[ Release] Survivalsunknown Source

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  1. #1
    Survivalsunknown owner fpskiller is offline
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    [ Release] Survivalsunknown Source

    fort i would release my old source
    The features are
    • spawn protection
    • unload clip
    • stack clips
    • safezone teleport system
    • when backpack overweight you move slower
    • fairfight anti cheat with auto ban
    • Terrain 2
    • fixed backpack weight when in clan
    • skilltree
    • no med cooldown
    • alpha frontend and alpha hud
    • unmossed and open buildings
    • longer stamina with faster regen
    • THERE IS MORE BUT CANT THINK RIGHT NOW


    NO SUPPORT GIVEN IF YOU KNOW HOW TO SETUP IT WORKS FINE

    SRC
    https://mega.co.nz/#!wUcjXYDa!kjulWk...p0ian0d0DjJSpg

    SERVER
    https://mega.co.nz/#!kcciQKBQ!jqLrEQ..._qlHbNu96CLt3s

    BIN
    https://mega.co.nz/#!hAMA0KIZ!bx8Y7e...HYicVhxbHzQ0xU
    Last edited by fpskiller; 27-07-15 at 07:05 PM.


  2. #2
    |The GOD| beastgameer is offline
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    Re: [ Release] Survivalsunknown Sources

    Well what caused this?

  3. #3
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Sources

    its my old source smokey

  4. #4
    Account Upgraded | Title Enabled! askmyleg is online now
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    Re: [ Release] Survivalsunknown Source

    so many mistakes

  5. #5
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by askmyleg View Post
    so many mistakes
    there is no errors with this source it works fine as i was useing it for ages
    just place src into c:/
    place server into c:/
    place bin into c:/ and works fine you dont need to put them into a folder called warz

  6. #6
    Account Upgraded | Title Enabled! askmyleg is online now
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by fpskiller View Post
    there is no errors with this source it works fine as i was useing it for ages
    just place src into c:/
    place server into c:/
    place bin into c:/ and works fine you dont need to put them into a folder called warz


    error in the build of the server "4>Project : error PRJ0019: A tool returned an error code from "copying exe""

  7. #7
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Source

    just change the project output directory in visual studio

  8. #8
    Account Upgraded | Title Enabled! askmyleg is online now
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by fpskiller View Post
    just change the project output directory in visual studio
    it's like I'm probably stupid

    where to change it?
    Last edited by askmyleg; 03-08-15 at 01:09 PM.

  9. #9
    Enthusiast editorzone is online now
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    Re: [ Release] Survivalsunknown Source

    Hey I am Can't Restore Database form sql server 2008 r2

  10. #10
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Open WarZ_Server.sln With Notepad++

