[Release] Infestation Nvidia Day 2015 Item´s

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  1. #1
    Member MrPancake is offline
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    [Release] Infestation Nvidia Day 2015 Item´s

    Hello :) NO SUPPORT ! !

    This is my first release. Infestation thailand added new items for the nvidia day 2015. Here is a picture.





    Download: https://mega.co.nz/#fm/QNE2WQKJ

    The Password is "MrPancake"

    -Edit- (StoreIcons)

    Download:
    https://mega.co.nz/#!gEd3yArS!Ln7xmKsOEjE1_5cOq90_lBlIm_YFKPQU1wpMMr8dAkU



    Item`s DB

    <Weapon itemID="101420" category="29" upgrade="1" FNAME="MEL_CanoePaddle_Knife_NV" Weight="1000"> <Model file="Data/ObjectsDepot/Weapons/MEL_CanoePaddle_Knife_NV.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="" />
    <HudIcon file="$Data/Weapons/HudIcons/MEL_CanoePaddle_Knife.dds" />
    <Store name="Nvidia Horn" icon="$Data/Weapons/StoreIcons/MEL_CanoePaddle_Knife_NV.dds" desc="Crafted Item!" LevelRequired="0" />
    <PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="80" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
    <Animation type="melee" />
    <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
    <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    <Dur u="450" r1="0" r2="0" r3="0" />
    </Weapon>
    <Weapon itemID="101421" category="28" upgrade="1" FNAME="Item_Riot_Shield_Crate_NV" Weight="900">
    <Model file="Data/ObjectsDepot/Weapons/Item_Riot_Shield_Crate_01_NV.sco" AnimPrefix="Item_Riot_Shield_Crate_01_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="" />
    <HudIcon file="$Data/Weapons/HudIcons/Item_Riot_Shield_Crate_ZB.dds" />
    <Store name="RiotShield Nvidia" icon="$Data/Weapons/StoreIcons/Item_Riot_Shield_Crate_NV.dds" desc="used different final model" LevelRequired="0" />
    <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    <Animation type="assault" />
    <Sound shoot="" reload="" />
    <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    </Weapon>
    <Weapon itemID="101426" category="20" upgrade="1" FNAME="ASR_Fn_scar_NV" Weight="3500">
    <Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NV.sco" AnimPrefix="ASR_Scar_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="muzzle_asr" />
    <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds" />
    <Store name="FN SCAR Nvidia Limited" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NV.dds" desc="The SCAR 16 Nvidia Limited is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
    <PrimaryFire bullet="5.56" damage="26" immediate="false" mass="1" decay="80" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="1.5" rateOfFire="625" spread="4.1" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
    <Animation type="assault" />
    <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
    <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    <Dur u="4000" r1="33" r2="90" r3="2000" />
    </Weapon>
    <Weapon itemID="101424" category="28" upgrade="1" FNAME="Item_Lockbox_01_Crate_NV" Weight="5000">
    <Model file="Data/ObjectsDepot/Weapons/Item_Lockbox_01_Crate_NV.sco" AnimPrefix="Item_Lockbox_01_Crate_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="muzzle_asr" />
    <HudIcon file="$Data/Weapons/HudIcons/Item_Lockbox_01_Crate.dds" />
    <Store name="Nvidia Locker" icon="$Data/Weapons/StoreIcons/Item_Lockbox_01_Crate_NV.dds" desc="Placeable personal storage unit" LevelRequired="0" />
    <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    <Animation type="assault" />
    <Sound shoot="" reload="" />
    <FPS />
    </Weapon>
    <Weapon itemID="101425" category="28" upgrade="1" FNAME="Consumables_KAKKiller_01" Weight="100">
    <Model file="Data/ObjectsDepot/Weapons/Consumables_KAKKiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="muzzle_asr" />
    <HudIcon file="$Data/Weapons/HudIcons/Consumables_PainKiller_01.dds" />
    <Store name="KAK Killer" icon="$Data/Weapons/StoreIcons/Consumables_KAKKiller_01.dds" desc="Over the counter KAK killers that counter-act the effects of KAK on the body." LevelRequired="2" />
    <PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
    <Animation type="assault" />
    <Sound shoot="" reload="" />
    <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
    </Weapon>
    <Weapon itemID="101418" category="21" upgrade="1" FNAME="SNP_M82_NV" Weight="11000">
    <Model file="Data/ObjectsDepot/Weapons/SNP_M82_NV.sco" AnimPrefix="SNP_M82_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="muzzle_asr" />
    <HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
    <Store name="M107 Nvidia Custom" icon="$Data/Weapons/StoreIcons/SNP_M82_NV.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
    <PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2.6" decay="400" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="5" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
    <Animation type="assault" />
    <Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
    <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
    <Dur u="600" r1="25" r2="55" r3="4250" />
    </Weapon>
    <Weapon itemID="101419" category="20" upgrade="1" FNAME="ASR_tar21_NV" Weight="3300">
    <Model file="Data/ObjectsDepot/Weapons/ASR_tar21_NV.sco" AnimPrefix="ASR_tar21_NV" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
    <MuzzleModel file="muzzle_asr" />
    <HudIcon file="$Data/Weapons/HudIcons/ASR_tar21.dds" />
    <Store name="IMI TAR-21 Nvidia Custom" icon="$Data/Weapons/StoreIcons/ASR_tar21_NV.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
    <PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="100" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3.8" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
    <Animation type="assault" />
    <Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
    <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400059" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
    <Dur u="5600" r1="33" r2="90" r3="2200" />

