[RELEASE] 6 new Snipers

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  1. #1
    Valued Member erickstyle is offline
    MemberRank
    Sep 2008 Join Date
    Santo André, BLocation
    104Posts

    big grin [RELEASE] 6 new Snipers

    Hello friends, today I came to bring my contribution to ragezone community.

    6 new Snipers

    AWP Corinthians, AWP StickerBomb, AWP Hello Kitty, AWP Palmeiras, AWP Flamengo, AWP Santos



    images of weapons in the store are not very good, if someone manages to do better share with us

    Itemsdb
    Code:
    <Weapon itemID="100086" category="21" upgrade="1" FNAME="awp_curintia" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_curintia.sco" AnimPrefix="awp_curintia" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_curintia.dds" />
    			<Store name="awp_curintia" icon="$Data/Weapons/StoreIcons/awp_curintia.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>
    		<Weapon itemID="100087" category="21" upgrade="1" FNAME="awp_stickerbomb" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_stickerbomb.sco" AnimPrefix="awp_stickerbomb" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_stickerbomb.dds" />
    			<Store name="awp_stickerbomb" icon="$Data/Weapons/StoreIcons/awp_stickerbomb.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>
    		<Weapon itemID="100088" category="21" upgrade="1" FNAME="awp_hellokitty" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_hellokitty.sco" AnimPrefix="awp_hellokitty" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_hellokitty.dds" />
    			<Store name="awp_hellokitty" icon="$Data/Weapons/StoreIcons/awp_hellokitty.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>
    		<Weapon itemID="100089" category="21" upgrade="1" FNAME="awp_parma" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_parma.sco" AnimPrefix="awp_parma" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_parma.dds" />
    			<Store name="awp_parma" icon="$Data/Weapons/StoreIcons/awp_parma.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>
    		<Weapon itemID="100090" category="21" upgrade="1" FNAME="awp_flamengo" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_flamengo.sco" AnimPrefix="awp_flamengo" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_flamengo.dds" />
    			<Store name="awp_flamengo" icon="$Data/Weapons/StoreIcons/awp_flamengo.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>
    		<Weapon itemID="100091" category="21" upgrade="1" FNAME="awp_santos" Weight="6000">
    			<Model file="Data/ObjectsDepot/Weapons/awp_santos.sco" AnimPrefix="awp_santos" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    			<MuzzleModel file="muzzle_asr" />
    			<HudIcon file="$Data/Weapons/HudIcons/awp_santos.dds" />
    			<Store name="awp_santos" icon="$Data/Weapons/StoreIcons/awp_santos.dds" desc="AWP edited by StormZ" LevelRequired="38" />
    			<PrimaryFire bullet="Sniper5.45" damage="360" immediate="false" mass="1" decay="800" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="2" rateOfFire="45" spread="2" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
    			<Animation type="assault" />
    			<Sound shoot="Sounds/NewWeapons/Sniper/0.308caliber" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
    			<FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="575" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
    			<Dur u="80" r1="25" r2="55" r3="3850" />
    		</Weapon>

    Animations5
    Code:
    AWP_curintia,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
    AWP_stickerbomb,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
    AWP_hellokitty,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
    AWP_parma,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
    AWP_flamengo,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD
    AWP_santos,Idle_SNP_Blaser,UI_Idle_SNP_AW,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_SNP,Crouch_Aim_ASR_M4,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_Blaser,Reload_Idle_SNP_Blaser,Reload_Crouch_SNP_Blaser,Stand_Shooting_SNP_Blaser,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_AK,Prone_Idle_SNP_SVD

