[Release] InfectionMMO latest source code

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  1. #1
    Account Upgraded | Title Enabled! Dragonbooss is offline
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    May 2013 Join Date
    BrazilLocation
    267Posts

    [Release] InfectionMMO latest source code

    Hey there, since my backup HD broke I stopped working with WarZ (2017, May), and that's the latest source I worked on. I don't remember all the features, but I was working hard in a hardcore mode (channel == 6, if I'm not wrong). It was a clean ISS source based.

    Some features that I remeber I worked on
    - Colorado V1 and Colorado V2 (from Codex source)
    - Skins based on craft system
    - Crawling zombies (hardcore mode)
    - Geared zombies (hardcore mode)
    - When player dies he turns into zombie (hardcore mode)
    - Fill bottle (and get some dirty water, on hardcore mode)

    PS: on feature player turning into zombies, it's not finished. You have to search where in the code the player model is replaced by a 'zombiefied' model and finish it

    PS2: No support will be given, since I don't even have PC anymore, so don't bother sending private messages that you won't get an answer...

    PS3: Don't forget to search about "LuFP", that was the AC that we used at the time

    bin.rar
    server.rar
    scr.rar
    WarZ_2017-05-17-17-16-37.BAK
    Last edited by Dragonbooss; 17-05-19 at 04:24 PM.


  2. #2
    I can do it!, i guess... Sylvanas1234 is offline
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    May 2014 Join Date
    PolandLocation
    760Posts

    Re: [Release] InfectionMMO latest source code

    Killed player changing to a zombie... thats a nice idea

    tho instead replacing him with zombie model, why not make a zombifed texture for human model? ( tho i guess it would require alot of texture work )

  3. #3
    Account Upgraded | Title Enabled! Dragonbooss is offline
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    May 2013 Join Date
    BrazilLocation
    267Posts

    Re: [Release] InfectionMMO latest source code

    Quote Originally Posted by Sylvanas1234 View Post
    Killed player changing to a zombie... thats a nice idea

    tho instead replacing him with zombie model, why not make a zombifed texture for human model? ( tho i guess it would require alot of texture work )
    It was exactly what I started, but I had no time to finish it (and I did just 1 for test if it works), you can check it by the linked video

  4. #4
    Apprentice Phanudat is offline
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    Oct 2013 Join Date
    16Posts

    Re: [Release] InfectionMMO latest source code

    Help me
    Last edited by Phanudat; 11-06-19 at 04:23 PM.

  5. #5
    Enthusiast manhaston is offline
    MemberRank
    Dec 2013 Join Date
    40Posts

    Re: [Release] InfectionMMO latest source code

    Quote Originally Posted by Dragonbooss View Post
    Hey there, since my backup HD broke I stopped working with WarZ (2017, May), and that's the latest source I worked on. I don't remember all the features, but I was working hard in a hardcore mode (channel == 6, if I'm not wrong). It was a clean ISS source based.
    Some features that I remeber I worked on
    - Colorado V1 and Colorado V2 (from Codex source)
    - Skins based on craft system
    - Crawling zombies (hardcore mode)
    - Geared zombies (hardcore mode)
    - When player dies he turns into zombie (hardcore mode)
    - Fill bottle (and get some dirty water, on hardcore mode)

    PS: on feature player turning into zombies, it's not finished. You have to search where in the code the player model is replaced by a 'zombiefied' model and finish it

    PS2: No support will be given, since I don't even have PC anymore, so don't bother sending private messages that you won't get an answer...

    PS3: Don't forget to search about "LuFP", that was the AC that we used at the time

    bin.rar
    server.rar
    scr.rar
    WarZ_2017-05-17-17-16-37.BAK
    You have FLA source? please upload
    Thank you

  6. #6
    Enthusiast TheWhile is offline
    MemberRank
    Aug 2016 Join Date
    34Posts

    Re: [Release] InfectionMMO latest source code

    can someone help me when I'm going to open the master server he crash alone and it appears to me




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