[Finished] sr_gameserver full descompiled! WZTGroup

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  1. #46
    Enthusiast ahmedelbeah is offline
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    Oct 2011 Join Date
    31Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    g.l finishing & releasing them

  2. #47
    Head Developer LogiN is offline
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    Mar 2012 Join Date
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    Re: [Development] sr_gameserver full descompiled! WZTGroup

    I see..

    AsyncJob_BringAccountItem.cpp ----- 100%
    AsyncJob_BringAccountItemStackable.cpp ----- 100%
    AsyncJob_BringBackAccountItem.cpp ----- 100%
    AsyncJob_BuyItem.cpp ----- 100%
    AsyncJob_Character.cpp ----- 100%
    AsyncJob_GambleItem.cpp ----- 100%
    AsyncJob_GambleQuestItem.cpp ----- 100%
    AsyncJob_NetmarbleLogin.cpp ----- 100%
    Async_NLogin.cpp ----- 100%
    AsyncJob_SellItem.cpp ----- 100%
    Async_TakeoffItem.cpp ----- 100%
    AsyncDBJob_UpdateCharLevel.cpp ----- 100%
    AsyncDBJob_UpdateCharPlayInfo.cpp ----- 100%
    AsyncDBJob_UpdateEquipItem.cpp ----- 100%
    GameGuard.cpp ----- 100%
    GGSvrRef.cpp ----- 100%
    MonitorXml.cpp ----- 100%
    NetmarbleBilling.cpp ----- 100%
    Security.cpp ----- 100%
    p_Server.cpp ----- 100%
    p_Server_AntiHack.cpp ----- 100%
    p_Server_Item.cpp ----- 100%
    p_Server_Login.cpp ----- 100%
    g_Server_OnCommand.cpp ----- 100%`
    sl_Server_ServerKeeper.cpp ----- 100%
    SystemInfo.cpp ----- 100%

    ---------------------------------------------------------------------------------------
    CertificationHelper DLL compiler
    Code:
    #pragma once
    #include "time.h"
    
    
    //////////////////////////////////////////////////////
    // BaseUserinfo sturct
    struct gcBaseUserInfo
    {
    	wchar_t		szUserSerialNumber[64];
    	wchar_t		szNickName[64];
    	__time64_t  ttTimeStamp;
    	int			nPCBang;
    	int			nSex;
    	int			nAge;
    	int			nLocation;
    	int			nBirthYear;
    };
    
    typedef int (*TF_CheckCertification)( const wchar_t*,
    									  const wchar_t*, 
    									  const wchar_t*, 
    									  gcBaseUserInfo* , 
    									  DWORD, 
    									  BOOL);
    
    
    class GCCertificaltionHelper
    {
    public:
    	GCCertificaltionHelper() 
    	{ 
    		m_hInstGCLauncherDLL   = NULL; 
    		m_pfCheckCertification = NULL;
    	}
    	
    	~GCCertificaltionHelper()
    	{ 
    		if(m_hInstGCLauncherDLL)
    		{
    			::FreeLibrary(m_hInstGCLauncherDLL); 
    
    			m_hInstGCLauncherDLL   = NULL;
    			m_pfCheckCertification = NULL;
    		}
    	}
    
    protected:
    	HINSTANCE			  m_hInstGCLauncherDLL;
    	TF_CheckCertification m_pfCheckCertification;
    	
    
    public:
    
    	BOOL Load_GamechuDLL(LPTSTR szFileName) /* Load DLL and Set function */ 
    	{
    		m_hInstGCLauncherDLL = LoadLibrary(szFileName);
    		if( m_hInstGCLauncherDLL == NULL ) 
    			return FALSE;		
    
    		m_pfCheckCertification = (TF_CheckCertification)GetProcAddress(m_hInstGCLauncherDLL, "CheckCertification" );
    
