[Release] Skills Tree Source

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  1. #1
    Account Upgraded | Title Enabled! SazanOFF94 is offline
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    [Release] Skills Tree Source

    Hello) About a month ago, my Friend - kalisto2002 developed a test skill tree, and now I want to share it with you, since it is no longer cost effective, you must themselves working what to put where, I'm not going to explain anything. This source code is very crude, not me involved in the API and the database, only a visual display of skills. So they are not saved, and if your character is in a clan. Thanks for all the only person with the nickname - kalisto2002
    Spoiler:

    UserSkill.h


    // note: adjust setSkillNames when changing skill ids
    enum ESkillIDs
    {
    CLOSE_COMBAT_1 = 0,
    CLOSE_COMBAT_2 = 1,
    CLOSE_COMBAT_3 = 2,
    ON_TARGET = 3,
    KEEP_IT_STEADY = 4,
    CONCENTRATION_1 = 5,
    CONCENTRATION_2 = 6,
    SKILL_ID_END = 400,
    }




    //SKILLS
    gfxMovie.RegisterEventHandler("eventLearnSkill", MAKE_CALLBACK(eventLearnSkill));




    FrontEndWar.cpp


    void FrontendWarZ::eventLearnSkill(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
    {
    r3d_assert(argCount == 1);

    uint32_t skillID = args[0].GetUInt();

    Scaleform::GFx::Value var[2];
    var[0].SetString(gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID].Gamertag);
    var[1].SetNumber(skillID);
    int xp = gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID].Stats.SkillXPPool;







    switch (skillID)
    {
    case 0:
    xp -= 180;
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    sendPopup("Skill ID: 0");
    break;
    case 1:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 190;
    sendPopup("Skill ID: 1");
    break;
    case 2:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 200;
    break;
    case 3:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 210;
    break;
    case 4:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 220;
    break;
    case 5:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 230;
    break;
    case 6:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    xp -= 240;
    break;
    case 7:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 8:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 9:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 10:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 11:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 12:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 13:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 14:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 15:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 16:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 17:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 18:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 19:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 20:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 21:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 22:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 23:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 24:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 25:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 26:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 27:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 28:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 29:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 30:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 31:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 32:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    case 33:
    gfxMovie.Invoke("_root.api.setSkillLearnedSurvivor", var, 2);
    break;
    default:
    gfxMovie.Invoke("_root.api.createCharSuccessful", var, 1);
    break;
    }
    }




















































    Last edited by Wreckless; 21-04-14 at 07:41 PM. Reason: Changed Quote to Spoiler :)


  2. #2
    f793 eXtremousZ is offline
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    Re: [Release] Skills Tree Source

    Good job kalisto!

  3. #3
    Yuri-BR#1559 Yuri-BR is offline
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    Re: [Release] Skills Tree Source

    thanks

  4. #4
    Member Kanna56 is offline
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    Re: [Release] Skills Tree Source

    Quote Originally Posted by mesut816 View Post
    don't working
    close thread.
    hum....

    you can not read?

    This source code is very crude, not me involved in the API and the database, only a visual display of skills. So they are not saved, and if your character is in a clan. Thanks for all the only person with the nickname - kalisto2002

  5. #5
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Release] Skills Tree Source

    Quote Originally Posted by mesut816 View Post
    don't working
    close thread.
    dont Working? huh&?
    may be because you have a bad hand up?

  6. #6
    Account Upgraded | Title Enabled! jonnybravo is offline
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    Re: [Release] Skills Tree Source

    you missing the UI update missing the update in the API missing the databae update missing the serverside update on the skills as well list can go on and on. Simply just use invisions skills system will get you what you need all done 100%..

  7. #7
    Enthusiast cequela is offline
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    Re: [Release] Skills Tree Source

    ok. working for me now. thanks, Joony

  8. #8
    Account Upgraded | Title Enabled! Poster13 is offline
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    Re: [Release] Skills Tree Source

    Quote Originally Posted by rafaelfel View Post
    Does not work for me. much error in compilation. Use the source of education. I need to get that code to work. need help
    This only GFx, Use InvasionMMO

  9. #9
    Enthusiast robloxfan21 is offline
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    Re: [Release] Skills Tree Source

    Thanks for this!

  10. #10
    Proficient Member Gabirieu is offline
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    Re: [Release] Skills Tree Source

    I didn't understand as enabling her my source is the education it is not DNC

  11. #11
    Member Alp Erdur is offline
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    Re: [Release] Skills Tree Source

    all source is same lol.

  12. #12
    Proficient Member Gabirieu is offline
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    Re: [Release] Skills Tree Source

    helppp

  13. #13
    Member Alp Erdur is offline
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    Re: [Release] Skills Tree Source

    education= DNC gabri,

    download allright source and take skill scripts.

  14. #14
    Proficient Member Gabirieu is offline
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    Re: [Release] Skills Tree Source

    Quote Originally Posted by Alp Erdur View Post
    education= DNC gabri,

    download allright source and take skill scripts.
    ok, tnks man



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