Re: Running Dead Emulator Development
Quote:
Originally Posted by
JonnyTruant
Are you high? DeadZ was one of the first ones after the release in RZ.
Are you? He said one of the first not the first
Re: Running Dead Emulator Development
Quote:
Originally Posted by
JonnyTruant
Are you high? DeadZ was one of the first ones after the release in RZ.
ROTI was THE first.
and DeadZ and this thing were one of the first ones (not first itself)
Quote:
Originally Posted by
JonnyTruant
So you mean we need to recook all meshes? Well, if yes then that's why mine aren't fixed '-'
No. if you recook your meshes your players and cars will clip into small grass sprouts coming out of the road models.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
Kratos147
ROTI was THE first.
and DeadZ and this thing were one of the first ones (not first itself)
No. if you recook your meshes your players and cars will clip into small grass sprouts coming out of the road models.
Then how to fix it? Codex told me to delete all PlayerOnly meshes and I did. But it didn't work.
Sent from my GT-I9000B using Tapatalk.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
Kratos147
Top tier artist you got there..
http://i.imgur.com/vFPrF6o.png
don't even want to copy rest of the chat. I'm afraid some of you might get dumb from excessive retarded-ness.
Also, you can fix all issues with cars getting stuck by simply deleting _PlayerOnly meshes and making the models use their original physics mesh.. mix of these 2 is what makes them stuck in the first place.
just be careful.
Even after removing the playeronly crap the cars still get stuck. So iam thinking you left something out...
Re: Running Dead Emulator Development
I'll make a video then..once I get my PC all set up since I've had to make a clean install past weekend due to new CPU and MoBo.
Re: Running Dead Emulator Development
Hey Edged, skypes fucking up. Wont be on for a while sorry.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
funkyben
Hey Edged, skypes fucking up. Wont be on for a while sorry.
there's Private messaging for that. rest of us aren't really interested in your skype fucking up. although I can't blame you.. skype after 5.0 became another microsoft's piece of shit that sucks all the dick in the world.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
funkyben
Hey Edged, skypes fucking up. Wont be on for a while sorry.
np bro
Re: Running Dead Emulator Development
Re: Running Dead Emulator Development
Quote:
Originally Posted by
aabret
i wasnt being rude, and my server isnt even up yet.. invalid point.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
JonnyTruant
Are you high? DeadZ was one of the first ones after the release in RZ.
Rise of The Infected was the first one. It was launched in 2012 November as I remember.
Re: Running Dead Emulator Development
Nice u are using my logo :D
Re: Running Dead Emulator Development
Quote:
Originally Posted by
AxelPereira01
Nice u are using my logo :D
nope. soon we will be changing the name. I agree with the guys that previously commented. We also have a new gfx guy that actually knows what hes doing. dont respond.
Re: Running Dead Emulator Development
Add screenshots and code snippets to your main thread please or thread will be closed until it has. If this emulator is not being released to the public the thread will be deleted. Otherwise you can post your work in the showcase thread.
Re: Running Dead Emulator Development
Quote:
Originally Posted by
vLife
Add screenshots and code snippets to your main thread please or thread will be closed until it has. If this emulator is not being released to the public the thread will be deleted. Otherwise you can post your work in the showcase thread.
my apologies, go ahead and close this thread.