[Release] Codex SRC code from Apocalyptic World (Passworded Version )

Page 2 of 2 FirstFirst 12
Results 26 to 40 of 40
  1. #26
    Newbie thelifeown is offline
    MemberRank
    Nov 2014 Join Date
    3Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Sorry, my English but I'm using a translator.
    You could help in this api error?

  2. #27
    Newbie TheWarZOnline is offline
    MemberRank
    Oct 2014 Join Date
    Chiang Rai, ThaLocation
    8Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    warning treated as error - no 'object' file

    and

    ...\Eternity\Source\WinMain.cpp 1 Eternity


    how any fix ?

  3. #28
    Elite Member cuidaniu is offline
    Member +Rank
    Oct 2006 Join Date
    168Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    just disable treat warning as error options in visual studio project properties or options

  4. #29
    Newbie rechazo is offline
    MemberRank
    Nov 2014 Join Date
    22Posts

    sad Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Hi all. i have a some problem with this source (( after start launcher-register new account-and register my mail - I get the following error "security modules could't initialized"/ i think that problemm with api, but chek dbinfo, iis, webconfig... ms and ss start without problem... HELP pls p/s/ i create folder @api@ in C:\inetpub\wwwroot\AW and my account write in table AW

    Code:
    --- Log started at Mon Dec 08 18:38:05 2014
    
    000000.000| r3dFile: can't open game.ini
    000000.000| Can't open file "game.ini"
    000000.000| r3dFile: can't open local.ini
    000000.000| Can't open file "local.ini"
    000000.017| Input Devices enabled: Mouse, Keyboard
    000000.075| VMEM As seen through DDRaw: 1015
    000000.075| VMEM As seen through WMI: 0
    000000.106| We have 2794 MB texture memory
    000000.107| r3dFont: Creating Verdana 10pt
    000000.107| r3dFont: Finished creating Verdana 10pt
    000000.107| r3dFont: Creating Tahoma 12pt
    000000.108| r3dFont: Finished creating Tahoma 12pt
    000000.108| r3dFont: Creating Tahoma 10pt
    000000.108| r3dFont: Finished creating Tahoma 10pt
    000000.108| r3dFont: Creating Tahoma 9pt
    000000.108| r3dFont: Finished creating Tahoma 9pt
    000000.391| Starting updater, v:1.3.6, cmd:
    000000.391| Checking for new updater
    000000.674| Checking for new updater - finished
    000007.116| !resp ChilkatLog:
    
    
      SynchronousRequest:
    
    
        DllDate: Jun 14 2011
    
    
        UnlockPrefix: ARKTOSHttp
    
    
        Username: PC:user
    
    
        Architecture: Little Endian; 32-bit
    
    
        Language: Visual C++ 9.0
    
    
        domain: 
    
    
        port: 80
    
    
        ssl: 1
    
    
        RequestData:
    
    
          HttpVersion: 1.1
    
    
          Verb: GET
    
    
          Path: /
    
    
          Charset: utf-8
    
    
          SendCharset: 0
    
    
          MimeHeader: 
    
    
        ReadTimeout: 60
    
    
        ConnectTimeout: 30
    
    
        httpConnect:
    
    
          hostname: 
    
    
          port: 80
    
    
          ssl: 1
    
    
          SSL on port 80 is probably incorrect!  Normally HTTP on port 80 is non-SSL and port 443 is for SSL.
    
    
          ConnectTimeoutMs: 30000
    
    
          calling ConnectSocket2
    
    
          Cannot connect, hostname is zero length
    
    
          Failed to connect.
    
    
        Failed.
    
    
    
    
    000008.463| !resp ChilkatLog:
    
    
      SynchronousRequest:
    
    
        DllDate: Jun 14 2011
    
    
        UnlockPrefix: ARKTOSHttp
    
    
        Username: PC:user
    
    
        Architecture: Little Endian; 32-bit
    
    
        Language: Visual C++ 9.0
    
    
        domain: 
    
    
        port: 80
    
    
        ssl: 1
    
    
        RequestData:
    
    
          HttpVersion: 1.1
    
    
          Verb: GET
    
    
          Path: /
    
    
          Charset: utf-8
    
    
          SendCharset: 0
    
    
          MimeHeader: 
    
    
        ReadTimeout: 60
    
    
        ConnectTimeout: 30
    
    
        httpConnect:
    
    
          hostname: 
    
    
          port: 80
    
    
          ssl: 1
    
    
          SSL on port 80 is probably incorrect!  Normally HTTP on port 80 is non-SSL and port 443 is for SSL.
    
