[Release] Geared Zombies

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  1. #1
    m70b1jr#9501 m70b1jr is offline
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    [Release] Geared Zombies

    Note: I want to start off by saying, this is the simplest thing i've ever done. The code is already there (FOR THE HALLOWEEN ZOMBIE) #Newbs (JK ily all)
    This tutorial is not %100 Done, hopefully someone can shed some light.
    So lets do this for the military zombie.
    Start off by:
    In WarZ.sln search
    Code:
    BOOL obj_Zombie::OnCreate()
    Below
    Code:
    bool HalloweenZombie = false;
        if(CreateParams.HeroItemID > 1000000)
        {
            // special Halloween zombie
            CreateParams.HeroItemID -= 1000000;
            HalloweenZombie = true;
        }
    Replace to
    Code:
    bool HalloweenZombie = false;
        if(CreateParams.HeroItemID > 20190)
        {
            // special Military zombie
            CreateParams.HeroItemID -=  20190;
            HalloweenZombie = true;
        }
    Then search:
    Code:
    if(HalloweenZombie)
            zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_pumpkin_01.sco", true, false, true, true );
    Replace to
    Code:
    if(HalloweenZombie)
            zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_m9_helmet_forest_01.sco", true, false, true, true );
    Now for WarZ Server.SLN

    Search
    Code:
    if(HalloweenZombie && u_GetRandom() < 30.0f)
    Change to
    Code:
    if(HalloweenZombie && u_GetRandom() < 100.0f)
    Search
    Code:
    obj->m_Item.itemID   = 20190 OR 20192
    Code:
    Replace to obj->m_Item.itemID   = 20049 //M9 Helemet Forest
    This tutorial is AS IS. Make sure to make backups of the edited files.

    Credits to ME, please like.
    Last edited by m70b1jr; 02-07-14 at 09:26 AM.


  2. #2
    Ass(et) Man The Owl is offline
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    Re: [Release] Geared Zombies

    Quote Originally Posted by m70b1jr View Post
    #Newbs
    Calling people newbs because something appears simple to you is retarded.

    But nice share i guess although geared zombies makes like no sense to me.

  3. #3
    m70b1jr#9501 m70b1jr is offline
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    Re: [Release] Geared Zombies

    Quote Originally Posted by The Unknown View Post
    Calling people newbs because something appears simple to you is retarded.

    But nice share i guess although geared zombies makes like no sense to me.
    So all of the military zombies (with body armor on) randomly fell off? :)

  4. #4
    My Status --> LukasCCB is offline
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    Re: [Release] Geared Zombies

    add the ';'after "20049" =)
    Code:
     Replace to obj->m_Item.itemID   = 20049;  //M9 Helemet Forest 
    Last edited by LukasCCB; 30-09-16 at 05:27 AM.

  5. #5

    Re: [Release] Geared Zombies

    thanks for code im testin in new dnc source.

    - - - Updated - - -

    not works in new DNC source

    r3dlog.txt

    000109.956| !!! ERROR: there is no zombie hero 1
    000109.956| ... exiting

  6. #6
    Account Upgraded | Title Enabled! AlexRedd is offline
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    Re: [Release] Geared Zombies

    Quote Originally Posted by ADM-U307 View Post
    thanks for code im testin in new dnc source.

    - - - Updated - - -

    not works in new DNC source

    r3dlog.txt

    000109.956| !!! ERROR: there is no zombie hero 1
    000109.956| ... exiting
    I have the same problem..


  7. #7
    m70b1jr#9501 m70b1jr is offline
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    Re: [Release] Geared Zombies

    Again.. the tutorial is'nt %100 complete, as i've posted before..

  8. #8

    Re: [Release] Geared Zombies

    if this code is not complete as you said, please change the title to [Development] and transfer the topic to the correct section because it is not a [Release].


    This is not a review but an opinion for better organization of the forum.
    I hope not cause upset with my comment...

  9. #9
    failed in javascript ItzFdr is offline
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    Re: [Release] Geared Zombies

    You finish the tutorial? Now are ok, without errors?

  10. #10
    My Status --> LukasCCB is offline
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    Re: [Release] Geared Zombies

    Quote Originally Posted by fdrgamer View Post
    You finish the tutorial? Now are ok, without errors?
    it seems that the source of WarZTH has no errors

    only when an order comes close to the MasterServer shuts

  11. #11
    My Status --> LukasCCB is offline
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    Re: [Release] Geared Zombies

    If you are too lazy to add the items, You can take here,
    I just found in one of my files, just re-sharing

    Code:
    if(HalloweenZombie && !IsSuperZombie())
    	{
    		switch(u_random(33))
    		{
    			default:
    			case 0:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_01.sco", true, false, true, true ); break;
    			case 1:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_02.sco", true, false, true, true ); break;
    			case 2:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_improvised_01.sco", true, false, true, true ); break;
    			case 3:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HEADHELMET.sco", true, false, true, true ); break;
    			case 4:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Beret.sco", true, false, true, true ); break;
    			case 5:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie.sco", true, false, true, true ); break;
    			case 6:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Shadow.sco", true, false, true, true ); break;
    			case 7:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Black_01.sco", true, false, true, true ); break;
    			case 8:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Clown_01.sco", true, false, true, true ); break;
    			case 9:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Hockey_01.sco", true, false, true, true ); break;
    			case 10:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Skull_01.sco", true, false, true, true ); break;
    			case 11:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Slash_01.sco", true, false, true, true ); break;
    			case 12:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_Desert.sco", true, false, true, true ); break;
    			case 13:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_MilGreen.sco", true, false, true, true ); break;
    			case 14:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Black_01.sco", true, false, true, true ); break;
    			case 15:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Desert_02.sco", true, false, true, true ); break;
    			case 16:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco", true, false, true, true ); break;
    			case 17:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Urban_01.sco", true, false, true, true ); break;
    			case 18:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_01.sco", true, false, true, true ); break;
    			case 19:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_02.sco", true, false, true, true ); break;
    			case 20:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01.sco", true, false, true, true ); break;
    			case 21:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_hat_Leather_01.sco", true, false, true, true ); break;
    			case 22:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Fireman_Helmet_01.sco", true, false, true, true ); break;
    			case 23:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_HardHat_01.sco", true, false, true, true ); break;
    			case 24:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_NV_Mil_01.sco", true, false, true, true ); break;
    			case 25:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_NV_Civ_01.sco", true, false, true, true ); break;
    			case 26:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco", true, false, true, true ); break;
    			case 27:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_hat_artemis_01.sco", true, false, true, true ); break;
    			case 28:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Hgear_Hat_Fox_01.sco", true, false, true, true ); break;
    			case 29:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Armor_IBA_01_Sand.sco", true, false, true, true ); break;
    			case 30:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Armor_MTV_01_Forest.sco", true, false, true, true ); break;
    			case 31:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/ARMOR_Light_Forest.sco", true, false, true, true ); break;
    			case 32:
    				zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy.sco", true, false, true, true ); break;
    		}
    	}

  12. #12
    Member frikamen is offline
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    86Posts

    ! Re: [Release] Geared Zombies

    screen_30082016_215854.jpgMilitary Zombie / create many zombie class / sample code /
    ItemDB
    <Hero itemID="20227" category="16" Weight="-1">
    <ZombieClass maxHealth="300" maxAttackDamage="95"
    maxChanceOfInfecting="75" MaxInfectStrength="95"

    ZombieUseHelmet="85" ZombieUseArmor="85" />
    </Hero>

    if (bodyPart == 1)
    {
    if ((ZombieHelmet - damage) <= 0)
    {

    ZombieHealth -= damage;



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