[Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

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  1. #1
    Moderator GigaToni is offline
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    [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK



    (Useless because FF Server is hosted by GameBlocks!)

    FairFight SDK




    Infestation.pdb


  2. #2
    |The GOD| beastgameer is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    What's infestation pdb used for??

  3. #3
    Moderator GigaToni is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Read all function names etc.

  4. #4
    Enthusiast zD4RK is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    nice release man, thx for

  5. #5
    Professional RageZone XxFuR4xX is online now
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Thx GigaToni. Big gj.
    How to Install ?

  6. #6
    Member The Username is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Nice! Good work !

  7. #7
    failed in javascript ItzFdr is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Quote Originally Posted by XxFuR4xX View Post
    Thx GigaToni. Big gj.
    How to Install ?
    You can't

  8. #8
    Apprentice WhiteDarkWolf is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Quote Originally Posted by GigaToni View Post
    Read all function names etc.
    where?




    What's infestation pdb used for?

  9. #9
    Apprentice WhiteDarkWolf is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    Rilly

    thx)

    - - - Updated - - -

    Hmmm....
    This is a file that can be converted into a new infestation source code? Right?

  10. #10
    Moderator GigaToni is offline
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    Re: [Release] InfestationMMO (v1.1.5) pdb & FairFight SDK

    No. Didn't you read what alca was posting?!

    PDB files are generated when you build your project. They contain information relating to the built binaries which Visual Studio can interpret.

    When a program crashes and it generates a crash report, Visual Studio is able to take that report and link it back to the source code via the PDB file for the application. PDB files must be built from the same binary that generated the crash report!

    There are some issues that we have encountered over time.

    The machine that is debugging the crash report needs to have the source on the same path as the machine that built the binary.Release builds often optimize to the extent where you cannot view the state of object member variables

    If anyone knows how to defeat the former, I would be grateful for some input.



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