RIP my friend, it was fun whilst it lasted. Give me a shout if you want to do anything again (besides warz)![]()
RIP my friend, it was fun whilst it lasted. Give me a shout if you want to do anything again (besides warz)![]()
Last edited by iHateWarZ; 03-11-16 at 03:14 PM.
Please don't release the anticheat as its the only thing that runs xigncode3 and people don't deserve full source code to it. I enjoyed working on Deadz and meeting some amazing people. I do miss SOP,drew,mega,nextwave,sacrifice,others.
If you do any work on unreal4 i could help as well been working with it for over 2 years now know it inside and out.
Greeetz Lars...
Your always welcome to release what you have. Someday with megamax permission i'll release full source and .fla files to warinc.
Isnt War Inc already rlsd? Expect for the .FLA as far i know.
There was never full source to XIGNCODE3 in our project. It was a cracked version of the FEAR Online anti-cheat that was used in AeriaGames' public beta for that game. It was a highly stripped down build of XIGNCODE3 because they needed debugging information for the beta version of their game, but enough was present that it prevented basic cheats for quite a while.
Also, funnily enough, we were in a psuedo-war with XIGNCODE3 creators and you can't update XIGNCODE3 in any way. They kept updating the game to block our game from running on their platform, so we just used a webserver with the original XIGNCODE3 files from Aeria's OBT release to keep XIGNCODE3 unpatched.
Wellbia kept trying to register accounts and make hacks for our game for some time after, in typical Korean company fashion, after they realized that they were disgraced.
exactly,
however have decided not to release grb or deadz source anyways..
I probably wont be releasing much else but hope what i released has helped some people.. right i'm off this forum for now and off to start on a new path,
Take care all and im sure I will see you all very soon.
Skype: sacrificeproductions
I honestly didn't remember how much work I did on this code. Holy crap.
There's x64 support in the code I have, there's PhysX 3.3.2 support... lots of cool stuff in here. I'm asking for permission from one more person then I'll post it here.
Completely amazing what stuff I did back then. Removal of RepX and replacing it with PxSerializationRegistry... lots of awesome stuff. You guys will love it.
A lot of what I did was inspired by @CodexPo and his constant competition during the prime years of DeadZ and WarZTH. That guy is amazing, and a lot of my work is inspired by the work Codex did in his free time on his server. So a huge credit goes to him for keeping me motivated to one-up him. ;)
The only thing I ask in return is that you guys continue my legacy in some way with your own servers and that you do not resell my work.
Last edited by SecretsOThePast; 08-11-16 at 11:51 PM.
Is there a option to strip out the X64 stuff with out rls the src, or it is too much todo? :)