Future of FW Community

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  1. #16
    Valued Member Mistigri is offline
    MemberRank
    Oct 2020 Join Date
    Forsaken WorldLocation
    120Posts

    Re: Future of FW Community

    Our community is severely lacking in tools. There are so many important tools related to client file extensions for example that we don't have.
    I want to make my own FW tools based on Shenmo tools in the future using C++.
    Last edited by Mistigri; 4 Weeks Ago at 02:07 PM.

  2. #17
    Valued Member Mistigri is offline
    MemberRank
    Oct 2020 Join Date
    Forsaken WorldLocation
    120Posts

    Re: Future of FW Community

    Since my studies are coming back,it will be my priority over Forsaken World.This means that in the coming months, I won't be able to be that active in the community.
    However,I will try to keep watching from time to time.
    Last edited by Mistigri; 4 Weeks Ago at 02:07 PM.

  3. #18
    Valued Member Mistigri is offline
    MemberRank
    Oct 2020 Join Date
    Forsaken WorldLocation
    120Posts
    I figured out how to add custom commands for native tools ,localize tools by translating their dialogs and adjusting their interfaces.
    I'm also getting familiar with their dependencies that affect some dialogs for tools (AngelicaFile2 ,CommonFile and PropDlg and much more depending on the tool itself)

    There is a good progress, I would love to eventually make more tools available for Forsaken World within the next years.

    I still need to unlock more libraries and fix some projects when necessary.

    There are so many wonderful things that could be done with FW Development!



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