    </Weapon>



    <Gear itemID="20213" category="13" Weight="1000"> <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01_NV.sco" />
    <Store name="Nvidia Steel Helmet" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01_NV.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
    <Armor damagePerc="30" damageMax="15000" bulkiness="20" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    <Dur u="0" r1="33" r2="90" r3="1076" />
    </Gear>
    <Gear itemID="20212" category="11" Weight="3000">
    <Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy_NV.sco" />
    <Store name="Nvidia Steel Plate" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy_NV.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 4 Protection" LevelRequired="20" />
    <Armor damagePerc="30" damageMax="28000" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
    <Dur u="0" r1="33" r2="90" r3="966" />
    </Gear>

    </GearArmory>
    Animation !
    Mel_CanoePaddle_Knife_NV,Idle_MEL_Bat_01,UI_Idle_MEL_Knife_01,Stand_Aim_MEL_Bat_01,Walk_Aim_MEL_Bat_01,Stand_Aim_MEL_Bat_01,Crouch_Blend_MEL_Bat,Stand_Aim_MEL_Bat_01,Run_Blend_MEL_Bat_01,Sprint_Blend_MEL_Bat_01,none,none,none,Stand_Shooting_Mel_Bat_Swing_L,Stand_Shooting_Mel_Bat_Swing_L,Stand_Shooting_Mel_Bat_Swing_L,Prone_Blend_MEL_Bat_01,Prone_Aim_MEL_Bat_01,none,none,Prone_Idle_MEL_Bat_01Item_Riot_Shield_Crate_NV,Idle_Lockbox,UI_Idle_EXP_Lockbox,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Lockbox,Crouch_Aim_Grenade_01,Run_Blend_Lockbox,Sprint_Blend_Lockbox,none,none,none,none,none,none,Prone_Blend_Lockbox,none,none,none,Prone_Idle_Lockbox
    ASR_Fn_scar_NV,Idle_ASR_Fn_scar,UI_Idle_ASR_M4,Stand_Aim_ASR_M4,Walk_Blend_ASR_M4,Walk_Aim_ASR_M4,Crouch_Blend_ASR_Fn_scar,Crouch_Aim_ASR_M4,Run_Blend_ASR_M4FFH,Sprint_Blend_ASR_M4,Reload_Walk_ASR_Fn_scar,Reload_Idle_ASR_Fn_scar,Reload_Crouch_ASR_M4_01,Stand_Shooting_ASR_Fn_scar,Zoom_ASR_M4_Fire,Stand_Shooting_ASR_Fn_scar,Prone_Blend_ASR_M4,Prone_Aim_ASR_M4,Reload_Prone_ASR_M4_01,Stand_Shooting_ASR_Fn_scar,Prone_Idle_ASR_M4
    Item_Lockbox_01_Crate_NV,Idle_Lockbox,UI_Idle_EXP_Lockbox,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Lockbox,Crouch_Aim_Grenade_01,Run_Blend_Lockbox,Sprint_Blend_Lockbox,none,none,none,none,none,none,Prone_Blend_Lockbox,none,none,none,Prone_Idle_Lockbox
    Consumables_KAKKiller_01,Idle_Grenade_01,UI_Idle_EXP_SmokeG,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Grenade_01,Crouch_Aim_Grenade_01,Run_Blend_Grenade_01,Sprint_Blend_Grenade_01,none,none,none,Stand_Shooting_Pills,none,Stand_Shooting_Pills,Prone_Blend_MEL_Knife_01,none,none,Stand_Shooting_Pills,Prone_Idle_MEL_Knife_01
