
Originally Posted by
jMerliN
I already have an idea. It's pretty simple. A single library that packages all of the features needed to build an emulator in Node (
https://github.com/just2n/mmo.js) and then a simple application (
https://github.com/just2n/silkroad.js) that uses that library but acts primarily as an adapter from the game-specific concepts to use of the mmo library (such as encryption, handshaking, then packet encoding/decoding to fire events into the mmo library).
Tree (data structure) - Wikipedia, the free encyclopedia
:D i never liked nodes... and i also hate gathering packets.. but oh well :P new adventures are fun!
merlin... i think you are hinting that you want to start an emulator... what language + framework are you planning to use? I'd love to build the database/designs + stored procedures/functions + connections and others!
//// Off:topic -- i built a pretty intense combat script "automatives/bots/whatever" for another community while i was bored long time ago i Java - used nodes and other stuff but here to look:
https://github.com/RealCombat/RealCo...ee/master/V0.9
Code:
for (Node n : nodeList) {
if (n.activate()) {
System.out.println("Activating: " + n.toString());
n.execute();
Task.sleep(100);
break;
}
}