Code:
if(HalloweenZombie && !IsSuperZombie())
{
switch(u_random(33))
{
default:
case 0:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_01.sco", true, false, true, true ); break;
case 1:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_02.sco", true, false, true, true ); break;
case 2:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_gasmask_improvised_01.sco", true, false, true, true ); break;
case 3:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HEADHELMET.sco", true, false, true, true ); break;
case 4:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Beret.sco", true, false, true, true ); break;
case 5:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie.sco", true, false, true, true ); break;
case 6:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Shadow.sco", true, false, true, true ); break;
case 7:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Black_01.sco", true, false, true, true ); break;
case 8:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Clown_01.sco", true, false, true, true ); break;
case 9:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Hockey_01.sco", true, false, true, true ); break;
case 10:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Skull_01.sco", true, false, true, true ); break;
case 11:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Mask_Slash_01.sco", true, false, true, true ); break;
case 12:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_Desert.sco", true, false, true, true ); break;
case 13:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_MilGreen.sco", true, false, true, true ); break;
case 14:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Black_01.sco", true, false, true, true ); break;
case 15:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Desert_02.sco", true, false, true, true ); break;
case 16:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco", true, false, true, true ); break;
case 17:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Urban_01.sco", true, false, true, true ); break;
case 18:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_01.sco", true, false, true, true ); break;
case 19:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_02.sco", true, false, true, true ); break;
case 20:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01.sco", true, false, true, true ); break;
case 21:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Boonie_hat_Leather_01.sco", true, false, true, true ); break;
case 22:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_Fireman_Helmet_01.sco", true, false, true, true ); break;
case 23:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_HardHat_01.sco", true, false, true, true ); break;
case 24:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_NV_Mil_01.sco", true, false, true, true ); break;
case 25:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_NV_Civ_01.sco", true, false, true, true ); break;
case 26:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco", true, false, true, true ); break;
case 27:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/hgear_hat_artemis_01.sco", true, false, true, true ); break;
case 28:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Hgear_Hat_Fox_01.sco", true, false, true, true ); break;
case 29:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Armor_IBA_01_Sand.sco", true, false, true, true ); break;
case 30:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/Armor_MTV_01_Forest.sco", true, false, true, true ); break;
case 31:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/ARMOR_Light_Forest.sco", true, false, true, true ); break;
case 32:
zombieParts[3] = r3dGOBAddMesh("Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy.sco", true, false, true, true ); break;
}
}