    SNP_M82_NV,Idle_SNP_SVD,UI_Idle_SNP_SVD,Stand_Aim_SNP_SVD,Walk_Blend_SNP_SVD,Walk_Aim_SNP_SVD,Crouch_Blend_SNP,Crouch_Aim_SNP_SVD,Run_Blend_SNP,Sprint_Blend_SNP,Reload_Walk_SNP_M82,Reload_Idle_SNP_M82,Reload_Crouch_SNP_M82,Stand_Shooting_SNP_SVD,none,none,Prone_Blend_ASR_M4,Prone_Aim_SNP_SVD,Reload_Prone_SNP_M82,Stand_Shooting_SNP_SVD,Prone_Idle_SNP_SVD
    ASR_tar21_NV,Idle_ASR_Tar21,UI_Idle_ASR_Tar21,Stand_Aim_ASR_tar21,Walk_Blend_ASR_Tar21,Walk_Aim_ASR_Tar21,Crouch_Blend_ASR_Tar21,Crouch_Aim_ASR_Tar21,Run_Blend_ASR_Tar21,Sprint_Blend_ASR_Tar21,Reload_Walk_ASR_Tar,Reload_Idle_ASR_Tar,Reload_Crouch_ASR_Tar,Stand_Shooting_ASR_Tar_Single_01,none,none,Prone_Blend_ASR_M4,Prone_Aim_ASR_tar21,Reload_Prone_ASR_tar,Stand_Shooting_ASR_Tar_Single_01,Prone_Idle_ASR_tar21
    EXP_SharpnelBomb_NV,Idle_Grenade_01,UI_Idle_EXP_SmokeG,Stand_Aim_Grenade_01,Walk_Blend_Grenade_01,Walk_Aim_Grenade_01,Crouch_Blend_Grenade_01,Crouch_Aim_Grenade_01,Run_Blend_Grenade_01,Sprint_Blend_Grenade_01,none,none,none,none,none,none,Prone_Blend_Grenade_01,Prone_Aim_Grenade_01,Reload_Prone_Grenade_01,none,Prone_Idle_Grenade_01



    Please press the "Like" Button thanks :)
    Last edited by MrPancake; 20-01-15 at 05:27 PM.


  2. #2
    DeadZone The Unknown is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Lol, even Infestation Thiland has unprotected bins.

    Typical, but cool release.

  3. #3
    m70b1jr#9501 m70b1jr is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Can we get AMD Items? xD

  4. #4
    Proficient Member eywasgeht is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    no, because this are items from infestation thailand, he didnt made them.

  5. #5
    Member MrPancake is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by eywasgeht View Post
    no, because this are items from infestation thailand, he didnt made them.

    "Infestation thailand added new items for the nvidia day 2015." Its sure that i dident made them myself xD

  6. #6
    m70b1jr#9501 m70b1jr is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    I'm just saying, can someone make AMD Items? XD

  7. #7
    DeadZone The Unknown is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by m70b1jr View Post
    I'm just saying, can someone make AMD Items? XD
    Nah, how about Intel!

    Jk...

  8. #8
    Member MrPancake is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by darkshadowm16 View Post
    Nah, how about Intel!

    Jk...
    Sounds...Intresting

  9. #9
    Account Upgraded | Title Enabled! djbadboys38 is online now
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by darkshadowm16 View Post
    Nah, how about Intel!

