SecretsOThePast maybe know something about x64 using on the DeadZ but idk if he's able to share it :'s was great if could be possible to change the platform to x64 and change to dx11 too, without that this game is doomed to the ruin :/
SecretsOThePast maybe know something about x64 using on the DeadZ but idk if he's able to share it :'s was great if could be possible to change the platform to x64 and change to dx11 too, without that this game is doomed to the ruin :/
He also know how to upgrade Physx 3.2 to 3.3 and other things like that, but our conversation is a bit out of topic :s, all these message are going to be removed I guess.
Share how to upgrade Physx, Dirext, bits, that could be so fuc*ing awesome but a lot of ppl do that for a lot of money, they will be mad : s , this isn't fair I guess and I think.
yeah
but unfortunately he doesnt read PM either so :/ @SecretsOThePast
but keep in mind theres a tiny line which is worth doing and what is not. I think x64 would be bordline of that and it would freaking nice but only if you dont have spend a year rewriting all the stuff , depends how much effort did warz/iss originally put into this.
and yeah this version of the engine is doomed without newer stuff like dx11.
Last edited by balazs12; 03-11-16 at 02:57 PM.
I'll have to dig up my code for PhysX 3.3 - once I do I will share it with everyone.
Note that vehicles do not work in PhysX 3.3.
DeadZ had a x64 client, but not a x64 server - this is because of the Autodesk libs for Navigation not supporting x64 platforms. Either way it was never released or completed.
@SecretsOThePast i'm looking ONLY for a client side x64 NOT MORE Thx for all if this can be.............. and good day to all
I'd like to try this myself...I do it more for the learning side of things..I don't see myself putting up a public emu anytime soon..so yeah it would be nice to try the conversion to X64