    
          ConnectTimeoutMs: 30000
    
    
          calling ConnectSocket2
    
    
          Cannot connect, hostname is zero length
    
    
          Failed to connect.
    
    
        Failed.
    
    
    
    
    000071.284| WO_API: returned http404
    Attached Thumbnails Attached Thumbnails error.jpg  
    Last edited by rechazo; 08-12-14 at 05:16 PM.

  5. #30
    Member zD4RK is offline
    MemberRank
    Mar 2014 Join Date
    localhostLocation
    48Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    use doommo launcher (y)

  6. #31
    Member Madrugamer06 is offline
    MemberRank
    Jan 2014 Join Date
    BrazilLocation
    26Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    DoomMMO launcher codexx

  7. #32
    Elite Member gorhan2009 is offline
    Member +Rank
    Mar 2011 Join Date
    brazilLocation
    184Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    you can posting RSUpdate + Database ..?

    you completely changed your Rsupdater
    Ā  I can not log into the game err on the updater
    Last edited by GigaToni; 09-12-14 at 06:57 PM.

  8. #33

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Help me, i have one erro!!!

    --- Log started at Sat Dec 13 14:18:32 2014

    000000.116| ComputerID: 0xa1d4b0b2a1d1
    000000.116| Game Version: Black Day MMO v1.0 (build: Dec 11 2014 09:23:05) - final
    000000.116| Available memory: 4094 MB
    000000.116| r3dFS: there is no volume file aw_00.bin
    000000.117| readGameOptionsFile: found INI at C:\Users\Teilor\Documents\AW\AW\gameSettings.ini
    000000.117| r3dFile: can't open local.ini
    000000.117| Can't open file "local.ini"
    000000.118| writeGameOptionsFile: Saving settings to C:\Users\Teilor\Documents\AW\AW\gameSettings.ini
    000000.138| readInputMap: found file at C:\Users\Teilor\Documents\AW\AW\inputMap.xml
    000000.138| writeInputMap: Saving settings to C:\Users\Teilor\Documents\AW\AW\inputMap.xml
    000000.140| userSettings: found file at C:\Users\Teilor\Documents\AW\AW\userSettings.xml
    000000.141| userSettings: Saving settings to C:\Users\Teilor\Documents\AW\AW\userSettings.xml
    000000.142| SOUND: initializing sound system
    000000.168| SOUND: '1' sound drivers found
    000000.169| SOUND: sound caps = 0xF8, speakermode= 2
    000000.169| SOUND: sound driver 'Alto-falantes (VIA High Definition Audio)'
    000000.189| SOUND: sound system ready
    000000.189| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.497| Input Devices enabled: Mouse, Keyboard
    000001.544| VMEM As seen through DDRaw: 971
    000001.544| VMEM As seen through WMI: 0
    000001.544| Setting mode: 1360x768x32 Flags=4
    000001.589| NVApi successfuly initialized.
    000001.589| NVApi: stereo is not available. Stereo driver not installed?
    000001.589| Adapter: NVIDIA GeForce GT 430
    000001.589| nvd3dum.dll 9.18.13.3523
    000001.589| Monitor: \\.\DISPLAY1 (1360x768)
    000001.593| res adjusted 1360x768->1354x739
    000001.594| r3dRenderLayer::SetMode(x=1354,y=739,bpp=32,windowed=4,hz=60)
    000001.596| Creating d3d device
    000001.611| NVApi: failed to create stereo handle!
    000001.611| GPU supports D3DQUERYTYPE_TIMESTAMP
    000001.611| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000001.611| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000001.612| We have 3014 MB texture memory
    000001.650| r3dFont: Creating Verdana 10pt
    000001.652| r3dFont: Finished creating Verdana 10pt
    000001.655| Loading shaders...
    000004.055| Finished loading shaders (2.399414 sec)!
    000004.096| r3dFile: can't open data/decals/noise.dds
    000004.113| r3dFont: Creating Tahoma 12pt
    000004.136| r3dFont: Finished creating Tahoma 12pt
    000004.136| r3dFont: Creating Verdana 10pt
    000004.137| r3dFont: Finished creating Verdana 10pt
    000004.230| Creating render targets
    000004.235| r3dFont: Creating Verdana 8pt
    000004.262| r3dFont: Finished creating Verdana 8pt
    000004.265| r3dFile: can't open data/particles/blank_distort.dds
    000004.289| Loaded 14 of 14 grass settings locations from the glist file
    000004.317| Loaded 14 grass settings files
    000007.684| SetHomeDir: Levels\WZ_FrontEndLighting
    000007.684| We have 2857 MB texture memory
    000011.131| r3dMesh::Load(): Can't load 'data/objectsdepot/weapons/shell_pistol.sco' or 'data/objectsdepot/weapons/shell_pistol.scb', file doesn't exist
    (Loading mesh data/objectsdepot/weapons/shell_pistol.sco)
    000011.131| ASSERT at file .\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp, line 83: m_shellMeshes[0]
    000011.131| r3dMesh::Load(): Can't load 'data/objectsdepot/weapons/shell_rifle.sco' or 'data/objectsdepot/weapons/shell_rifle.scb', file doesn't exist
    (Loading mesh data/objectsdepot/weapons/shell_rifle.sco)
    000011.131| ASSERT at file .\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp, line 84: m_shellMeshes[1]
    000011.131| r3dMesh::Load(): Can't load 'data/objectsdepot/weapons/shell_shotgun.sco' or 'data/objectsdepot/weapons/shell_shotgun.scb', file doesn't exist
    (Loading mesh data/objectsdepot/weapons/shell_shotgun.sco)
    000011.131| ASSERT at file .\Sources\ObjectsCode\WEAPONS\BulletShellManager.cpp, line 85: m_shellMeshes[2]