    Jk...
    no no IBM :D

  10. #10
    Titan Guard Dev iTzTonyR703 is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    First one to added all the items into their emulator wins!

    Update already changed scb to sco ;)

    PS: no store Icons ofc..
    Last edited by iTzTonyR703; 19-01-15 at 09:32 PM.

  11. #11
    Proficient Member eywasgeht is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    I already had them in my game, before he released it so GlobalZ wins i think xD

  12. #12
    Titan Guard Dev iTzTonyR703 is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by eywasgeht View Post
    I already had them in my game, before he released it so GlobalZ wins i think xD
    nooooooooo you got a head start! I would of won just gotta add them to the db lol

  13. #13
    Proficient Member eywasgeht is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    M107 look f*** awesome xD http://prntscr.com/5ujm6e :)

  14. #14
    DeadZone The Unknown is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by eywasgeht View Post
    M107 look f*** awesome xD http://prntscr.com/5ujm6e :)
    Damn, gun is sexy as hell.

    LOL

  15. #15
    Titan Guard Dev iTzTonyR703 is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    One problem. You dont have all the dds files -.-

  16. #16
    DeadZone The Unknown is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by iTzTonyR703 View Post
    Thats what Im doing now.

    Your also missing the anm and items db for everyone xD LOL

    Im gonna stream my progress \/\/\/\/\/
    Your also missing the anm
    Does it matter? or do they have something new regarding the animations?
    Interesting.

  17. #17
    Titan Guard Dev iTzTonyR703 is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by darkshadowm16 View Post
    Does it matter? or do they have something new regarding the animations?
    Interesting.
    If its the same model. You need to have a anm reagrdless for that Item for Itemsdb to read. Or else you'll do it the hard way like me and redo all the animations one by one. But

    Tip,

    If you add weapon to items db say..."Winter" Winter looks for the FNAME (FPS Model) Then looks for the sco. SCO the model its self.Now it looks for a anmprefix that prefix leasd to the anm5 folder leading to the cvs or what ever the file is called.Using its own anm is complicated and thats why it takes long to make new weapons etc. Its best you use already made anm to make your life easier. Hopfully you have a better understanding now.

  18. #18
    DeadZone The Unknown is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by iTzTonyR703 View Post
    If its the same model. You need to have a anm reagrdless for that Item for Itemsdb to read. Or else you'll do it the hard way like me and redo all the animations one by one. But

    Tip,

    If you add weapon to items db say..."Winter" Winter looks for the FNAME (FPS Model) Then looks for the sco. SCO the model its self.Now it looks for a anmprefix that prefix leasd to the anm5 folder leading to the cvs or what ever the file is called.Using its own anm is complicated and thats why it takes long to make new weapons etc. Its best you use already made anm to make your life easier. Hopfully you have a better understanding now.
    Really interesting, thanks allot!

  19. #19
    Member MrPancake is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by iTzTonyR703 View Post
    One problem. You dont have all the dds files -.-
    Tell me what is missing..

    ADDED

    ItemsDB

    Animations

    StoreIcons

  20. #20
    Titan Guard Dev iTzTonyR703 is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by MrPancake View Post
    Tell me what is missing..

    ADDED

    ItemsDB

    Animations

    StoreIcons
    Tar is missing dds files like the FPS.

    Best you double check all the texture files would helpout alot since I cant extract it for some reason :(

  21. #21
    Proficient Member eywasgeht is offline
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    Re: [Release] Infestation Nvidia Day 2015 Item´s

    you need a different script use this one:

