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(Question) Increasing Smiley Limit
How can I go about increasing the limit of smileys? I've read around the forums and discovered that there is a list of them inside the elementclient.exe file but I can't seem to find the list. I've used few programs to try and find it. PE Explorer, OLLYDBG, Visual Studio, Universal Extractor and 010 Hex Editor, I can find where the emotions directory is stored within the file but I cant seem to find any lists.
I currently have 11 smileys but I can only use 9 because the client crashes when I try to equip the ones above 9. Can anyone point me in the right direction please?
Edit: Just been going the the exe again, this time looking for the error message given in the logs in hope I might find where to change the limit of smileys but I haven't been able to find anything so far.
Just tried changing the names within the exe file from Emotions%d.dds to Emote%d%d.dds and the same with the text file reference and changed the names of the emotion files but no luck. Client crashes the moment I try and log now. I've now tried changing Emotions%d.dds to Emotions%d%d.dds and the same with the text file and changed the emotion file names so they increase with double digits, like 01, 02, 03 again it didn't work. Client crashed as soon as I logged in
Last edited by DaMadBoy; 04-01-13 at 05:21 AM.
Reason: Update
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dev
Re: (Question) Increasing Smiley Limit
such a good idea...it is nice to have...if we can make it...
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Re: (Question) Increasing Smiley Limit
I've spent a couple of days trying to figure it out but no luck so far. If I figure out how to do it I will post how on here.
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Custom Lord
Re: (Question) Increasing Smiley Limit
firstly try emoticons010 not emotcions10[not sure it will work] or
hex ... .exe(dunno how exactly but it seems to be there) ... other than that ... update the client to 1.4.*
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Re: (Question) Increasing Smiley Limit
The smilies aren't important enough to upgrade to 1.4.*
I will give your suggestions a go though, I already attempted hexing but couldn't find any references to limitations. So I experimented on the things I did find which unfortunately didn't lead anywhere.