    Replace All
    Code:
    Microsoft Visual Studio Solution File, Format Version 10.00
    # Visual Studio 2008
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Eternity", "..\..\WarZ\src\Eternity\Eternity.vcproj", "{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}"
    	ProjectSection(ProjectDependencies) = postProject
    		{143F9B67-C223-4F2D-B8F9-B644CA710CA6} = {143F9B67-C223-4F2D-B8F9-B644CA710CA6}
    	EndProjectSection
    EndProject
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WO Game Server", "WO_GameServer\WO_GameServer.vcproj", "{32AD275B-9E09-431E-94D7-41780F91B239}"
    	ProjectSection(ProjectDependencies) = postProject
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
    	EndProjectSection
    EndProject
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MasterServer", "MasterServer\MasterServer.vcproj", "{32AD275B-9E08-431E-94D7-42780F91B239}"
    	ProjectSection(ProjectDependencies) = postProject
    		{32AD275B-2E08-431E-94D7-42781F91B239} = {32AD275B-2E08-431E-94D7-42781F91B239}
    		{32AD275B-9E09-431E-94D7-41780F91B239} = {32AD275B-9E09-431E-94D7-41780F91B239}
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
    	EndProjectSection
    EndProject
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SupervisorServer", "SupervisorServer\SupervisorServer.vcproj", "{32AD275B-2E08-431E-94D7-42781F91B239}"
    	ProjectSection(ProjectDependencies) = postProject
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF} = {3D51BE84-6441-4AC7-A73F-587C6B36DDAF}
    	EndProjectSection
    EndProject
    Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RakNet", "..\..\WarZ\src\External\RakNet\RakNet.vcproj", "{143F9B67-C223-4F2D-B8F9-B644CA710CA6}"
    EndProject
    Global
    	GlobalSection(SolutionConfigurationPlatforms) = preSolution
    		Debug|Win32 = Debug|Win32
    		Release|Win32 = Release|Win32
    	EndGlobalSection
    	GlobalSection(ProjectConfigurationPlatforms) = postSolution
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Debug|Win32.ActiveCfg = Debug_Server|Win32
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Debug|Win32.Build.0 = Debug_Server|Win32
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Release|Win32.ActiveCfg = Release_Server|Win32
    		{3D51BE84-6441-4AC7-A73F-587C6B36DDAF}.Release|Win32.Build.0 = Release_Server|Win32
    		{32AD275B-9E09-431E-94D7-41780F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
    		{32AD275B-9E09-431E-94D7-41780F91B239}.Debug|Win32.Build.0 = Debug|Win32
    		{32AD275B-9E09-431E-94D7-41780F91B239}.Release|Win32.ActiveCfg = Release|Win32
    		{32AD275B-9E09-431E-94D7-41780F91B239}.Release|Win32.Build.0 = Release|Win32
    		{32AD275B-9E08-431E-94D7-42780F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
    		{32AD275B-9E08-431E-94D7-42780F91B239}.Debug|Win32.Build.0 = Debug|Win32
    		{32AD275B-9E08-431E-94D7-42780F91B239}.Release|Win32.ActiveCfg = Release|Win32
    		{32AD275B-9E08-431E-94D7-42780F91B239}.Release|Win32.Build.0 = Release|Win32
    		{32AD275B-2E08-431E-94D7-42781F91B239}.Debug|Win32.ActiveCfg = Debug|Win32
    		{32AD275B-2E08-431E-94D7-42781F91B239}.Debug|Win32.Build.0 = Debug|Win32
    		{32AD275B-2E08-431E-94D7-42781F91B239}.Release|Win32.ActiveCfg = Release|Win32
    		{32AD275B-2E08-431E-94D7-42781F91B239}.Release|Win32.Build.0 = Release|Win32
    		{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Debug|Win32.ActiveCfg = Debug|Win32
    		{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Debug|Win32.Build.0 = Debug|Win32
    		{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Release|Win32.ActiveCfg = Release|Win32
    		{143F9B67-C223-4F2D-B8F9-B644CA710CA6}.Release|Win32.Build.0 = Release|Win32
    	EndGlobalSection
    	GlobalSection(SolutionProperties) = preSolution
    		HideSolutionNode = FALSE
    	EndGlobalSection
    EndGlobal
    Now You Can Use C:\WarZ

  11. #11
    Apprentice phiraphatz is offline
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    Re: [ Release] Survivalsunknown Source

    Loginfaield Wrongusername or password how to fix ?????

  12. #12
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by askmyleg View Post
    error in the build of the server "4>Project : error PRJ0019: A tool returned an error code from "copying exe""
    Change Output Directory To This

    "..\bin"

    - - - Updated - - -

    Quote Originally Posted by phiraphatz View Post
    Loginfaield Wrongusername or password how to fix ?????
    You Need Send Your r3dlog.txt

    then we can fix it :P

  13. #13
    Apprentice phiraphatz is offline
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    Re: [ Release] Survivalsunknown Source

