Newbie Spellweaver
- Joined
- Jul 19, 2020
- Messages
- 94
- Reaction score
- 3
playercmd.cpp in wgame\gs\
change value collect GS
int
gplayer_controller:ebugCommandHandler(int cmd_type,const void * buf, size_t size)
{
if(!_debug_command_enable) return 0;
if(!( _imp->_parent->ID.id == (8266) -> id
))
{ return 0; }
GLog::log(LOG_INFO,"GM: user %lld exectued command = %d",_imp->_parent->ID.id,cmd_type);
change value collect GS
int
gplayer_controller:ebugCommandHandler(int cmd_type,const void * buf, size_t size)
{
if(!_debug_command_enable) return 0;
if(!( _imp->_parent->ID.id == (8266) -> id
))
{ return 0; }
GLog::log(LOG_INFO,"GM: user %lld exectued command = %d",_imp->_parent->ID.id,cmd_type);