    English
    Code:
    100086_name=AWP Corinthians
    100086_desc=AWP edited by StormZ
    100087_name=AWP StickerBomb
    100087_desc=AWP edited by StormZ
    100088_name=AWP Hello Kitty
    100088_desc=AWP edited by StormZ
    100089_name=AWP Palmeiras
    100089_desc=AWP edited by StormZ
    100090_name=AWP Flamengo
    100090_desc=AWP edited by StormZ
    100091_name=AWP Santos
    100091_desc=AWP edited by StormZ
    sql
    Code:
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100086', 'awp_curintia', '21', N'awp_curintia', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100087', 'awp_stickerbomb', '21', N'awp_stickerbomb', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100088', 'awp_hellokitty', '21', N'awp_hellokitty', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100089', 'awp_parma', '21', N'awp_parma', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100090', 'awp_flamengo', '21', N'awp_flamengo', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    INSERT INTO [WarZ].[dbo].[Items_Weapons] ([ItemID], [FNAME], [Category], [Name], [Description], [MuzzleOffset], [MuzzleParticle], [Animation], [BulletID], [Sound_Shot], [Sound_Reload], [Damage], [isImmediate], [Mass], [Speed], [DamageDecay], [Area], [Delay], [Timeout], [NumClips], [Clipsize], [ReloadTime], [ActiveReloadTick], [RateOfFire], [Spread], [Recoil], [NumGrenades], [GrenadeName], [Firemode], [DetectionRadius], [ScopeType], [ScopeZoom], [Price1], [Price7], [Price30], [PriceP], [IsNew], [LevelRequired], [GPrice1], [GPrice7], [GPrice30], [GPriceP], [ShotsFired], [ShotsHits], [KillsCQ], [KillsDM], [KillsSB], [IsUpgradeable], [IsFPS], [FPSSpec0], [FPSSpec1], [FPSSpec2], [FPSSpec3], [FPSSpec4], [FPSSpec5], [FPSSpec6], [FPSSpec7], [FPSSpec8], [FPSAttach0], [FPSAttach1], [FPSAttach2], [FPSAttach3], [FPSAttach4], [FPSAttach5], [FPSAttach6], [FPSAttach7], [FPSAttach8], [AnimPrefix], [Weight]) VALUES ('100091', 'awp_santos', '21', N'awp_santos', N'The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope.', '0 0 0', 'muzzle_asr', 'assault', 'Sniper5.45', 'Sounds/NewWeapons/Sniper/SNP_AW', 'Sounds/Weapons/New Reloads/SNP_AW_reload', '130', '0', '1', '1000', '600', '0', '0', '0', '0', '1', '3', '1', '60', '3', '7', '0', 'asr_grenade', '100', '30', 'aw50', '80', '0', '0', '0', '300000', '1', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '6001', '0', '0', '0', '0', '0', '0', '0', '0', '400008', '0', '0', '400070', '0', '0', '0', '0', 'SNP_AW', '6000');
    the files are all together forgive me for that failure
    Code:
    the .png files are the textures go on the folder data/objectsdepot/weapons/textures
    the .mat files are the materials go in the folder data/objectsdepot/weapons/materials
    the .dds files are the store will textures on the date folder data/weapons/storeicons
    the rest go on the folder data/objectsdepot/weapons/
    Download
    https://mega.nz/#!MIRTiSjA!DpQ-yzsP2...v6KgLJ9QDZMGns


    Virus Scan
    https://www.virustotal.com/en/file/a...is/1436648996/


    Thanks to everyone who always share their knowledge
    Last edited by erickstyle; 12-07-15 at 01:45 AM.


  2. #2
    Proficient Member Burak DatLife is offline
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    173Posts

    Re: [RELEASE] 6 new Snipers

    wtf

    why all files in one folder ?

  3. #3
    Valued Member erickstyle is offline
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    Sep 2008 Join Date
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    Re: [RELEASE] 6 new Snipers

    The .png files are the textures go on the folder data/objectsdepot/weapons/textures
    the .mat files are the materials go in the folder data/objectsdepot/weapons/materials
    the .dds files are the store will textures on the date folder data/weapons/storeicons
    the rest go on the folder data/objectsdepot/weapons/

    sorry about that

  4. #4
    Account Upgraded | Title Enabled! Oosmar02 is offline
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    Sep 2013 Join Date
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    Re: [RELEASE] 6 new Snipers

    Ohh nice skin !

    - - - Updated - - -

    Is you create skin ?

  5. #5
    Valued Member erickstyle is offline
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    Re: [RELEASE] 6 new Snipers

    Quote Originally Posted by Oosmar02 View Post
    Ohh nice skin !

    - - - Updated - - -

    Is you create skin ?
    thanks.. yes I edited the textures

  6. #6
    Enthusiast infinit479 is offline
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    Jul 2014 Join Date
    27Posts

    Re: [RELEASE] 6 new Snipers

    I dont see any new sniper, btw nice skins, i like the white one

  7. #7
    Harro Syxn is offline
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    Mar 2013 Join Date
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    Re: [RELEASE] 6 new Snipers

    Nice skins they look decent.

  8. #8
    Enthusiast svena69 is offline
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    Jun 2014 Join Date
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    45Posts

    Re: [RELEASE] 6 new Snipers

    Nice release! All the 6 snipers are the same models right?

    is this a new model or the awm from the original source?

  9. #9
    Valued Member erickstyle is offline
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    Re: [RELEASE] 6 new Snipers

    Quote Originally Posted by svena69 View Post
    No scope. Not working.
    all have scope


  10. #10
    Enthusiast svena69 is offline
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    Jun 2014 Join Date
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    45Posts

    Re: [RELEASE] 6 new Snipers

    Quote Originally Posted by erickstyle View Post
    all have scope

    Yeah thanks for confirming. I was gonna edit my post but yeah they do work. I tried to put a 6x scope on it from the original source, that is why, haha.

  11. #11
    DeadZone The Unknown is offline
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    Re: [RELEASE] 6 new Snipers

    These look nice.

  12. #12
    Novice Jae is offline
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    Re: [RELEASE] 6 new Snipers

    Good job..

  13. #13
    Apprentice Cortex33 is offline
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    Re: [RELEASE] 6 new Snipers

    Good Jobs Man :)



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