(Solved) Understanding silk consuming system

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  1. #1
    (⌐■_■) NourAyman is offline
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    ! (Solved) Understanding silk consuming system

    Hello,
    first of all that case in vsro 188 files..

    What i want:
    1.add an item to be bought with payment device of (Received silk) without any side effects
    2.buy some normal silk items (silk_own) without taking from or subtracting account's (Received silk) first..
    whenever i have some of them.

    What i tried to fix it:

    just i took a look in "_ConsumeSilkByGameServer" procedure and felt like im lost lol
    so i thought that case might be implemented in gs itself..

    What i faced:
    when I try to buy an item with a payment device of received silks from npc I realized that it updates my received silks as normal and been subtracted . no problem with that for now
    BUT when I have both silk and received silk in an account, and when I try to buy an item for normal silk I realized that it takes from the received silk first till it be 0 then start taking from the normal silk (silk_own) so what's the problem ?
    i mean it has to take from my normal silk (silk_own) not from my received silks first :/
    Last edited by NourAyman; 06-08-17 at 02:18 PM.


  2. #2
    (⌐■_■) NourAyman is offline
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    Feb 2012 Join Date
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    683Posts

    Re: Understanding silk consuming system

    fixed.
    #close



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