function QNO_LV_WEAPON_CH_1()
QUESTID = LuaGetQuestID("QNO_LV_WEAPON_CH_1")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 1, 1)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 3, "NPC_LEVEL_SUPPLIES_GOODS_CH", "NPC_LEVEL_SUPPLIES_GOODS_WC", "NPC_LEVEL_SUPPLIES_GOODS_KT")
LuaQuestInsertNpc(3, "NPC_LEVEL_SUPPLIES_GOODS_CH", "NPC_LEVEL_SUPPLIES_GOODS_WC", "NPC_LEVEL_SUPPLIES_GOODS_KT")
LuaInsertMissionOrCompleteNpc(3, "NPC_LEVEL_SUPPLIES_GOODS_CH", "NPC_LEVEL_SUPPLIES_GOODS_WC", "NPC_LEVEL_SUPPLIES_GOODS_KT")
LuaSetAchievementLimit(1)
LuaSetMissionDataSize(QUESTID, 1)
LuaSetDialLogMissionData(QUESTID, 0, MISSION_TYPE_DIALOG, "SN_CON_QNO_LV_WEAPON_CH_1_1", 1, "SN_TALK_QNO_LV_WEAPON_CH_1_01")
InsertQuestMenuStringList("NPC_LEVEL_SUPPLIES_GOODS_CH", 3, "BASIC_MENUSTRING_GREETING", "SN_TALK_QNO_LV_WEAPON_CH_1_03", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_LV_WEAPON_CH_1_05", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_LV_WEAPON_CH_1_04") InsertQuestMenuStringList("NPC_LEVEL_SUPPLIES_GOODS_WC", 3, "BASIC_MENUSTRING_GREETING", "SN_TALK_QNO_LV_WEAPON_CH_1_03", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_LV_WEAPON_CH_1_05", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_LV_WEAPON_CH_1_04")
InsertQuestMenuStringList("NPC_LEVEL_SUPPLIES_GOODS_KT", 3, "BASIC_MENUSTRING_GREETING", "SN_TALK_QNO_LV_WEAPON_CH_1_03", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_LV_WEAPON_CH_1_05", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_LV_WEAPON_CH_1_04")
LuaSetMissionCompleteNum(0)
end