Hello friends, today I came to bring my contribution to ragezone community.
6 new Snipers
AWP Corinthians, AWP StickerBomb, AWP Hello Kitty, AWP Palmeiras, AWP Flamengo, AWP Santos
images of weapons in the store are not very good, if someone manages to do better share with us
Itemsdb
Code:<Weapon itemID="100086" category="21" upgrade="1" FNAME="awp_curintia" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_curintia.sco" AnimPrefix="awp_curintia" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_curintia.dds" /> <Store name="awp_curintia" icon="$Data/Weapons/StoreIcons/awp_curintia.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon> <Weapon itemID="100087" category="21" upgrade="1" FNAME="awp_stickerbomb" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_stickerbomb.sco" AnimPrefix="awp_stickerbomb" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_stickerbomb.dds" /> <Store name="awp_stickerbomb" icon="$Data/Weapons/StoreIcons/awp_stickerbomb.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon> <Weapon itemID="100088" category="21" upgrade="1" FNAME="awp_hellokitty" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_hellokitty.sco" AnimPrefix="awp_hellokitty" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_hellokitty.dds" /> <Store name="awp_hellokitty" icon="$Data/Weapons/StoreIcons/awp_hellokitty.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon> <Weapon itemID="100089" category="21" upgrade="1" FNAME="awp_parma" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_parma.sco" AnimPrefix="awp_parma" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_parma.dds" /> <Store name="awp_parma" icon="$Data/Weapons/StoreIcons/awp_parma.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon> <Weapon itemID="100090" category="21" upgrade="1" FNAME="awp_flamengo" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_flamengo.sco" AnimPrefix="awp_flamengo" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_flamengo.dds" /> <Store name="awp_flamengo" icon="$Data/Weapons/StoreIcons/awp_flamengo.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon> <Weapon itemID="100091" category="21" upgrade="1" FNAME="awp_santos" Weight="6000"> <Model file="Data/ObjectsDepot/Weapons/awp_santos.sco" AnimPrefix="awp_santos" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/awp_santos.dds" /> <Store name="awp_santos" icon="$Data/Weapons/StoreIcons/awp_santos.dds" desc="AWP edited by StormZ" LevelRequired="38" /> <PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" /> <Animation type="assault" /> <Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" /> <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" /> <Dur u="80" r1="25" r2="55" r3="3850" /> </Weapon>
Animations5
Code:AWP_curintia,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD AWP_stickerbomb,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD AWP_hellokitty,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD AWP_parma,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD AWP_flamengo,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD AWP_santos,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
English
sqlCode:100086_name=AWP Corinthians 100086_desc=AWP edited by StormZ 100087_name=AWP StickerBomb 100087_desc=AWP edited by StormZ 100088_name=AWP Hello Kitty 100088_desc=AWP edited by StormZ 100089_name=AWP Palmeiras 100089_desc=AWP edited by StormZ 100090_name=AWP Flamengo 100090_desc=AWP edited by StormZ 100091_name=AWP Santos 100091_desc=AWP edited by StormZ
the files are all together forgive me for that failureCode:INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100086', 'awp_curintia', '21', N'awp_curintia', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000'); INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100087', 'awp_stickerbomb', '21', N'awp_stickerbomb', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000'); INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100088', 'awp_hellokitty', '21', N'awp_hellokitty', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000'); INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100089', 'awp_parma', '21', N'awp_parma', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000'); INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100090', 'awp_flamengo', '21', N'awp_flamengo', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000'); INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100091', 'awp_santos', '21', N'awp_santos', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
DownloadCode:the .png files are the textures go on the folder data/objectsdepot/weapons/textures the .mat files are the materials go in the folder data/objectsdepot/weapons/materials the .dds files are the store will textures on the date folder data/weapons/storeicons the rest go on the folder data/objectsdepot/weapons/
https://mega.nz/#!MIRTiSjA!DpQ-yzsP2...v6KgLJ9QDZMGns
Virus Scan
https://www.virustotal.com/en/file/a...is/1436648996/
Thanks to everyone who always share their knowledge





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