[Finished] sr_gameserver full descompiled! WZTGroup

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  1. #1
    Head Developer LogiN is offline
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    config [Finished] sr_gameserver full descompiled! WZTGroup

    Greetings to all! I started full decompilation sr_gameserver.exe, so that we can develop even better and more comfortable this game.

    Results: SR_GameServer 100%
    Head Descompiled: [LoGiN] WZTgroup
    Date: 05/05/2012 -> Finish
    -------------------------
    AJStateChanger.cpp ----- 100%
    CChunkAllocatorST.cpp ----- 100%
    Formulae.cpp ----- 100%
    SilkMall.cpp ----- 100%
    GuildManager.cpp ----- 100%
    PartyManager.cpp ----- 100%
    TrainingCampManager.cpp ----- 100%
    SiegeFortress.cpp ----- 100%
    GameWorld.cpp ----- 100%
    FMarketManager.cpp ----- 100%
    DBQuery.cpp ----- 100%
    RecallCharactor.cpp ----- 100%
    CGame.cpp ----- 100%
    C_AllRegion.cpp ----- 100%
    MapingTarget.cpp ----- 100%
    AsyncQuery.cpp ----- 100%
    m_pBuffData.cpp ----- 100%
    AsyncQuery_BindOptionWithItem.cpp ----- 100%
    AsyncQuery_OpenMarket.cpp ----- 100%
    AsyncQuery_DataManager.cpp ----- 100%
    AsyncQuery_Storage.cpp ----- 100%
    AsyncQuery_RentInfo.cpp ----- 100%
    p_IsToken.cpp ----- 100%
    FleaMarket.cpp ----- 100%
    TradeMgr.cpp ----- 100%
    p_SkillgObj.cpp ----- 100%
    p_GItem.cpp ----- 100%
    p_GItemEquip.cpp ----- 100%
    p_GItemExpendable.cpp ----- 100%
    GObjChar.cpp ----- 100%
    GParamKeeper.cpp -----100%
    GStorage.cpp ----- 100%
    GStorageOP.cpp ----- 100%
    GObjMob.cpp ----- 100%
    GObjNPCNPC.cpp ----- 100%%
    GObjSiegeStruct.cpp ----- 100%
    GObjCOS.cpp ----- 100%
    GObjCOS_Pet.cpp ----- 100%
    GObjPC.cpp ----- 100%
    GObjPC_MsgHandler_SpecialCommand.cpp ----- 100%
    GObjPC_StorageMainpulator.cpp ----- 100%
    AITactics_ExtRoutine.cpp ----- 100%
    AIDataCommon.cpp ----- 100%
    AIHive.cpp ----- 100%
    RefClassFactory.cpp ----- 100%

    Update [27/04/2012]
    ShopApp.cpp ----- 100%
    ShopApp_Data.cpp ----- 100%
    ShopApp_CurPage.cpp ----- 100%
    RegionManagerBody.cpp ----- 100%
    RegionMemory.cpp ----- 100%
    IMemory.cpp ----- 100%
    IMemoryLib.cpp ----- 100%


    -------------------------
    As you go disassembling ire updating the thread.
    Note: SilkRoad'm working on very recently, but I take advantage to help them as much as possible.

    Thanks!
    Last edited by LogiN; 11-05-12 at 02:12 AM.


  2. #2
    Head Developer LogiN is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Have!

    _Ref SkillDesc

    Code:
    	// Ref SkillDesc
    	MSkillDesc* pSkill = g_SkillDescManager.Find(pSkillParam->GetSkillID());
    	if (pSkill == NULL) {
    		OutputDebugString("MSkillPipe::OnEnter() Unknown SkillID \n");
    		return false;
    	}
    	if (pSkill->nActivationTime > 0)
    		SetEnterDelay(pSkill->nActivationTime);
    
    	MZoneServer* pZoneServer = MZoneServer::GetInstance();
    	MCommand* pCmd = pZoneServer->CreateCommand(MC_OBJECT_SKILL, MUID(0,0));
    	pCmd->AddParameter(new MCommandParameterUID(pActor->GetUID()));
    	pCmd->AddParameter(new MCommandParameterUID(pTarget->GetUID()));
    	pCmd->AddParameter(new MCommandParameterInt(pSkillParam->GetSkillID()));
    	pZoneServer->RouteToRegion(pActor->GetMap()->GetID(), pActor->GetPos(), 2000.0f, pCmd);
    
    	return true;
    }
    
    bool MSkillPipe::OnExcute(int nTime, MObject* pActor, MActParam* pParam)
    {
    	if (pParam->GetType()!=ACTPARAM_TYPE_SKILL) {
    		OutputDebugString("MSkillPipe::OnEnter() Invalid ActParam \n");
    		return false;
    	}
    	MActParamSkill* pSkillParam = (MActParamSkill*)pParam;
    	MObjectCharacter* pTarget = (MObjectCharacter*)pSkillParam->GetTarget();
    	if (pTarget == NULL) {
    		OutputDebugString("MSkillPipe::OnEnter() Invalid ActParam Target \n");
    		return false;
    	}
    