    		return TRUE;
    	}
    
    	//////////////////////////////////////////////////////
    	// GetUserCertification
    	// --------------------
    	// szString    :
    	// szServerKey : using MD5 key
    	// pUserInfo   :
    	//
    	// return value --------------------------------------
    	// return 0: success Certification
    	// return other value : Error Certification 
    	//          1 : md5 value error
    	//         10 : TimeStamp over
    	//        100 : Parsing Error
    	//        101 : UserINfo Error
    	//        102 : InputParam Error
    	//       1000 : Unknown Error
    	// ---------------------------------------------------
    	int  CheckCertification( const wchar_t* szString, 
    							 const wchar_t* szStatIndex,
    							 const wchar_t* szServerKey,
    							 gcBaseUserInfo* pUserInfo,
    							 DWORD dTimeoutInterval)
    	{
    		if ( m_pfCheckCertification != NULL )
    			return m_pfCheckCertification(szString, szStatIndex, szServerKey, pUserInfo, dTimeoutInterval, FALSE);
    
    		return 1000;
    	}
    };
    Download DLL
    img.jpg
    GCCertificationD.zip

  3. #48
    Enthusiast lo1997xd is offline
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    Feb 2012 Join Date
    31Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    too bad its wont release we soo much people have been wait for that, now they disappointed

  4. #49
    Head Developer LogiN is offline
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    283Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by lo1997xd View Post
    too bad its wont release we soo much people have been wait for that, now they disappointed
    disappointed? why? whether to initiate a development project files .. plus the cost of sale is for serious people .. and 250u$s is absolutely nothing to be worth the source!

    those who decide to buy it is for those who have their own servers, or even that they are customizers, so that makes it easier to do something, without leaving much to the ASM.

  5. #50
    Valued Member IMOS is offline
    MemberRank
    Dec 2007 Join Date
    125Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    I'll trade you a key for MS SQL Server 2012 Enterprise Edition 64x

  6. #51
    Account Upgraded | Title Enabled! saxz is offline
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    Jul 2010 Join Date
    1,293Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    just saying......WE NEED SRO_CLIENT TOO.......NOT MUCH CAN DO WITH ONLY GAMESERVER
    ONCE YOU GOT THE SRO_CLIENT TOO
    I WILL PAY 1k EURO FOR BOTH
    Last edited by saxz; 12-05-12 at 07:35 AM.

  7. #52
    Head Developer LogiN is offline
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    Mar 2012 Join Date
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    283Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by IMOS View Post
    I'll trade you a key for MS SQL Server 2012 Enterprise Edition 64x
    Sorry, we do not use this application is for the moment. Thank you.
    Quote Originally Posted by saxz View Post
    just saying......WE NEED SRO_CLIENT TOO.......NOT MUCH CAN DO WITH ONLY GAMESERVER
    ONCE YOU GOT THE SRO_CLIENT TOO
    I WILL PAY 1k EURO FOR BOTH
    If you can do and much to the GameServer .. and that the client can easily exchange packet protocols using ASM.
    We are starting the sro_client decompilation.

  8. #53
    Valued Member LegendaryDev is offline
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    Dec 2010 Join Date
    125Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Did you tried to compile the SR_GameServer and start it ?
    Show the gameserver fully running like the original one.

  9. #54
    Account Upgraded | Title Enabled! RevoLand is offline
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    Jan 2009 Join Date
    117Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by LegendaryDev View Post
    Did you tried to compile the SR_GameServer and start it ?
    Show the gameserver fully running like the original one.
    +1
    and this thread going to trade and its not accepted on this section.

  10. #55
    Developer MeGaMaX is offline
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    Jun 2007 Join Date
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    642Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Quote Originally Posted by CEZALAND View Post
    +1
    and this thread going to trade and its not accepted on this section.
    +2

    Then Why He Lie On Us From Begin He Wont Say Its Will Be Released...

  11. #56
    Member Darky is offline
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    Oct 2008 Join Date
    Fun landLocation
    92Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    Guys, Please stop spamming, 60% of this topic is just spam.

  12. #57
    ~ksemer~ DaRkAnGeL is offline
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    Oct 2006 Join Date
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    5,115Posts

    Re: [Development] sr_gameserver full descompiled! WZTGroup

    I am closing the thread , you can release it in the silkroad releases section.



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