Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
iTzTonyR703
Thats what Im doing now.
Your also missing the anm and items db for everyone xD LOL
Im gonna stream my progress \/\/\/\/\/
Quote:
Your also missing the anm
Does it matter? or do they have something new regarding the animations?
Interesting.
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
darkshadowm16
Does it matter? or do they have something new regarding the animations?
Interesting.
If its the same model. You need to have a anm reagrdless for that Item for Itemsdb to read. Or else you'll do it the hard way like me and redo all the animations one by one. But
Tip,
If you add weapon to items db say..."Winter" Winter looks for the FNAME (FPS Model) Then looks for the sco. SCO the model its self.Now it looks for a anmprefix that prefix leasd to the anm5 folder leading to the cvs or what ever the file is called.Using its own anm is complicated and thats why it takes long to make new weapons etc. Its best you use already made anm to make your life easier. Hopfully you have a better understanding now.
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
iTzTonyR703
If its the same model. You need to have a anm reagrdless for that Item for Itemsdb to read. Or else you'll do it the hard way like me and redo all the animations one by one. But
Tip,
If you add weapon to items db say..."Winter" Winter looks for the FNAME (FPS Model) Then looks for the sco. SCO the model its self.Now it looks for a anmprefix that prefix leasd to the anm5 folder leading to the cvs or what ever the file is called.Using its own anm is complicated and thats why it takes long to make new weapons etc. Its best you use already made anm to make your life easier. Hopfully you have a better understanding now.
Really interesting, thanks allot!
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
iTzTonyR703
One problem. You dont have all the dds files -.-
Tell me what is missing..
ADDED
ItemsDB
Animations
StoreIcons
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
MrPancake
Tell me what is missing..
ADDED
ItemsDB
Animations
StoreIcons
Tar is missing dds files like the FPS.
Best you double check all the texture files would helpout alot since I cant extract it for some reason :(
Re: [Release] Infestation Nvidia Day 2015 Item´s
you need a different script use this one:
Code:
set SIGN_AE binary "\xbc\xb9\xc6" # Apoc End
getdstring SIGN 3
if SIGN != "arf"
if SIGN != SIGN_AE
print "you must open only the first file, WO_00.bin"
cleanexit
endif
endif
get BIN_TYPE byte
if BIN_TYPE == 0xbe # ApocalypseEnd
math BIN_TYPE = 'l'
endif
get VER long
if BIN_TYPE == 'l' # War Inc
get BUILD long
get FILES long
get SIZE long
get INFO_CRC long
elif BIN_TYPE == 'r' # DeadZ
get SIZE long
get INFO_CRC long
get BUILD long
get FILES long
else
print "Error: type %BIN_TYPE% not supported yet, contact me"
cleanexit
endif
savepos OFFSET
comtype unzip_dynamic
get SIZE asize
math SIZE -= OFFSET
clog MEMORY_FILE OFFSET SIZE SIZE
comtype zlib
get MEMORY_SIZE asize MEMORY_FILE
get PACK_EXT extension
get PACK_BASENAME basename
string PACK_BASENAME >>= "_"
math WORKAROUND = 0
math LAST_PACK = -1
for i = 0 #< FILES
# FILES is ignored in order to grant compatibility with invalid archives
savepos TMP MEMORY_FILE
if TMP >= MEMORY_SIZE
break
endif
if BIN_TYPE == 'l' # War Inc
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
elif BIN_TYPE == 'r' # DeadZ
get CRC long MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get ZSIZE long MEMORY_FILE
endif
getdstring DUMMY 0x12 MEMORY_FILE
if i == 0
if SIZE == 0
if OFFSET != 0
math WORKAROUND = 1
endif
endif
endif
if WORKAROUND == 1
math TMP = SIZE
math SIZE = OFFSET
math OFFSET = TMP
endif
math PACK += 1
if PACK != LAST_PACK
string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
open FDSE PACK_NAME 1
math LAST_PACK = PACK
endif
math OFFSET += 4 # arfd
if TYPE == 1 # COMPRESS_STORE
log NAME OFFSET SIZE 1
elif TYPE == 2 # COMPRESS_INFLATE
comtype unzip_dynamic # found one file wrongly stored as zlib, so go with super compatibility
clog NAME OFFSET ZSIZE SIZE 1
elif TYPE == 4 # COMPRESS_LZO
comtype lzo1x
clog NAME OFFSET ZSIZE SIZE 1
else
print "unknown TYPE %TYPE%, contact me"
cleanexit
endif
next i
Here is the downloadlink for the Tar dds files:
https://mega.co.nz/#!pMdGDb6S!HjvSAnMekT01Pn1fUQHMp_P-Xl6loNLVFxjfU5_RjwE
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
iTzTonyR703
Tar is missing dds files like the FPS.
