Hello and goodbye to all
let go of the code which could save
- Working on MVS2013
- Initiated system campfire
- Well, and stability (tested on Windows 7)
well, there is in general will understand
no support, so I'm going to work on this game
SRC https://mega.co.nz/#!RJVGGZaK!z6yRVz...d4hymDrdTEpmUY
campfire (1 tree) https://mega.co.nz/#!pVtD2YxD!eiZL_A...NCEzQipqdmSNDk
Code:<Weapon itemID="101418" category="28" upgrade="1" FNAME="Item_CampFire" Weight="5000"> <Model file="Data/ObjectsDepot/WZ_Test/CampFire.sco" AnimPrefix="Item_CampFire" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" /> <MuzzleModel file="muzzle_asr" /> <HudIcon file="$Data/Weapons/HudIcons/Item_Lockbox_01_Crate.dds" /> <Store name="CampFire" icon="$Data/Weapons/StoreIcons/Item_CampFire.dds" desc="CampFire system" LevelRequired="0" /> <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" /> <Animation type="assault" /> <Sound shoot="" reload="" /> <FPS /> </Weapon>



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