Making Latest Mounts Work With 1.3.6

Results 1 to 7 of 7
  1. #1
    The One And Only DaMadBoy is offline
    MemberRank
    Jun 2009 Join Date
    Behind You!Location
    545Posts

    Making Latest Mounts Work With 1.3.6

    Does anyone know how to get the latest mounts from PWi working on a 1.3.6 server. I've been trying for hours now to get them working with no luck what so ever. Read through countless posts on RZ to try and get some clues too. None of them have any animation or graphical effects like glows and so on.

    I've tried using the most up to date version of modfix and had no luck with that, I even went through some of the ecm files and tried deleting some lines that the new ecms have that the old ones do not but again no luck. I used modfix on both the ecm files and the gfx files.

    I don't have much experience with ecm files so to be honest I'm stabbing in the dark, does anyone know how I might get them working properly? Any help would be much appreciated.


  2. #2
    Omega 343 is offline
    MemberRank
    Oct 2009 Join Date
    Ancient DGN CTYLocation
    5,514Posts

    Re: Making Latest Mounts Work With 1.3.6

    Sorry, I'm not sure myself as I gave up "being up to date" a long time ago =\

  3. #3
    RaGEaholic crxfreak is offline
    MemberRank
    Jul 2011 Join Date
    United StatesLocation
    625Posts

    Re: Making Latest Mounts Work With 1.3.6

    Biggest things would be MOTX number after that there are several lines that need removed and sometimes even CombineActs need replaced. As far as the gfx, I have yet to figure out what they did with them. BTW best option is Notepad++ and manual editing.

  4. #4
    The One And Only DaMadBoy is offline
    MemberRank
    Jun 2009 Join Date
    Behind You!Location
    545Posts

    Re: Making Latest Mounts Work With 1.3.6

    Thank you for your response, I have been attempting to manual edit the files with notepad++ already and have removed a few lines I don't see in older files. I will continue looking through the files because I obviously missed something, I'm still a noob when it comes to ecm files but I will get there. Would the gfx files stop the mounts from being animated? Or is that purely an ecm issue?

  5. #5
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: Making Latest Mounts Work With 1.3.6

    don't remove them all >.< some lines need to be replaced with different ones example minloop&maxloop(this goes to .gfx's as well) to loopcount(if i remember corectly)
    mounts animation is mostly the ecm the gfxs don't have anything to do that also not only those lines look at combineACT&baseact(if they use new ones) some of those are new need to be replaced to something similar from 1.3.6 etc

  6. #6
    The One And Only DaMadBoy is offline
    MemberRank
    Jun 2009 Join Date
    Behind You!Location
    545Posts

    Re: Making Latest Mounts Work With 1.3.6

    Thank you for the advice. I didn't remove them all, as I said I removed the lines that "do not" appear in the older files :P

  7. #7
    Custom Lord kristkos is offline
    MemberRank
    Oct 2004 Join Date
    look ahead!Location
    380Posts

    Re: Making Latest Mounts Work With 1.3.6

    look at the loops if the animation starts and then stops
    set that loop count to -1



Advertisement