declare @JUPITER int
select @JUPITER = AssocServer from _RefRegionBindAssocServer where AreaName = 'JUPITER'
update _RefRegionBindAssocServer set AssocServer = @JUPITER where AreaName = 'JUPITER'
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declare @JUPITER int
select @JUPITER = AssocServer from _RefRegionBindAssocServer where AreaName = 'JUPITER'
update _RefRegionBindAssocServer set AssocServer = @JUPITER where AreaName = 'JUPITER'
but li....i cant see the diference after i added this lines...and executed it:) the linked regions from 1 to 10 to jupiter wregions are still the same..zero..or it should be like that?
yes this what i tried to add but not see difference,after execute..
still gameserver will say same not assigned region and not will load map
their LinkRegions and x z should be zero?PHP Code:-32749 0 0 JUPITER ???? A??_??? 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0
-32748 0 0 JUPITER ???? A??_?? 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0
-32747 0 0 JUPITER ???? A??_???? 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0
-32746 0 0 JUPITER ???? B?? 1 3001 -1 0 0 xxx 0 0 0 0 0 0 0 0 0 0
Me mad bro oqe?Quote:
CGObj::EnterWorld Failed!!! at ResolveCellAndHeight() GAMEWORLDID[90,1], Pos(253.000,-204.000,1519.000)
CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! Ashanti [JID:1417, CharID:7842][rid: 0x5bca(x:202, y:91)][worldid : 90, pos: 253.000, -204.000, 1519.000]
Char Login Failed(Invalid Pos): Ashanti
SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1417]
oqe men:d...nah...if you look at TQ.. And some of the above they also gave xy = 0....but the thing is that TQ is a cave...and jupiter A and B are also caves?(q cuz idk if im right)...so...the other regions with xy coordinates...is the actual mirror dimension...so the mirror dimension should be either world id 1 either world id 90...i have added it to refinstance world region and tested both of the world id with the mirror dimension regions ids...neither loaded the map...because we are missing the region link information i think:)...:)..and li im waiting for your response...added you lines..executed and same shit!..ops sry for that:)):p
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faq, help me me mad oqe? need help dc when teleport jupiter.
nvm kidding, just wondering what i did wrong, or i'm missin something?
Can't understand people like Li, why need to make everything as complicated as possible? Where's the point? Acting mr.coolguy? Anyways someone soon will release full detailed guides, you can be sure about that.. there's no point showing off that you're the smartass or whatever.Code:CGObj::EnterWorld Failed!!! at ResolveCellAndHeight() GAMEWORLDID[90,1], Pos(253.000,-204.000,1519.000)
CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! Ashanti [JID:1417, CharID:7842][rid: 0x5bca(x:202, y:91)][worldid : 90, pos: 253.000, -204.000, 1519.000]
Char Login Failed(Invalid Pos): Ashanti
SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1417]
you need add worldid and region id to _RefInstance_World_Region, then it will load map
like 90 22219 ..all 90 world "mirror dimension" regions
1 22219 same but with 1 worldid
There maybe something wrong,but it worked last time i tried to load
http://img269.imageshack.us/img269/8213/hmmsx.jpg
hmm.. strange
nah...the gameserver loads maps only from database right?...there is a folder named 'data' in the server files...and i was wondering if we have to update that also..with jupiter files:)
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yes need update Data folder too
ksro or isro doesnt mather
oh for god sake=))...i had a feeling about that:d....but been to lazy to do it...and...:)...which data pk should i use...isro or ksro?...or doesnt mather:)...ty
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