[RELEASE] Kyle Crane Character Source

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  1. #16
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [RELEASE] Kyle Crane Character Source

    SecretsOThePast maybe know something about x64 using on the DeadZ but idk if he's able to share it :'s was great if could be possible to change the platform to x64 and change to dx11 too, without that this game is doomed to the ruin :/

  2. #17
    Valued Member FrageDev is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by Bombillo View Post
    SecretsOThePast maybe know something about x64 using on the DeadZ but idk if he's able to share it :'s was great if could be possible to change the platform from x32 to x64 and change to dx11 too, without that this game is doomed to the ruin :/
    He also know how to upgrade Physx 3.2 to 3.3 and other things like that, but our conversation is a bit out of topic :s, all these message are going to be removed I guess.

    Share how to upgrade Physx, Dirext, bits, that could be so fuc*ing awesome but a lot of ppl do that for a lot of money, they will be mad : s , this isn't fair I guess and I think.

  3. #18
    Valued Member balazs12 is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by FrageDev View Post
    He also know how to upgrade Physx 3.2 to 3.3 and other things like that, but our conversation is a bit out of topic :s, all these message are going to be removed I guess.

    Share how to upgrade Physx, Dirext, bits, that could be so fuc*ing awesome but a lot of ppl do that for a lot of money, they will be mad : s , this isn't fair I guess and I think.
    yeah
    but unfortunately he doesnt read PM either so :/ @SecretsOThePast
    but keep in mind theres a tiny line which is worth doing and what is not. I think x64 would be bordline of that and it would freaking nice but only if you dont have spend a year rewriting all the stuff , depends how much effort did warz/iss originally put into this.

    and yeah this version of the engine is doomed without newer stuff like dx11.
    Last edited by balazs12; 03-11-16 at 02:57 PM.

  4. #19
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by balazs12 View Post
    yeah
    but unfortunately he doesnt read PM either so :/
    but keep in mind theres a tiny line which is worth doing and what is not. I think x64 would be bordline of that and it would freaking nice but only if you dont have spend a year rewriting all the stuff , depends how much effort did warz/iss originally put into this.

    and yeah this engine is doomed without newer stuff like dx11 and stuff.

    i might be wrong but i think Stargate75 also can do that ;s

    thoo don't bother to pm him.. he almost never shows up on the RaGEZONE

  5. #20
    Retired. Don't PM. SecretsOThePast is offline
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    Re: [RELEASE] Kyle Crane Character Source

    I'll have to dig up my code for PhysX 3.3 - once I do I will share it with everyone.

    Note that vehicles do not work in PhysX 3.3.

    DeadZ had a x64 client, but not a x64 server - this is because of the Autodesk libs for Navigation not supporting x64 platforms. Either way it was never released or completed.

  6. #21
    Member vaxter is offline
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    Re: [RELEASE] Kyle Crane Character Source

    @SecretsOThePast i'm looking ONLY for a client side x64 NOT MORE Thx for all if this can be.............. and good day to all

  7. #22
    Valued Member balazs12 is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by SecretsOThePast View Post
    I'll have to dig up my code for PhysX 3.3 - once I do I will share it with everyone.

    Note that vehicles do not work in PhysX 3.3.

    DeadZ had a x64 client, but not a x64 server - this is because of the Autodesk libs for Navigation not supporting x64 platforms. Either way it was never released or completed.
    Dam thats nice, btw would you share the x64 client with everyone or atleast with some specific guys?

  8. #23
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by balazs12 View Post
    Dam thats nice, btw would you share the x64 client with everyone or atleast with some specific guys?

    probably everyone..

    and it will again start the whole fire of "HELP ME FIXIG IT, HELP ME PLEAS PLEAS HELP" again...

    oh well spam on forums here i come..

  9. #24
    Member vaxter is offline
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    Re: [RELEASE] Kyle Crane Character Source

    ......

  10. #25
    ☆Dying Dawn☆ Bombillo is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by Sylvanas1234 View Post
    probably everyone..

    and it will again start the whole fire of "HELP ME FIXIG IT, HELP ME PLEAS PLEAS HELP" again...

    oh well spam on forums here i come..
    thats normal in all the section from RZ but the people who know a littlebit about the game will enjoy the x64 fruitcake without make any question, but let's leave the other people break their head eventually they going learn alone or they will go out

  11. #26
    I can do it!, i guess... Sylvanas1234 is offline
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    Re: [RELEASE] Kyle Crane Character Source

    Quote Originally Posted by Bombillo View Post
    thats normal in all the section from RZ but the people who know a littlebit about the game will enjoy the x64 fruitcake without make any question, but let's leave the other people break their head eventually they going learn alone or they will go out

    owww cmon Bombillo.. tell me how many people there are HERE that actualy tries something themselves... and how often you can see a new commer account that was made only to ask for help with everything ;s

  12. #27
    Account Upgraded | Title Enabled! dNi3L is offline
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    Re: [RELEASE] Kyle Crane Character Source

    I'd like to try this myself...I do it more for the learning side of things..I don't see myself putting up a public emu anytime soon..so yeah it would be nice to try the conversion to X64



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