently added procs, I haven't had an opportunity to test them yet.

  3. #3
    Novice pwiplayer is offline
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    Mar 2012 Join Date
    3Posts

    Re: Weapon "Proc" Rates

    Well I know the project devs here have a lot of experience with the files and how the structure works and I was hoping to get some help getting pointed in the right direction. I did ask pwdatabase owner and he said it's a very complicated game mechanic that would take him a lot more time then he's really willing to put into it. I was just hoping maybe someone with more experience with the data file structures might be able to figure it out.

  4. #4
    Viva la Vida NaMeLeS is offline
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    Jul 2011 Join Date
    613Posts

    Re: Weapon "Proc" Rates

    It isnt in the data files it is in the "gs" which is compiled code

    Working out the actual proc rates is near impossible without some kind of reverse engineering and quite frankly, its not worth it, its just a game

  5. #5
    Novice pwiplayer is offline
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    Mar 2012 Join Date
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    Re: Weapon "Proc" Rates

    Quote Originally Posted by NaMeLeS View Post
    It isnt in the data files it is in the "gs" which is compiled code

    Working out the actual proc rates is near impossible without some kind of reverse engineering and quite frankly, its not worth it, its just a game
    Well that's a bummer. Any reason they would put it in the game code and not the data file? I see on the skills list they have it labeled as God of Frenzy, but there is no description with it. So odd that the percentage isn't just stored with the skill (at least to me).



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