I know this is useless :v but this improve the reality of the game
Trying a new "next-gen" way of texturing the models :D
small kukri texture i made
a render with a background
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a render without a background
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a TPS / pickup model view
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a FPS view on the new kukri w. a texture
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a TPS view on a player w. a kukri
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i just wish that eclipse would support more bake options to have better visual effects on a models.. oh well one day maybe?
*update*
I guess i get that way of making textures enough to start literaly re-making original warz textures from scrap :D ( will start with simple melee and later maybe gun? )
Kukri - Standard
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Kukri - Black Ops
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Kukri - Black Scratch
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Kukri - Red Scratch
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Kukri - Rust
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Will add in-game screen soon ( it takes long to bake it all :/ )
Last edited by Sylvanas1234; 23-10-16 at 03:35 PM.
soo i was sitting a bit today and.. well..
a motherfuckin' pumpkin.. cuz why not?
i guess it will fit any Halloween themed maps ? right?
right?....
mehh..
first cuts and steps in 3dsmax
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baking mehh?
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testing pumpkin as a lamp prefab - at day
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testing pumpkin as a lamp prefab - at night - 01
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testing pumpkin as a lamp prefab - at night - 02
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My new small pvp map Hangar![]()
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Nothing special
just finaly managed to get a gold effect onto the model, on the old shaders ( yes, old shaders on which it suppose to be impossible :D )
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In your face NewZ XD
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dont think gold is supposed to be that glossy
OldschoolZ Design :
Some NEW Features Enjoy.. :) :
Not is only put the new char, is the full structure for Skyes characters with new skeleton, new repx file, new csv file, new bones, new weapons, etc etc etc, i say this for the people say, this is easy put and fast...........
This is my version of the use of the ROTB character..which includes the use of both headgear and masks,together or separately..And no,I did not steal any work or ideas from Codex..it is just coincidence that we are both working on this..his source utilizes both the WarZ/ROTB characters,mine is only for the ROTB character..