[Finished] sr_gameserver full descompiled! WZTGroup

Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 57
  1. #16
    I hear your strange heart egsro is offline
    MemberRank
    Aug 2010 Join Date
    277Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    and that will allow us to add & remove stuff from the game !
    awsome !

  2. #17
    Member collerok is offline
    MemberRank
    Jun 2011 Join Date
    76Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    My God, thats epic.
    Release that on official isro forum :)
    Joymax will shit bricks :D

    Last edited by collerok; 25-04-12 at 12:34 PM.

  3. #18
    beq $v0, $0, 0x80000000 megaman963 is offline
    MemberRank
    Sep 2011 Join Date
    r3000 - MIPSLocation
    198Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    AMAZING!! WONDERFULL!! UNBLEAVEABLE!!

    Please keep going up!!

    we will waiting for your release ^^ ..

  4. #19
    Account Upgraded | Title Enabled! TryToMakeServer is offline
    MemberRank
    Dec 2008 Join Date
    257Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Releasing source of it will fuck up every pserver.

    Im sure in these source files, are hidden commands to take down any server...

    Anyway, when releasing the source code of the gameserver, we need the source code of the sro_client.exe also^^

  5. #20
    Head Developer LogiN is offline
    MemberRank
    Mar 2012 Join Date
    SROTEAMLocation
    283Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by egsro View Post
    and that will allow us to add & remove stuff from the game !
    awsome !
    you will have to wait for an end of file decompilation.

    Quote Originally Posted by megaman963 View Post
    AMAZING!! WONDERFULL!! UNBLEAVEABLE!!

    Please keep going up!!

    we will waiting for your release ^^ ..
    in that we are friend, trying to go as fast as possible, this is a very hard job because you have to assemble code >D

    Quote Originally Posted by TryToMakeServer View Post
    Releasing source of it will fuck up every pserver.

    Im sure in these source files, are hidden commands to take down any server...

    Anyway, when releasing the source code of the gameserver, we need the source code of the sro_client.exe also^^
    There is more clarity on the file so that you can switch directly from the code and not from alternate functions .. decompile the sro_client.exe like is not the priority, as a DLL can inject the entire customer engine and emulate your own stuff, the bottom is the gameserver.

    Greetings. /

    Quote Originally Posted by androw3349 View Post
    Dafuq oO OMG xD Love You Waiting The Awesome Release , Yes I Was Seen The C++ Source Code of MU You Guys Did xD Good Luck WoW O.O

    #Edit

    Wich Version 188, 193 ?
    this is being treated based on the gameserver 188, like the 193 is the new work system which may be integrated from the 188 and with many improvements.

  6. #21
    Developer MeGaMaX is offline
    DeveloperRank
    Jun 2007 Join Date
    ~!Ro_oT!~Location
    642Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    who care 188 or 193 we can update it again xD

  7. #22
    Valued Member kaperucito is offline
    MemberRank
    Nov 2008 Join Date
    134Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Really interesting, waiting for it.

  8. #23
    Head Developer LogiN is offline
    MemberRank
    Mar 2012 Join Date
    SROTEAMLocation
    283Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Update Thread!

    ShopApp.cpp ----- 100%
    ShopApp_Data.cpp ----- 100%
    ShopApp_CurPage.cpp ----- 100%
    RegionManagerBody.cpp ----- 100%
    RegionMemory.cpp ----- 100%
    IMemory.cpp ----- 100%
    IMemoryLib.cpp ----- 100%

    Simple CPNetSock Code
    Code:
    BOOL CPNetSock::CreateListenSocket( const bool bReuse )
    {
    	SOCKADDR_IN	si_addrlocal;
    	int			nRet;
    	LINGER		lingerStruct;
    
    	lingerStruct.l_onoff = 1;
    	lingerStruct.l_linger = 0;
    
    
    	m_sdListen = CreateSocket();
    	if (INVALID_SOCKET == m_sdListen) {
    		return(FALSE);
    	}
    
    	if (bReuse) {
    		int opt = 1;
    		if (setsockopt(m_sdListen, SOL_SOCKET, SO_REUSEADDR, (char*)&opt, sizeof(opt)) == SOCKET_ERROR)
    			return FALSE;
    	}
    
    	si_addrlocal.sin_family = AF_INET;
    	si_addrlocal.sin_port = htons(m_nPort);
    	si_addrlocal.sin_addr.s_addr = htonl(INADDR_ANY);       
    	nRet = bind(m_sdListen, (struct sockaddr *)&si_addrlocal, sizeof(si_addrlocal));
    	if (SOCKET_ERROR == nRet) {
    		RCPLOG("CPNetSock> bind: %d\n", WSAGetLastError());
    		return(FALSE);
    	}
    
    	nRet = listen(m_sdListen, 16);
    	if (SOCKET_ERROR == nRet) {
    		RCPLOG("CPNetSock> listen: %d\n", WSAGetLastError());
    		return(FALSE);
    	}
    
    	return(TRUE);
    }
    Thanks!

  9. #24
    Enthusiast lo1997xd is offline
    MemberRank
    Feb 2012 Join Date
    31Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    well done i soo wait for the source god :)

  10. #25
    Apprentice cyrannizy is offline
    MemberRank
    Jan 2012 Join Date
    21Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Awesome Brow!! Keep it UP! ^_^

  11. #26
    Banned nukertube is offline
    BannedRank
    Oct 2011 Join Date
    BrazilLocation
    224Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Up :d

  12. #27
    Valued Member IMOS is offline
    MemberRank
    Dec 2007 Join Date
    125Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Show us ShopApp.cpp :D

  13. #28
    Valued Member online178 is offline
    MemberRank
    Sep 2008 Join Date
    126Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    day by day waiting ...

    hope wzt team finish their work and release source soon

  14. #29
    I hear your strange heart egsro is offline
    MemberRank
    Aug 2010 Join Date
    277Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    up :D

  15. #30
    Enthusiast suicidy is offline
    MemberRank
    Jul 2009 Join Date
    27Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    up :)



Page 2 of 4 FirstFirst 1234 LastLast

Advertisement