Where would casting skill animations be at?

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  1. #1
    Banned coolgirlpwns is offline
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    Where would casting skill animations be at?

    Last edited by coolgirlpwns; 21-08-12 at 04:15 PM.


  2. #2
    Black Magic Development das7002 is offline
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    Re: Where would casting skill animations be at?

    Somewhere in gfx.pck, translate some of the chinese and I believe there is a folder named 'skills' or something like that

  3. #3
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope . chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:54 PM.

  4. #4
    Valued Member teclis11 is offline
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    Re: Where would casting skill animations be at?

    3d clips for 3d models in .ecm files on Models/Players but the effects for this animations are on gfx.data

  5. #5
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope. chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:54 PM.

  6. #6
    Black Magic Development das7002 is offline
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    Re: Where would casting skill animations be at?

    Quote Originally Posted by coolgirlpwns View Post
    I dont understand what you mean by that. I went into Players/Models and there was no skills :(

    However in gfx i found all of the skill graphical effects. I just want to know where in the client does the casted skill know which graphical effect to pick >.> I would think it would be linked somewhere in configs.pck along with all of the skill descriptions but i cant find it anywhere :(
    I believe that would be elementskill.dll, afaik it isn't something you can change (easily)

  7. #7
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:54 PM.

  8. #8
    Valued Member teclis11 is offline
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    Re: Where would casting skill animations be at?

    Ok for example, go to Models/PLayers and find some model (blademaster for example). This model got a .ecm file. Well this ecm file got all the skills animations for the class blademaster inside specified like a 3d corrdinates for the 3d bone system of the model. Im not 100% sure but i think is 3dmax biped bone system or something like that.


    Here and example of ecm file:

    PHP Code:
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    Models\Players\ÐÎÏó\ÎäÏÀÅ®\Çû¸É\ÎäÏÀÅ®.smd
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    1.000000
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    1.000000
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    1.000000
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    : -1
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    : -1
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    : -1
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    : -1
    CoGfxNum
    0
    ComActCount
    642
    CombineActName
    °µÆ÷_ͨÓÃÂä
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    1
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    °µÆ÷_ͨÓÃÂä
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    Skill\01Fighter\°ÔÍõ±©Å­_C.wav
    HookName

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    1.000000
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    0.850000
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    0
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    0
    CombineActName
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    : -1
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    Skill\01Fighter\°ÔÍõ±©Å­_C.wav
    HookName

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    ÈËÎï\¼¼ÄÜ\ÎäÏÀ\°ÔÍõ±©Å­Ê©·Å.gfx
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  9. #9
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:54 PM.

  10. #10
    Valued Member teclis11 is offline
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    Re: Where would casting skill animations be at?

    Skills are alwais on .ecm because skills are animations. Now, im thinking that are you talking about skill effects?

    Skill effects gfx but skill animations on ecm.

  11. #11
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    Game links to .ecm file, wich is links to:
    - .smd file (SkinModelPath:)
    files located at .\Game\element\models.pck.files

    - .ski files (AddiSkinPath:)
    files located at .\Game\element\models.pck.files\Models

    - .wav files (FxFilePath:)
    files located at .\Game\element\sfx.pck.files\sfx

    - .gfx files (FxFilePath:)
    files located at .\Game\element\gfx.pck.files\gfx

    - .att files (AtkPath:)
    files located at .\Game\element\gfx.pck.files\gfx\skillattack

    About animation:
    .ecm files links to animation by CombineActName. In .smd file there's name, and link to animation file (in 8 version of smd file).

    About effects:
    .att files links to .gfx files, and that's how it works.

  12. #12
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:55 PM.

  13. #13
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    Have you ever tried to fix mount, or fly, or any other model with animation?
    If yes, then tou must know, that there's CombineActNames in .ecm file, wich says, what action is this. In that CombineActName there's name link to animation it self.
    Example: you are jumping. There's an action in .ecm file, smthing like "Jump" (On Chinese), it links to animation, wich is playing, wile doing this action.

    How to fix? Replace CombineActName to you needed.
    How to understand what change to what? When I was fixing mounts, flyes, etc., I was translating CombineActNames with google translate, and by translation I was guesing wich action I need.

  14. #14
    Nerd-IO Romulan is offline
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    Re: Where would casting skill animations be at?

    I tought it has something to do with *.bon and *.stcks files ...

  15. #15
    Valued Member teclis11 is offline
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    Re: Where would casting skill animations be at?

    I think this is a laguage problem, sorry my english is too bad. Collgirl if you want to aplly an , for example, ep skill to an blademaster with hex, the skill will run but the player looks freeze when cast the skill. If i understood you correctly, you are are talking about take the animation of casting this skills of the ep class and put it on the blademaster class.

    Well for do that you need to edit .ecm files and .stcks files because on .ecm files there are the list of skills and on the .stcks are the skills animations.


    Sorry for my bad english i hope you understood me
    Last edited by teclis11; 30-04-11 at 05:40 PM.

  16. #16
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    There's no need to edit .stck files.

  17. #17
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:55 PM.

  18. #18
    Nerd-IO Romulan is offline
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    Re: Where would casting skill animations be at?

    hardcoded in elementclient.exe then

  19. #19
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:55 PM.

  20. #20
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    That's how:

    Quote Originally Posted by Du100 View Post
    Have you ever tried to fix mount, or fly, or any other model with animation?
    If yes, then tou must know, that there's CombineActNames in .ecm file, wich says, what action is this. In that CombineActName there's name link to animation it self.
    Example: you are jumping. There's an action in .ecm file, smthing like "Jump" (On Chinese), it links to animation, wich is playing, wile doing this action.

    How to fix? Replace CombineActName to you needed.
    How to understand what change to what? When I was fixing mounts, flyes, etc., I was translating CombineActNames with google translate, and by translation I was guesing wich action I need.

  21. #21
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:55 PM.

  22. #22
    Valued Member teclis11 is offline
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    Re: Where would casting skill animations be at?

    Ok an animation have two important parameters to modify.

    -Efects: The ligths or effects, in profesional terms its name is particle system, of the skill.

    -Animations: Named clips.Is the player movement when cast skills.



    OK to edit Effects you need to unpack gfx.pck with PWPack.exe and edit the files stored inside.

    For change animations you need first you fix ecm files with sMODFix and later you would change animations with sACTedit.

  23. #23
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    Quote Originally Posted by coolgirlpwns View Post
    Okay but you dont understand, In nowhere in my client is there any skill files at all. Im trying to figgure out where i can edit them. Like the link to them :/ Like where in my client does it say this:

    Skill A links to gfx/file/file/skillA.gfx


    Not how to edit them :( Im just trying to figure out where they are in the client now.

    Does anybody have teamviewer or msn im seriously willing to pay for help if someone will just show me where to look now because i dont think anybody understands what im trying to ask here.


    I think i may be describing it wrong so i took a short video to show you all exactly what im trying to do. Im just trying to link the skill effect to the skill.


    extra extra example:

    YouTube - Animations Error

    ---------- Post added at 10:13 PM ---------- Previous post was at 10:09 PM ----------

    feel free to add me to msn if anybody is nice enough to look at it:
    coolgirlpwns@live.com
    [facepalm]
    Realy, read my posts again. It's all there.

  24. #24
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:55 PM.

  25. #25
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:56 PM.



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