Where would casting skill animations be at?

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  1. #26
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:56 PM.

  2. #27
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:56 PM.

  3. #28
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    Quote Originally Posted by coolgirlpwns View Post
    Or how do i see the link from the skill into the gfx.pck, Where is the actual file that tells the skill to have those effects >.> That one dude is saying Models.pck, people are telling me its in configs.pck, other people are saying its in elements.data
    That's how.

    Quote Originally Posted by Du100 View Post
    Game links to .ecm file, wich is links to:
    - .att files (AtkPath:)
    files located at .\Game\element\gfx.pck.files\gfx\skillattack

    About effects:
    .att files links to .gfx files, and that's how it works.

  4. #29
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:56 PM.

  5. #30
    Proficient Member Du100 is offline
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    Re: Where would casting skill animations be at?

    You see, the game links to .ecm file, and when you trying to use skill, it loos for some CombineActName, which is action.
    That action has animation, and some effects.

    Your animation doesn't work, because game couldn't find needed CombineActName in the .ecm file.

    For example:
    In Your Game:
    CombineActName: SuperCombo (it's an action)
    BaseActName: SuperCombo (it's an animation)
    AtkPath: SuperCombo.att (it's an effect)

    In Some Other Wanmei Game:
    CombineActName: SuperPunch (it's an action)
    BaseActName: SuperPunch (it's an animation)
    AtkPath: SuperPunch.att (it's an effect)

    Your animation didn't works, because game looks for CombineActName: SuperCombo, but there's no SuperCombo, there is SuperPunch, and game don't use it, because nothing links to it.

    You need to make somthing like that:
    CombineActName: SuperCombo
    BaseActName: SuperPunch
    AtkPath: SuperPunch.att

  6. #31
    Banned coolgirlpwns is offline
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    Re: Where would casting skill animations be at?

    nope.chuck testa
    Last edited by coolgirlpwns; 21-08-12 at 03:56 PM.

  7. #32
    3D Illusionist Drakaer is offline
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    Re: Where would casting skill animations be at?

    I believe its models.pck and its the ecm for the particular class.

    ie if its a blademaster skill you would find the blademaster ecm in models.pck and it would be there.

    I could be wrong though I havent messed with combine acts.

    Also to delete your messages on the previous page;
    1 - Choose edit
    2 - Choose advanced
    3 - Check "Delete Message" in the radio box at the top.
    4 - Click "Delete this Message"
    Last edited by Drakaer; 01-05-11 at 01:28 PM.



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