    --- Log started at Thu Aug 06 21:50:56 2015


    000000.077| ComputerID: 0x6da61e5d40d5
    000000.077| Game Version: WarZ v1.0 (build: Aug 6 2015 00:16:43) - final
    000000.077| Available memory: 8156 MB
    000000.117| r3dFS: version:August 5, 2015 16:49, 41432 files
    000000.263| readGameOptionsFile: found INI at C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
    000000.263| r3dFile: can't open local.ini
    000000.264| Can't open file "local.ini"
    000000.264| writeGameOptionsFile: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
    000000.267| readInputMap: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
    000000.269| writeInputMap: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
    000000.270| userSettings: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
    000000.270| userSettings: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
    000000.270| SOUND: initializing sound system
    000000.290| SOUND: '2' sound drivers found
    000000.291| SOUND: sound caps = 0xF8, speakermode= 2
    000000.291| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
    000000.301| SOUND: sound system ready
    000000.301| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.297| Input Devices enabled: Mouse, Keyboard
    000001.320| VMEM As seen through DDRaw: 1993
    000001.320| VMEM As seen through WMI: 0
    000001.320| Setting mode: 1600x900x32 Flags=4
    000001.322| NVApi successfuly initialized.
    000001.322| NVApi: stereo is not available. Stereo driver not installed?
    000001.322| Adapter: NVIDIA GeForce GTX 750 Ti
    000001.322| nvd3dum.dll 10.18.13.5362
    000001.322| Monitor: \\.\DISPLAY1 (1600x900)
    000001.326| res adjusted 1600x900->1594x871
    000001.326| r3dRenderLayer::SetMode(x=1594,y=871,bpp=32,windowed=4,hz=60)
    000001.327| Creating d3d device
    000001.340| NVApi: failed to create stereo handle!
    000001.340| GPU supports D3DQUERYTYPE_TIMESTAMP
    000001.340| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000001.340| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000001.341| We have 4090 MB texture memory
    000001.343| r3dFont: Creating Verdana 10pt
    000001.344| r3dFont: Finished creating Verdana 10pt
    000001.346| Loading shaders...
    000001.988| Finished loading shaders (0.642443 sec)!
    000002.038| r3dFont: Creating Tahoma 12pt
    000002.044| r3dFont: Finished creating Tahoma 12pt
    000002.044| r3dFont: Creating Verdana 10pt
    000002.045| r3dFont: Finished creating Verdana 10pt
    000002.132| Creating render targets
    000002.137| r3dFont: Creating Verdana 8pt
    000002.139| r3dFont: Finished creating Verdana 8pt
    000002.146| Loaded 14 of 14 grass settings locations from the glist file
    000002.147| Loaded 14 grass settings files
    000003.668| WO_API: http timeout
    000003.668| LoginAuth: 8

  14. #14
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by phiraphatz View Post
    --- Log started at Thu Aug 06 21:50:56 2015


    000000.077| ComputerID: 0x6da61e5d40d5
    000000.077| Game Version: WarZ v1.0 (build: Aug 6 2015 00:16:43) - final
    000000.077| Available memory: 8156 MB
    000000.117| r3dFS: version:August 5, 2015 16:49, 41432 files
    000000.263| readGameOptionsFile: found INI at C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
    000000.263| r3dFile: can't open local.ini
    000000.264| Can't open file "local.ini"
    000000.264| writeGameOptionsFile: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\gameSettings.ini
    000000.267| readInputMap: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
    000000.269| writeInputMap: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\inputMap.xml
    000000.270| userSettings: found file at C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
    000000.270| userSettings: Saving settings to C:\Users\FIELDS\Documents\Survivalsunknown\warz\userSettings.xml
    000000.270| SOUND: initializing sound system
    000000.290| SOUND: '2' sound drivers found
    000000.291| SOUND: sound caps = 0xF8, speakermode= 2
    000000.291| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
    000000.301| SOUND: sound system ready
    000000.301| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
    000001.297| Input Devices enabled: Mouse, Keyboard
    000001.320| VMEM As seen through DDRaw: 1993
    000001.320| VMEM As seen through WMI: 0
    000001.320| Setting mode: 1600x900x32 Flags=4
    000001.322| NVApi successfuly initialized.
    000001.322| NVApi: stereo is not available. Stereo driver not installed?
    000001.322| Adapter: NVIDIA GeForce GTX 750 Ti
    000001.322| nvd3dum.dll 10.18.13.5362
    000001.322| Monitor: \\.\DISPLAY1 (1600x900)
    000001.326| res adjusted 1600x900->1594x871
    000001.326| r3dRenderLayer::SetMode(x=1594,y=871,bpp=32,windowed=4,hz=60)
    000001.327| Creating d3d device
    000001.340| NVApi: failed to create stereo handle!
    000001.340| GPU supports D3DQUERYTYPE_TIMESTAMP
    000001.340| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
    000001.340| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
    000001.341| We have 4090 MB texture memory
    000001.343| r3dFont: Creating Verdana 10pt
    000001.344| r3dFont: Finished creating Verdana 10pt
    000001.346| Loading shaders...
    000001.988| Finished loading shaders (0.642443 sec)!
    000002.038| r3dFont: Creating Tahoma 12pt
    000002.044| r3dFont: Finished creating Tahoma 12pt
    000002.044| r3dFont: Creating Verdana 10pt
    000002.045| r3dFont: Finished creating Verdana 10pt
    000002.132| Creating render targets
    000002.137| r3dFont: Creating Verdana 8pt
    000002.139| r3dFont: Finished creating Verdana 8pt
    000002.146| Loaded 14 of 14 grass settings locations from the glist file
    000002.147| Loaded 14 grass settings files
    000003.668| WO_API: http timeout
    000003.668| LoginAuth: 8
    Change gDomainBaseUrl On WarZ.sln

