Btw,
ItemDB (weapon) LS 90
Code:
<Weapon itemID="101045" category="20" upgrade="1" FNAME="ASR_L85" > <Model file="Data/ObjectsDepot/Weapons/ASR_L85.sco" AnimPrefix="ASR_L85" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0"/>
<MuzzleModel file="muzzle_asr" />
<HudIcon file="$Data/Weapons/HudIcons/ASR_L85.dds"/>
<Store name="LS 90" icon="$Data/Weapons/StoreIcons/ASR_L85.dds" desc="LS 90 is a variant assault weapon design that fires a 5.56 x 45 mm round using a gas-operated rotating bolt system. It is extremely accurate at medium ranges." LevelRequired="31"/>
<PrimaryFire bullet="5.45" damage="30" immediate="true" mass="10" decay="80" speed="300" area="0" delay="0" timeout="0" numShells="4" clipSize="30" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="650" spread="2.1" recoil="5.0025" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
<Animation type="assault"/>
<Sound shoot="Sounds/NewWeapons/Assault/XM8" reload="Sounds/Weapons/ASR/ASR_Generic_Reload"/>
<FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="30100" i6="20100" i7="10100" i8="0" d0="400014" d1="400064" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0"/>
</Weapon>
attachments \/
Code:
<Attachment itemID="400064" type="1" SpecID="0" > <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_L85.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
<Store name="L90 Is" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_L85.dds" desc="" LevelRequired="0" />
<Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
</Attachment>