    	// Ref SkillDesc
    	MSkillDesc* pSkill = g_SkillDescManager.Find(pSkillParam->GetSkillID());
    	if (pSkill == NULL) {
    		OutputDebugString("MSkillPipe::OnEnter() Unknown SkillID \n");
    		return false;
    	}
    	if (pSkill->nReactivationTime > 0)
    		SetExitDelay(pSkill->nReactivationTime);
    
    	for(list<MAction*>::iterator i=m_ActionList.begin(); i!=m_ActionList.end();i++) {
    		MAction* pAct = *i;
    
    		if (pAct->Run(nTime, pActor, pParam) == true)
    			continue;
    		else
    			break;
    	}
    	return true;
    }
    
    bool MSkillPipe::OnExit(int nTime, MObject* pActor, MActParam* pParam)
    {
    	MActionPipe* pActivePipe = ((MObjectCharacter*)pActor)->FindActionPipe(PIPE_ID_ACTIVE);
    	if (pActivePipe->GetState() == PIPE_STATE_PENDING)
    		pActivePipe->Start();
    	return true;
    }

  3. #3
    Member NoNStop is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    g.l finishing & releasing them :p

  4. #4
    Head Developer LogiN is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    actually, that's the goal! decompilation finish and publish the full Source to compile the "sr_gameserver.exe" so who knows how to work them learn to solve their own problems without waiting!

    I need a help from any of you regarding a problem with a server! as I mentioned recently in silkroad, usually WZTGroup always specialized in MuOnline!

  5. #5
    Valued Member Wismo is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Ohmm.... WOOOW!!!! Thank you!

    Maybe you can share your current state? I'm very intrested in the code. :)

  6. #6

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    IDA Pro ? Well, we'll have tons of work with reversing the code anyway... Althrough, even partial decompilation is super-useful for futher development.

  7. #7
    Laravel Core Programmer Jangan is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    oh wow... so much i can do with all that :3
    btw, add me on skype.. its always a pleasure talking to good coders.!


    ~ Skype: khalilghanem911

  8. #8
    Head Developer LogiN is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by Wismo View Post
    Ohmm.... WOOOW!!!! Thank you!

    Maybe you can share your current state? I'm very intrested in the code. :)
    momentarily that's not possible!

    Quote Originally Posted by Chern0byl View Post
    IDA Pro ? Well, we'll have tons of work with reversing the code anyway... Althrough, even partial decompilation is super-useful for futher development.
    Indeed alike will have to do work, unlike that will be directly to the source code and not DLL implementation that emerges as well .. but provides much more work and arrangements!
    Quote Originally Posted by Jangan View Post
    oh wow... so much i can do with all that :3
    btw, add me on skype.. its always a pleasure talking to good coders.!


    ~ Skype: khalilghanem911
    Greetings I've already added to Skype!

  9. #9
    Enthusiast lo1997xd is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    @LogiN
    add me to skype i thing i can help you ;)
    lo1997xd

  10. #10
    Enthusiast olumculnuke is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    wow good :) good luck , waiting for release

  11. #11
    Account Upgraded | Title Enabled! Statiic is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    lol its so awesome ! gratz

  12. #12
    Account Upgraded | Title Enabled! SnapPop is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    wooooooow that's really cool

  13. #13
    Developer sladlejrhfpq is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Good Job :) Waiting for the release :)

  14. #14
    Developer MeGaMaX is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Dafuq oO OMG xD Love You Waiting The Awesome Release , Yes I Was Seen The C++ Source Code of MU You Guys Did xD Good Luck WoW O.O

    #Edit

    Wich Version 188, 193 ?
    Last edited by MeGaMaX; 25-04-12 at 12:56 AM.

  15. #15
    Valued Member online178 is offline
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    awesome ... cant wait until you release these file ...

    Good job LogiN !



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