    And Change 212.129.18.24 Your Server ip

    - - - Updated - - -
    @fpskiller

    TIMEOUT CONNECTING MASTER SERVER TRY AGAIN LATER CODE : 8

    im getting this error nothing on r3dlog

  15. #15
    Apprentice phiraphatz is offline
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    Re: [ Release] Survivalsunknown Source

    okay how to fix "COULD NOT TO SERVER PLEASE TRY AGAIN IN FEW MINUTES"

  16. #16
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by phiraphatz View Post
    okay how to fix "COULD NOT TO SERVER PLEASE TRY AGAIN IN FEW MINUTES"
    im getting the same error
    @fpskiller

  17. #17
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Source

    check the ports in the server src i cant remember if i chamged the ports or not

    - - - Updated - - -

    check the ports in the server src i cant remember if i chamged the ports or not

  18. #18
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by fpskiller View Post
    check the ports in the server src i cant remember if i chamged the ports or not

    - - - Updated - - -

    check the ports in the server src i cant remember if i chamged the ports or not
    #define SBNET_MASTER_PORT 35000 // default port for master server
    #define GBNET_CLIENT_PORT 34001 // default port for game browser master server (client requests)
    #define SBNET_MASTER_WATCH_PORT 35005 // watch port for master server
    #define SBNET_SUPER_WATCH_PORT 35006 // watch port for supervisor server
    #define SBNET_GAME_PORT 35010

    its true but not works

  19. #19
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Source

    well you missed a ip or messed something up in the api
    where do you have the api folder placed ?

  20. #20
    Proficient Member Burak DatLife is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by fpskiller View Post
    well you missed a ip or messed something up in the api
    where do you have the api folder placed ?
    its on the wwwroot folder and im tryed change api folder

    - - - Updated - - -
    @phiraphatz @fpskiller im fixed
    Search :
    Code:
    #define SBNET_MASTER_PORT	35000	// default port for master server
    #define GBNET_CLIENT_PORT	34001	// default port for game browser master server (client requests)
    #define SBNET_MASTER_WATCH_PORT	35005	// watch port for master server
    #define SBNET_SUPER_WATCH_PORT	35006	// watch port for supervisor server
    #define SBNET_GAME_PORT	35010
    
    Change It To
    Code:
    #define SBNET_MASTER_PORT	34000	// default port for master server
    #define GBNET_CLIENT_PORT	34001	// default port for game browser master server (client requests)
    #define SBNET_MASTER_WATCH_PORT	34005	// watch port for master server
    #define SBNET_SUPER_WATCH_PORT	34006	// watch port for supervisor server
    #define SBNET_GAME_PORT		34010
    Build WarZ_Server.sln then it works fine

  21. #21
    Survivalsunknown owner fpskiller is offline
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    Re: [ Release] Survivalsunknown Source

    Quote Originally Posted by Burak DatLife View Post
    its on the wwwroot folder and im tryed change api folder

    - - - Updated - - -
    @phiraphatz @fpskiller im fixed
    Search :
    Code:
    #define SBNET_MASTER_PORT    35000    // default port for master server
    #define GBNET_CLIENT_PORT    34001    // default port for game browser master server (client requests)
    #define SBNET_MASTER_WATCH_PORT    35005    // watch port for master server
    #define SBNET_SUPER_WATCH_PORT    35006    // watch port for supervisor server
    #define SBNET_GAME_PORT    35010
    
    Change It To
    Code:
    #define SBNET_MASTER_PORT    34000    // default port for master server
    #define GBNET_CLIENT_PORT    34001    // default port for game browser master server (client requests)
    #define SBNET_MASTER_WATCH_PORT    34005    // watch port for master server
    #define SBNET_SUPER_WATCH_PORT    34006    // watch port for supervisor server
    #define SBNET_GAME_PORT        34010
    Build WarZ_Server.sln then it works fine
    yep see said it was something to do with the ports as i was running off set ports due to my war inc server to :)
    have fun with the source my friend and if anyone needs more help post it in the help part of the forum not in the release
    https://forum.ragezone.com/f792/

  22. #22
    Custom Title Enabled GigaToni is offline
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    Re: [ Release] Survivalsunknown Source

    Download links are down. If anybody has a reupload PM a moderator of this section with a link to this thread



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