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[Release] WarZTH v2 Full Source Code

Junior Spellweaver
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Sep 13, 2013
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how to fix?

in other computer (hamachi), after click play game in launcher get this error:
Login failed wrong username or password

r3dlog:

Code:
000005.001| ComputerID: 0xe3db96e23dfb
000005.001| Game Version: WarZTH (build: Nov 21 2014 16:49:08) - final
000005.002| Available memory: 3689 MB
000005.116| r3dFS: version:August 26, 2014 13:39, 38856 files
000005.491| Can't open file "1"
000005.491| Can't open file "1"
000005.493| readGameOptionsFile: found INI at C:\Users\Matheus El Madi\Documents\Arktos\WarZ\gameSettings.ini
000005.496| writeGameOptionsFile: Saving settings to C:\Users\Matheus El Madi\Documents\Arktos\WarZ\gameSettings.ini
000005.514| readInputMap: found file at C:\Users\Matheus El Madi\Documents\Arktos\WarZ\inputMap.xml
000005.516| writeInputMap: Saving settings to C:\Users\Matheus El Madi\Documents\Arktos\WarZ\inputMap.xml
000005.519| userSettings: found file at C:\Users\Matheus El Madi\Documents\Arktos\WarZ\userSettings.xml
000005.521| userSettings: Saving settings to C:\Users\Matheus El Madi\Documents\Arktos\WarZ\userSettings.xml
000005.522| InitSounds
000005.523| SOUND: initializing sound system
000005.627| SOUND: '2' sound drivers
000005.629| SOUND: sound caps = 0xF8, speakermode= 2
000005.629| SOUND: sound driver 'Caixas acústicas / fones de ouvido (IDT High Definition Audio CODEC)'
000005.903| SOUND: sound system ready
000005.903| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000008.439| Input Devices enabled: Mouse, Keyboard
000008.536| VMEM As seen through DDRaw: 373
000008.536| VMEM As seen through WMI: 0
000008.536| Setting mode:  1366x768x32 Flags=0
000008.540| Could not initialize NVApi.
000008.540| 
000008.541|  Adapter: AMD Radeon HD 6320 Graphics
000008.541|   aticfx32.dll 8.17.10.1280
000008.541|  Monitor: \\.\DISPLAY1 (1366x768)
000008.569|  r3dRenderLayer::SetMode(x=1366,y=768,bpp=32,windowed=0,hz=60)
000008.572|  Creating d3d device
000008.784|  GPU supports D3DQUERYTYPE_TIMESTAMP
000008.784|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000008.784|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000008.787|  We have 1953 MB texture memory
000008.793|  r3dFont: Creating Verdana 10pt
000008.794|      r3dFont: Finished creating Verdana 10pt
000008.794| Loading shaders...
000009.867| Finished loading shaders (1.072862 sec)!
000010.041| r3dFont: Creating Tahoma 12pt
000010.043| r3dFont: Finished creating Tahoma 12pt
000010.044| r3dFont: Creating Verdana 10pt
000010.044| r3dFont: Finished creating Verdana 10pt
000010.103| Creating render targets
000010.111| r3dFont: Creating Verdana 8pt
000010.126| r3dFont: Finished creating Verdana 8pt
000010.149| Loaded 12 of 12 grass settings locations from the glist file
000010.151| Loaded 12 grass settings files
000010.419| Trying to load food item with id '301321' that is already loaded!000015.389[COLOR=#ff0000]| WO_API: failed with error code 6  
000015.389| LoginAuth: 6[/COLOR]
000030.763| obj_Zombie::FreePhysSkeletonCache:000030.763| done in 0.00 seconds
000030.766| Deleting render targets
000031.202| 
000031.206| WARNING: pd3ddev have 10 reference counts
 
Newbie Spellweaver
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link off!


Check if the connection between the hamachi & SQL Server Configuration Manager.
127.0.0.1 <= hamachi ip
UpdateDB ("127.0.0.1", "Data / Weapons / itemsDB.xml");
g_api_ip-> SetString ("127.0.0.1");
g_serverip-> SetString ("127.0.0.1");
 
Newbie Spellweaver
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Check if the connection between the hamachi & SQL Server Configuration Manager.
127.0.0.1 <= hamachi ip
UpdateDB ("127.0.0.1", "Data / Weapons / itemsDB.xml");
g_api_ip-> SetString ("127.0.0.1");
g_serverip-> SetString ("127.0.0.1");



Hello i have the erro WO_API http timeout, all ip is ok, where is my erro?
 
Joined
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re-up pls

i need to check on my backup hd, but maybe soon i will leak the latest version that never leaked warzth v3 full, it has many interesting new features, like replay system, fastload multithread, physx fix, spectator mode in player list to dev spectater players in tps/fps mode and anothers things...

WoNaZJs - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums


eWtLYYD - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums



mf7Cjnu - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums
 

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Last edited:
Junior Spellweaver
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Sep 19, 2013
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I will be looking forward to
i need to check on my backup hd, but maybe soon i will leak the latest version that never leaked warzth v3 full, it has many interesting new features, like replay system, fastload multithread, physx fix, spectator mode in player list to dev spectater players in tps/fps mode and anothers things...

WoNaZJs - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums


eWtLYYD - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums



mf7Cjnu - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums
 

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Joined
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Source link down pls fix it thanks :)
allready is fixed ;P

Can you share with us please yurt the new warzth v3?
 
Last edited:
Newbie Spellweaver
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WarZTH v2 Full Source Code


T5oBqyk - [Release] WarZTH v2 Full Source Code - RaGEZONE Forums


Features:

Anti Cheat HackShield

Logs in DB
Group System
System to convert GC to Money
Minimap in character section
Craft System
Zombie Radar
Swimming System
Revier GC character within the game
Servers Premium
Premium Accounts by GC
Change Outfit
Cooldown
FPS Plus
Fast Load
Detection Zombies
Clan System
Skill Tree System
Reputation System
Spawn Protect
Aura Systems to all players
Aura works in low
UnloadClip
StrackClip
F12 Disables all HUD
Shadown Off the Menu
Auto Run - Num Lock
System of Trade
System FPS Plus
Esp Zombies to DEV
Esp Players to DEV
Esp Items to DEV
GC Transactions Logs
Tag Clan in Ranking
Gravestone (tombstone graveyard)
Ban by Hardware ID


Vídeo




Download:[Hidden content]
Password:[Hidden content]


Credits:
@
aomsin2526


thx
 

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