    Code:
    set SIGN_AE binary "\xbc\xb9\xc6"   # Apoc End 
     
    getdstring SIGN 3
    if SIGN != "arf"
    if SIGN != SIGN_AE
        print "you must open only the first file, WO_00.bin"
        cleanexit
    endif
    endif
    get BIN_TYPE byte
    if BIN_TYPE == 0xbe # ApocalypseEnd
        math BIN_TYPE = 'l'
    endif
     
     
    get VER long
    if BIN_TYPE == 'l'      # War Inc
        get BUILD long
        get FILES long
        get SIZE long
        get INFO_CRC long
    elif BIN_TYPE == 'r'    # DeadZ
        get SIZE long
        get INFO_CRC long
        get BUILD long
        get FILES long
    else
        print "Error: type %BIN_TYPE% not supported yet, contact me"
        cleanexit
    endif
    savepos OFFSET
    comtype unzip_dynamic
    get SIZE asize
    math SIZE -= OFFSET
    clog MEMORY_FILE OFFSET SIZE SIZE
    comtype zlib
    get MEMORY_SIZE asize MEMORY_FILE
     
     
    get PACK_EXT extension
    get PACK_BASENAME basename
    string PACK_BASENAME >>= "_"
     
     
    math WORKAROUND = 0
    math LAST_PACK = -1
    for i = 0 #< FILES
        # FILES is ignored in order to grant compatibility with invalid archives
        savepos TMP MEMORY_FILE
        if TMP >= MEMORY_SIZE
            break
        endif
     
     
        if BIN_TYPE == 'l'      # War Inc
            getdstring NAME 260 MEMORY_FILE
            get TYPE    byte MEMORY_FILE
            get PACK    byte MEMORY_FILE
            get OFFSET  long MEMORY_FILE
            get SIZE    long MEMORY_FILE
            get ZSIZE   long MEMORY_FILE
            get CRC     long MEMORY_FILE
        elif BIN_TYPE == 'r'    # DeadZ
            get CRC     long MEMORY_FILE
            get OFFSET  long MEMORY_FILE
            get SIZE    long MEMORY_FILE
            getdstring NAME 260 MEMORY_FILE
            get TYPE    byte MEMORY_FILE
            get PACK    byte MEMORY_FILE
            get ZSIZE   long MEMORY_FILE
        endif
        getdstring DUMMY 0x12 MEMORY_FILE
     
     
        if i == 0
            if SIZE == 0
                if OFFSET != 0
                    math WORKAROUND = 1
                endif
            endif
        endif
        if WORKAROUND == 1
            math TMP    = SIZE
            math SIZE   = OFFSET
            math OFFSET = TMP
        endif
     
     
     
     
        math PACK += 1
        if PACK != LAST_PACK
            string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
            open FDSE PACK_NAME 1
            math LAST_PACK = PACK
        endif
        math OFFSET += 4    # arfd
     
     
        if TYPE == 1    # COMPRESS_STORE
            log NAME OFFSET SIZE 1
        elif TYPE == 2  # COMPRESS_INFLATE
            comtype unzip_dynamic   # found one file wrongly stored as zlib, so go with super compatibility
            clog NAME OFFSET ZSIZE SIZE 1
        elif TYPE == 4  # COMPRESS_LZO
            comtype lzo1x
            clog NAME OFFSET ZSIZE SIZE 1
        else
            print "unknown TYPE %TYPE%, contact me"
            cleanexit
        endif
    next i

    Here is the downloadlink for the Tar dds files:

    https://mega.co.nz/#!pMdGDb6S!HjvSAnMekT01Pn1fUQHMp_P-Xl6loNLVFxjfU5_RjwE
    Last edited by eywasgeht; 20-01-15 at 06:29 PM.

  22. #22
    Member MrPancake is offline
    MemberRank
    Jan 2015 Join Date
    NotHitlerBunkerLocation
    52Posts

    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by iTzTonyR703 View Post
    Tar is missing dds files like the FPS.

    Best you double check all the texture files would helpout alot since I cant extract it for some reason :(
    https://mega.co.nz/#!4clV1CZA!L0jVHy...NQ7jQVOABIF72s

    What file you cant extract ?

