then thats all !
Thank you .!
If you have questions just reply :)
then thats all !
Thank you .!
If you have questions just reply :)
Last edited by Lunatic; 29-03-16 at 03:03 PM.
Credits to the person who shared this one
sir what do you mean to prevent bypass the server?
Basically what this means that if you do not use their HTLauncher with their server you will not be able to connect. It won't matter if you simply alter the version or not. Without that code it will not communicate with the server files hence, not connect to the server. Very simply stated. Credits to the one that shared this. Good share!
Does this work with HTLauncher 6.9.0.6? Because I cannot find the offsets that are explained in here for it. Thanks
its useless .because if you change this hex data ,anothers can find this change,and change too. bypassing your client is also ok.
Even it is true what you are saying, we have to admit that from 100% of players only 1% or less knows how to unpack, and if its packed with a hard key, then less than 0.1% will take the time to unpack.
All developers knows that no matter the efforts you made to protect your game, if there is just one who wants to unprotect it, and have the skills, your effots will be wasted, but anyways protecting is better than not protecting it, because you reduce the amount of trying.
But related to this thread:
the code posted works but it works not because the change of "jo" it works because the change of the "j".
if you debug you will notice that that "j" belongs to a dword (4 bytes) stored on the data segment of the client,dbsrv,zone....etc (it is a var) and the j is the last one of those 4 bytes, so what you are really doing is just changing 1 byte of the 4 used to link the client to the server thread. So this way to patch the client is so easy to discover, because you only have to try with 0->9 A->F combinations (16 combinations).
In other words, if you want to use this, better to change all the 4 bytes instead just 1.
Last edited by Eliana Gherbaz; 09-02-16 at 07:36 AM.
Hi ts or anyone, can you please post again the tutorial of this method. Thank you so much.
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