I will give the recipe idea a go, that actually makes sense. The items were fully repaired when I tried to decompose them and no they were not bound, their proctype is 0 and they were not bound in game either.
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I will give the recipe idea a go, that actually makes sense. The items were fully repaired when I tried to decompose them and no they were not bound, their proctype is 0 and they were not bound in game either.