  23. #23
    Titan Guard Dev iTzTonyR703 is offline
    MemberRank
    Apr 2013 Join Date
    US, STL.Location
    296Posts

    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Quote Originally Posted by eywasgeht View Post
    you need a different script use this one:

    Code:
    set SIGN_AE binary "\xbc\xb9\xc6"   # Apoc End 
     
    getdstring SIGN 3
    if SIGN != "arf"
    if SIGN != SIGN_AE
        print "you must open only the first file, WO_00.bin"
        cleanexit
    endif
    endif
    get BIN_TYPE byte
    if BIN_TYPE == 0xbe # ApocalypseEnd
        math BIN_TYPE = 'l'
    endif
     
     
    get VER long
    if BIN_TYPE == 'l'      # War Inc
        get BUILD long
        get FILES long
        get SIZE long
        get INFO_CRC long
    elif BIN_TYPE == 'r'    # DeadZ
        get SIZE long
        get INFO_CRC long
        get BUILD long
        get FILES long
    else
        print "Error: type %BIN_TYPE% not supported yet, contact me"
        cleanexit
    endif
    savepos OFFSET
    comtype unzip_dynamic
    get SIZE asize
    math SIZE -= OFFSET
    clog MEMORY_FILE OFFSET SIZE SIZE
    comtype zlib
    get MEMORY_SIZE asize MEMORY_FILE
     
     
    get PACK_EXT extension
    get PACK_BASENAME basename
    string PACK_BASENAME >>= "_"
     
     
    math WORKAROUND = 0
    math LAST_PACK = -1
    for i = 0 #< FILES
        # FILES is ignored in order to grant compatibility with invalid archives
        savepos TMP MEMORY_FILE
        if TMP >= MEMORY_SIZE
            break
        endif
     
     
        if BIN_TYPE == 'l'      # War Inc
            getdstring NAME 260 MEMORY_FILE
            get TYPE    byte MEMORY_FILE
            get PACK    byte MEMORY_FILE
            get OFFSET  long MEMORY_FILE
            get SIZE    long MEMORY_FILE
            get ZSIZE   long MEMORY_FILE
            get CRC     long MEMORY_FILE
        elif BIN_TYPE == 'r'    # DeadZ
            get CRC     long MEMORY_FILE
            get OFFSET  long MEMORY_FILE
            get SIZE    long MEMORY_FILE
            getdstring NAME 260 MEMORY_FILE
            get TYPE    byte MEMORY_FILE
            get PACK    byte MEMORY_FILE
            get ZSIZE   long MEMORY_FILE
        endif
        getdstring DUMMY 0x12 MEMORY_FILE
     
     
        if i == 0
            if SIZE == 0
                if OFFSET != 0
                    math WORKAROUND = 1
                endif
            endif
        endif
        if WORKAROUND == 1
            math TMP    = SIZE
            math SIZE   = OFFSET
            math OFFSET = TMP
        endif
     
     
     
     
        math PACK += 1
        if PACK != LAST_PACK
            string PACK_NAME p= "%s_%02d.%s" PACK_BASENAME PACK PACK_EXT
            open FDSE PACK_NAME 1
            math LAST_PACK = PACK
        endif
        math OFFSET += 4    # arfd
     
     
        if TYPE == 1    # COMPRESS_STORE
            log NAME OFFSET SIZE 1
        elif TYPE == 2  # COMPRESS_INFLATE
            comtype unzip_dynamic   # found one file wrongly stored as zlib, so go with super compatibility
            clog NAME OFFSET ZSIZE SIZE 1
        elif TYPE == 4  # COMPRESS_LZO
            comtype lzo1x
            clog NAME OFFSET ZSIZE SIZE 1
        else
            print "unknown TYPE %TYPE%, contact me"
            cleanexit
        endif
    next i

    Here is the downloadlink for the Tar dds files:

    https://mega.co.nz/#!pMdGDb6S!HjvSAnMekT01Pn1fUQHMp_P-Xl6loNLVFxjfU5_RjwE


    Invalid operator p. I even changed some things in the script and I still didnt get it to work.

  24. #24
    Harro Syxn is offline
    MemberRank
    Mar 2013 Join Date
    767Posts

    Re: [Release] Infestation Nvidia Day 2015 Item´s

    Are you all that new to extracting bins lol use 0.6.1d and 0.1.5a...

  25. #25
    m70b1jr#9501 m70b1jr is offline
    MemberRank
    May 2013 Join Date
    North CarolinaLocation
    862Posts

    Re: [Release] Infestation Nvidia Day 2015 Item´s

    @iTzTonyR703 Make AMD Items. Nao.



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