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re: "Show It Off" thread aka "Strut your Stuff"
hey, I'm trying to keep the warz "theme"
Server Type Browser

Video showing progesion to my Front end :
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Apprentice
re: "Show It Off" thread aka "Strut your Stuff"
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re: "Show It Off" thread aka "Strut your Stuff"
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re: "Show It Off" thread aka "Strut your Stuff"
RespawnFast PvP server with dev event
RespawnFast by @AlexRedd
Last edited by Oosmar02; 12-05-18 at 03:58 PM.
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re: "Show It Off" thread aka "Strut your Stuff"
Multithreading Prototype on the Alpha source i work since ages on is done. Just fine Tweaking left. Also not bad to have around 100+ FPS on STUDIO at Ultra Settings. <3
https://i.imgur.com/nwP8xZL.jpg
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re: "Show It Off" thread aka "Strut your Stuff"


missing a course of php/html to be better
Last edited by erickstyle; 12-05-18 at 07:32 AM.
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re: "Show It Off" thread aka "Strut your Stuff"
nothing amazing
just working around some new techniques of getting as much realistic rust effect as i can
Why?
Well....
Why not? :s
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Enthusiast
re: "Show It Off" thread aka "Strut your Stuff"
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re: "Show It Off" thread aka "Strut your Stuff"
Costume System
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re: "Show It Off" thread aka "Strut your Stuff"

Originally Posted by
NaraRZ
Costume System

Thats character from newz or newz took it from somewhere else?
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re: "Show It Off" thread aka "Strut your Stuff"
Daily rewards system ;)
based on WarInc source code and redone by me :)
idea by @IKaruzI15 - thanks!
Last edited by AlexRedd; 06-06-18 at 05:42 PM.
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Enthusiast
re: "Show It Off" thread aka "Strut your Stuff"
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Enthusiast
re: "Show It Off" thread aka "Strut your Stuff"
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re: "Show It Off" thread aka "Strut your Stuff"
@Cinx
Here is what i tried to explain to you over youtube comment section
the thing you did is so called "UV projection" , it is simply forcing a new texture over the uv map of a unwrapped model, you can see if you look on a 2D viewer that it simply look like i put 1 image over the uv, and if you look at 3D viewer, you will notice texture is not connecting that well over different part of a model
Why the thing that should be tried is called "Tri-planar projection" which by using some magic ( ohh cmon had to joke here ) is fitting the texture you try to load by using a model vertexes / unwraps first instead of a completed uv map.. Thats why on a 2D viewer it might looks like a cluster-fuck... or simply wierd... while on a 3D viewer you will notice that texture is fitting perfectly with a model parts, which alowes for a better texture
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Enthusiast
re: "Show It Off" thread aka "Strut your Stuff"