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[Release] Codexpo latest source code modified by DoomMMO ( Includes lockboxes)

Newbie Spellweaver
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ok thanks anyway :/ do have a working locker code for dnc new ? :)
 
Newbie Spellweaver
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According to the server status is not available, what are possible reasons for this problem?
 
Junior Spellweaver
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According to the server status is not available, what are possible reasons for this problem?

The main reason is that you've never set up a server before, and maybe put your getserverinfo.xml is in the right place genius..
 
Newbie Spellweaver
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Set up all the things, and the source suck at all.
Alot of problemas of memory leak, isn't opmitizated, if someone want to use that poop is better you use ForsakenZ Source code, the difference beetwen they is just the Ducking lockerbox, here is working, there isn't, but anyways you need to fix somethings too
 
Newbie Spellweaver
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I'm using this rev, I had no problem, the only bug I found was the night vision not working, just that.
the mistakes that I see here in the comments are: API errors, lack of declarations of libraries, silly things that many have lazy to read the error and seek help in the session.
 
Newbie Spellweaver
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nightvision just fix in studio just one minute :tongue:
 
Junior Spellweaver
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Set up all the things, and the source suck at all.
Alot of problemas of memory leak, isn't opmitizated, if someone want to use that poop is better you use ForsakenZ Source code, the difference beetwen they is just the Ducking lockerbox, here is working, there isn't, but anyways you need to fix somethings too

This source isn't really that hard to fix there isn't that many problems overall everything you need to setup the server was provided (in this thread maybe not database but that was released)

Global inventory (Tutorial in help section) to fix that.
Unarmed Combat (Bug - look at older code for that)
Marketplace check GI settings.
 
Newbie Spellweaver
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This source isn't really that hard to fix there isn't that many problems overall everything you need to setup the server was provided (in this thread maybe not database but that was released)

Global inventory (Tutorial in help section) to fix that.
Unarmed Combat (Bug - look at older code for that)
Marketplace check GI settings.

I fixed everything.
Looks Good now, FPS is great, all the stuff i need i have done but after a time the server going to be laggy.
Items take almost 1~2 second to disappear from the floor after take, zombies start to become lag, players too, and still don't know why, CPU Usage is around 20%, memory only 3,00GB and yeah, i have a dedicated server with 64GBS and Intel Xeo with 3.70Ghz, so isn't the machine.
 
Newbie Spellweaver
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why WO_API SQL Error ???

WO_API: failed with error code 5 SQL Select Failed: Procedure or function 'WZ_ACCOUNT_CREATE' expects parameter '@in_ReferralID', which was not supplied.
 
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can someone reup the following file for me and for those who still have the poblema downloading the original?


Administration Panel:
Automated Donation panel:
Procedures & tables you need to use the adminpanel properly:
 
Newbie Spellweaver
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I have problem reload instant when out of ammo how to fix it. someone know ?


friend I solved this problem as follows:
 
   in Warz_server look: obj_serverplayer.cpp


// remove single clip
wi.quantity--;
if(wi.quantity <= 0)
wi.Reset();


add this


// remove single clip
/*wi.quantity--;
if(wi.quantity <= 0
wi.Reset();*/
wi.quantity--;
if(wi.quantity <=0)
wi.quantity = -1;



worked here
 
Newbie Spellweaver
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friend I solved this problem as follows:

in Warz_server look: obj_serverplayer.cpp


// remove single clip
wi.quantity--;
if(wi.quantity <= 0)
wi.Reset();


add this


// remove single clip
/*wi.quantity--;
if(wi.quantity <= 0
wi.Reset();*/
wi.quantity--;
if(wi.quantity <=0)
wi.quantity = -1;



worked here
not working still instant reload when ammo in slot3-6
 
Junior Spellweaver
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Thanks and could you or someone who has it, re-upload this files?

Administration Panel
Automated Donation panel
 
Newbie Spellweaver
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not working still instant reload when ammo in slot3-6


sorry, try this. it will cause the ammo drops the rucksack as the official....


look for the line = drop current ammo clip (if have clip speficied and have ammo)


and leave that way



// drop current ammo clip (if have clip speficied and have ammo)
if(wpn->getPlayerItem().Var1 > 0 && wpn->getPlayerItem().Var2 > 0)
{
obj_DroppedItem* obj = (obj_DroppedItem*)srv_CreateGameObject("obj_DroppedItem", "obj_DroppedItem", GetRandomPosForItemDrop());
obj->SetNetworkID(gServerLogic.GetFreeNetId());
obj->NetworkLocal = true;
// vars
obj->m_Item.itemID = wpn->getPlayerItem().Var2;
obj->m_Item.quantity = 1;
obj->m_Item.Var1 = wpn->getPlayerItem().Var1;
}
// reload weapon
 
Newbie Spellweaver
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sorry, try this. it will cause the ammo drops the rucksack as the official....


look for the line = drop current ammo clip (if have clip speficied and have ammo)


and leave that way



// drop current ammo clip (if have clip speficied and have ammo)
if(wpn->getPlayerItem().Var1 > 0 && wpn->getPlayerItem().Var2 > 0)
{
obj_DroppedItem* obj = (obj_DroppedItem*)srv_CreateGameObject("obj_DroppedItem", "obj_DroppedItem", GetRandomPosForItemDrop());
obj->SetNetworkID(gServerLogic.GetFreeNetId());
obj->NetworkLocal = true;
// vars
obj->m_Item.itemID = wpn->getPlayerItem().Var2;
obj->m_Item.quantity = 1;
obj->m_Item.Var1 = wpn->getPlayerItem().Var1;
}
// reload weapon
after make like this cannot connect to server
 
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