i know :)
we fixed this glitch... nvidia physx had the system to override the player position..
https://developer.nvidia.com/sites/d...ntrollers.html
search for slopelimit... so you can set up the degree.. if player jump and collide with wall, or tree etc... physx calculate the object degree...
if this degree is = or greater then slopelimit, the player dont collide with them, and fall down ;)
this is the magic fix what we used for tree, and object :)
ps.: physx calculate degree between the player position and end of jump position... (if collide, the collide position)