Best you double check all the texture files would helpout alot since I cant extract it for some reason :(
https://mega.co.nz/#!4clV1CZA!L0jVHy...NQ7jQVOABIF72s
What file you cant extract ?
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
eywasgeht
you need a different script use this one:
Code:
set SIGN_AE binary "\xbc\xb9\xc6" # Apoc End
getdstring SIGN 3
if SIGN != "arf"
if SIGN != SIGN_AE
print "you must open only the first file, WO_00.bin"
cleanexit
endif
endif
get BIN_TYPE byte
if BIN_TYPE == 0xbe # ApocalypseEnd
math BIN_TYPE = 'l'
endif
get VER long
if BIN_TYPE == 'l' # War Inc
get BUILD long
get FILES long
get SIZE long
get INFO_CRC long
elif BIN_TYPE == 'r' # DeadZ
get SIZE long
get INFO_CRC long
get BUILD long
get FILES long
else
print "Error: type %BIN_TYPE% not supported yet, contact me"
cleanexit
endif
savepos OFFSET
comtype unzip_dynamic
get SIZE asize
math SIZE -= OFFSET
clog MEMORY_FILE OFFSET SIZE SIZE
comtype zlib
get MEMORY_SIZE asize MEMORY_FILE
get PACK_EXT extension
get PACK_BASENAME basename
string PACK_BASENAME >>= "_"
math WORKAROUND = 0
math LAST_PACK = -1
for i = 0 #< FILES
# FILES is ignored in order to grant compatibility with invalid archives
savepos TMP MEMORY_FILE
if TMP >= MEMORY_SIZE
break
endif
if BIN_TYPE == 'l' # War Inc
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
get ZSIZE long MEMORY_FILE
get CRC long MEMORY_FILE
elif BIN_TYPE == 'r' # DeadZ
get CRC long MEMORY_FILE
get OFFSET long MEMORY_FILE
get SIZE long MEMORY_FILE
getdstring NAME 260 MEMORY_FILE
get TYPE byte MEMORY_FILE
get PACK byte MEMORY_FILE
get ZSIZE long MEMORY_FILE
endif
getdstring DUMMY 0x12 MEMORY_FILE
if i == 0
if SIZE == 0
if OFFSET != 0
math WORKAROUND = 1
endif
endif
endif
if WORKAROUND == 1
math TMP = SIZE
math SIZE = OFFSET
math OFFSET = TMP
endif
math PACK += 1
if PACK != LAST_PACK
string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
open FDSE PACK_NAME 1
math LAST_PACK = PACK
endif
math OFFSET += 4 # arfd
if TYPE == 1 # COMPRESS_STORE
log NAME OFFSET SIZE 1
elif TYPE == 2 # COMPRESS_INFLATE
comtype unzip_dynamic # found one file wrongly stored as zlib, so go with super compatibility
clog NAME OFFSET ZSIZE SIZE 1
elif TYPE == 4 # COMPRESS_LZO
comtype lzo1x
clog NAME OFFSET ZSIZE SIZE 1
else
print "unknown TYPE %TYPE%, contact me"
cleanexit
endif
next i
Here is the downloadlink for the Tar dds files:
https://mega.co.nz/#!pMdGDb6S!HjvSAnMekT01Pn1fUQHMp_P-Xl6loNLVFxjfU5_RjwE
http://i.gyazo.com/2662a00ee9a50647c0b767cc8bac1f58.png
Invalid operator p. I even changed some things in the script and I still didnt get it to work.
Re: [Release] Infestation Nvidia Day 2015 Item´s
Are you all that new to extracting bins lol use 0.6.1d and 0.1.5a...
Re: [Release] Infestation Nvidia Day 2015 Item´s
@iTzTonyR703 Make AMD Items. Nao.
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
m70b1jr
Im taking it into consideration. Seeing how the design went with the nvidia. Im sure its a piece of cake. But, that depends. What weapon :)
Re: [Release] Infestation Nvidia Day 2015 Item´s
very nice!
please release the new item next.
i think it called "Valentine Items"
Re: [Release] Infestation Nvidia Day 2015 Item´s
Hm, would be nice to see some new items from Infestation Thiland.
Re: [Release] Infestation Nvidia Day 2015 Item´s
Quote:
Originally Posted by
TheAomsin2526
very nice!
please release the new item next.
i think it called "Valentine Items"
Aomsin, lol :lol:
Re: [Release] Infestation Nvidia Day 2015 Item´s
will not be a problem to release the "Valentine Items" i just need the release date ^^ :)