void obj_Zombie::StartWalkAnim(bool run)
{
int aid = 0;
float wsk = 1.0f; // walk animtion speed coefficient
if(!run && !CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Walk_02");
wsk = .8f; //2.2f;
} else if(!run && !CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Walking_04");
wsk = 1.0f;
} else if(!run && !CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Walk_03");
wsk = 1.0f;
} else if(run && CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Run_02");
wsk = 0.5f; //0.3f;
} else if(run && CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Run_02");
wsk = 0.5f; //0.3f;
} else if(run && CreateParams.FastZombie) {
aid = AddAnimation("Zombie_Run_03");
wsk = 0.5f; //0.3f;
} else r3d_assert(true);