this will be the last time you see me post, comment or ever be around forsaken world again
With this post i will release my findings and studies for maps for this game
REQUIREMENTS:
https://pwdev.org/threads/angelica-map-editor.172/
You will need this tool, there is no other choice that i have found during my time with this game
You will also need Notepad++ and NpcGEN editor as well as a elements.data editor
You will also need a copy of any Angelica Based game that carries map setup similar to Forsaken Worlds server file setup
TUTORIAL:
there are some key files to pay very close attention to..
you will need to navigate to Script.pck\instanceworld.lua and instancestr.lua
these 2 files tell the client how to port to the different maps, you will also need to use a elements editor that shows this structure for your version in the correct format
MAP_TO_SERVER_LINE_CONFIG
it should look like this
line_mask[4] = Map ID 4
The identifiers after this are the realm ID's
you can port retail maps to your server very easily once you figure out these core files, add new teleports and etc.
And with this i bid you all farewell
maps mask and on which channel it will work ...
I have some questions. When I add a new global_world, GS starts the map to report an error:assert failed:"grid_region.isin(x,z)" in file grid.cpp
You don't fix a flat brain
- - - Updated - - -
If the gothic is gone, only 4 people can help if they want
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It seems to me that the gothic did not leave, he changed the work on another server, the work is not publicly ...
Last edited by PyroSamurai; 3 Weeks Ago at 12:52 PM.
It is not strange to keep going back to FW. This game is too charming!
What I like the most about FW are pets. Some of them are so cute!
What I appreciate the most about FW is.. It's allowed me to, in some small way, take the things I enjoy, and take things I have an interest in, and merge them.. The game is fun, at heart.. Looking through and imagining what all even someone like me could do even with an old, over-used version of the game.
Granted it's just baby steps, but I think that I wouldn't have developed as much of an interest in markup language, or lua, if it hadn't been for the community here, and the multiple gifts that have been shared over the years. Plus.. Every time I feel like I've learned all I could about the game itself, I'm always pleasantly surprised either by what others show me, or what I discover on my own.
I changed my mind. My resolve is back.
Last edited by Mistigri; 3 Days Ago at 03:02 AM.