  9. #34
    My Status --> LukasCCB is online now
    Grand MasterRank
    Apr 2013 Join Date
    CracolandiaLocation
    1,189Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Features?????

  10. #35
    Member zD4RK is offline
    MemberRank
    Mar 2014 Join Date
    localhostLocation
    48Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Quote Originally Posted by lukasccb View Post
    000001.999| Checking for new updater
    000002.957| Checking for new updater - finished
    000009.999| WO_API: failed with error code 5 SQL Select Failed: Procedure or function 'WZ_ACCOUNT_LOGIN' expects parameter '@in_HardwareID', which was not supplied.
    000009.999| Login FAILED, code: 5
    the legitimate database of the codex source does not use record by hw / id.

    Quote Originally Posted by lukasccb View Post
    Features?????
    http://pastebin.com/X1EHED5Y

  11. #36
    Newbie foguinhofer is offline
    MemberRank
    Dec 2014 Join Date
    1Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    hello, guys I'm in trouble with the zombie sensor when player has two or more of which it reverses the movement of the player 1 passes to the two and the two switches to 1


    please help

  12. #37
    Elite Member eywasgeht is offline
    Member +Rank
    Dec 2013 Join Date
    167Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Why are you still uwant to use our Source Code ? its older then the Doom MMO codexpo source. and we didnt added much that is good. haha

    greetings

  13. #38
    Grand Master askmyleg is offline
    Grand MasterRank
    Dec 2014 Join Date
    Mery keyLocation
    855Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Guys good build?

    - - - Updated - - -

    ERROR CODE #121 \nSecurity modules couldn\'t be initialized.\n\nContact an administrator

    There are solutions?

    - - - Updated - - -

    /bansystem/banmanager.php Does anyone have these files?

  14. #39
    Elite Member eywasgeht is offline
    Member +Rank
    Dec 2013 Join Date
    167Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Why you dont use the codexpo source of doom mmo, its newer then our source, and its running fine.

  15. #40
    Newbie subgg is offline
    MemberRank
    Jun 2015 Join Date
    1Posts

    Re: [Release] Codex SRC code from Apocalyptic World (Passworded Version )

    Features?????



Page 2 of 2 FirstFirst 12

Advertisement